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<!--quoteo(post=220039:date=Nov 3 2007, 06:59 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 3 2007, 06:59 PM) [snapback]220039[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=219988:date=Nov 3 2007, 06:31 AM:name=Shingen)--><div class='quotetop'>QUOTE(Shingen @ Nov 3 2007, 06:31 AM) [snapback]219988[/snapback]</div><div class='quotemain'><!--quotec-->...Yeah.. I've also played through to the second meeting with the Gov., several times, from several different starting conditions, and since changing the whole mapspeed thing I've not had any stability issues, CTDs or memory leaks/slow downs. ...<!--QuoteEnd--></div><!--QuoteEEnd-->

Which leads me to ask Julian this question.

In your POTC\Program\Worldmap\worldmap.c file, what is "#define MAPSPEED" set to?
<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> Good question!

Was 0.6 durring the first run!

I have just changed it a couple of hours ago to 1.0 just to make sure we all run the same game.

<img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
The Cayman Treasure quest is still a blur!


I have checked the files:
RESOURCE\INI\TEXTS\ENGLISH\QUESTBOOK\quest-texts

They mention distinctly two treasure quests:

#QUEST treasure_4
Lost Treasure on Cayman.
#TEXT 1
Go ashore at Cayman Kai. The treasure is hidden in a cavern in the jungle.
#QUEST treasure_5
Lost Treasure on Cayman.
#TEXT 1
Go ashore at Sand Bluff. There is a hidden entrance to a cave somewhere in the Jungle. The treasure is hidden in the cave.
(Thats the one I had, So either I have been extremely unlucky or the entrance to the cave is really well hidden).

Wanting to do some prospecting I landed now at Cayman Kai, just to find the entrance to jungle from shore inactive.

All I get is the lock icon.

<img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> [attachment=1279:Unavngivet.JPG]
 
In order to check the Cayman Kai shore issue I have started a clean new game.
Map speed 1.0
Main char. status at arrival : level three
Progress : Nothing but sailing directly to Cayman after tutorial in Douwesen
Quests: None

Unfortunatelly, I re-confirm the lock issue!
No reload from Cayman Kai Shore to jungle. Lock icon
No error report

However I am not sure if this issue hasn't been solved in a later version.
In this case would it still be appropriate to test 13full.exe "as it is"? - or will there be updates made available?
 
I recall there were some locked reloads on the shores of some of the newly added islands. These should be fixed in Update 3 by CouchcaptainCharles.
 
Thanks Pieter!

This confirms the feeling I had, as well as a recollection of the fact that I have actually experienced a fall-like entrance into a cave.

I think it was in 14a7+full
 
Damn good work, Julian. Who could ever compete with that <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I have spent 3 days in a row just sailing and visiting islands, not taking any major quests, just privateering and a little smuggling and escort/transport.
I started all possible ways the tutorial has to offer, over and over again around Duewesen, Cobradas Costillas, Concaicao and Oxbay. Destroyed the Forts in Havana and Santiago and tried multiple times in that process to make a CTD by swithing from sea to map in the edge of the battlescene, swapping ships while the gunsmoke from the battle were at a high level. Not a single CTD, no bad locators - just slowdowns, probably caused by played 9+ hours in a row (like all games do on my comp, must be memory-related - I only have 512 mb <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )

However, I did find these rather small issues:

An officer with no ranking
[attachment=1280:martinez.JPG]

And an officer enprisoned in my cargohold that was hard to find due to this:
[attachment=1281:gracia.JPG]

Whenever I sailed under the Dutch flag and helped out fighting enemy ships in sea-encounters, Holland was set to "hostile" while in the battle. Once the battle was over, it was once again set to "neutral".
As I (by dialogue) aborted a smuggling quest in order to flee from the soldiers patrolling on the Palm Beach(Duewesen), it got worse. Two Dutch ships fired at me and chased me into the port, forcing me to answer the fire and the fort pinned me down. I dont know if thats normal?

If you guys want a specific situation examined let me know - I can´t seem to find any real bugs <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
The "no ranking" thing might have something to do with the translation mod. Probably he does have a ranking, but its not shown because of a small typo somewhere. Something to look at to fix for the update. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

As for that Picasso painting of yours: Looks to be an animation error. A big one. How did you capture that captain? Random on-sea enemy or a sink pirate mission?

The Dutch hostility thing does not sound normal to me. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
i know those two bugs. the second is caused by the female captain prisoner bug, which was especially reported with that skin, and i've seen the other bug with those prisoners you left in your hold when you sold it. i would check for that if i where you.
 
<!--quoteo(post=220087:date=Nov 4 2007, 08:51 AM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Nov 4 2007, 08:51 AM) [snapback]220087[/snapback]</div><div class='quotemain'><!--quotec-->And an officer enprisoned in my cargohold that was hard to find due to this:
[attachment=1281:gracia.JPG]

If you guys want a specific situation examined let me know - I can´t seem to find any real bugs <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I think that problem is caused by a graphics card error with specific character models. I sometimes used to get errors similar to those with my old (ancient 32mb) ATI Radeon card, but have not seen it since I upgraded to an nVidia gForce 7600gs (256mb) video card.

I haven't tried the specific example you refer to, though.

kevin
 
I think it's because of a problem with the animation, really. Today I also had a mistake with animation that looked similar, though not quite to that extent.
 
<!--quoteo(post=220087:date=Nov 4 2007, 01:51 PM:name=PeterWillemoes)--><div class='quotetop'>QUOTE(PeterWillemoes @ Nov 4 2007, 01:51 PM) [snapback]220087[/snapback]</div><div class='quotemain'><!--quotec-->....I have spent 3 days in a row just sailing and visiting islands, not taking any major quests, just privateering and a little smuggling and escort/transport.
I started all possible ways the tutorial has to offer, over and over again around Duewesen, Cobradas Costillas, Concaicao and Oxbay....
If you guys want a specific situation examined let me know - I can´t seem to find any real bugs <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

With all due respect, Governor - this is simply outstanding, Sir! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Great help mentioning the tutorials checked: Which means that turtorials/approaches left untested - as I could follow the feed-back in the thread - are the Spanish and the French. The French one should be thrilling with all the dialog based quests in Falaise de Fleurs. If there is a bug or design issue, I just have a feeling they are in there. I don't know, but it could be usefull if we all test the French start and see what comes up from the joint experience.

Currently I'm in a fresh start from QC with the intention to look into the Marry Woods option in Tortuga as the game progresses. I know she offers partnership - I just never tried having two partners before, keeping in mind that John Coxon is there at Cayman waiting to join too.
I didn'get there yet - I just let the game progress naturally. No issues so far.
<img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
In my copy of TempQuestCharacters.c there seems to be four versions of: Gyles Dubois

Would someone be kind enough to confirm or refute this please.

Thanks.
 
There's one character called "Ethilrede Dubois". That should be "Ethilrede Claar". Then there is also "Pirate Captain 02" through to "Pirate Captain 06" who have "Gyles Dubois" as display name. But there is only one character with ID "Gyles Dubois".
 
<!--quoteo(post=220164:date=Nov 4 2007, 08:00 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 4 2007, 08:00 PM) [snapback]220164[/snapback]</div><div class='quotemain'><!--quotec-->There's one character called "Ethilrede Dubois". That should be "Ethilrede Claar". Then there is also "Pirate Captain 02" through to "Pirate Captain 06" who have "Gyles Dubois" as display name. But there is only one character with ID "Gyles Dubois".<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks Pieter
 
I have made the run through to the point of returning the spies to the governor three more times now. I experienced one more keyboard lock-up, but other than that, no new issues to report. I have not experienced a CTD yet in testing. I will continue on with the main quest, unless there are other things you want me to try out.
 
<!--quoteo(post=220061:date=Nov 3 2007, 10:58 PM:name=Julian)--><div class='quotetop'>QUOTE(Julian @ Nov 3 2007, 10:58 PM) [snapback]220061[/snapback]</div><div class='quotemain'><!--quotec-->Unfortunatelly, I re-confirm the lock issue!
No reload from Cayman Kai Shore to jungle. Lock icon
No error report

However I am not sure if this issue hasn't been solved in a later version.
In this case would it still be appropriate to test 13full.exe "as it is"? - or will there be updates made available?<!--QuoteEnd--></div><!--QuoteEEnd-->
Could that be the same bug like this (solved) bugtracker issue:<a href="http://swankyplace.com/potcbugs/view.php?id=299" target="_blank">http://swankyplace.com/potcbugs/view.php?id=299</a>

BTW, this looks like a very well organized and disciplined debugging campaign <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Thanks a lot to everybody taking part <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I'm quite concinved that is in fact the case. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
We're testing Build 13 Full and your fix was only made in Build 13 Update 3, so naturally the bug would still be in our current testversion.
 
<!--quoteo(post=220152:date=Nov 4 2007, 09:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 4 2007, 09:47 PM) [snapback]220152[/snapback]</div><div class='quotemain'><!--quotec-->I think it's because of a problem with the animation, really. Today I also had a mistake with animation that looked similar, though not quite to that extent.<!--QuoteEnd--></div><!--QuoteEEnd-->
I also get such triangles if there is some character with a wrong animationfile around. Which doesn't rule out that only certain graphiccards show them in this way.
 
KevinAtlanta: Sorry for the long response time. In fact, I actually do use ATI (XT800XL 512mb) if it is of any help..

<!--quoteo(post=220194:date=Nov 5 2007, 02:33 PM:name=Rum Runner)--><div class='quotetop'>QUOTE(Rum Runner @ Nov 5 2007, 02:33 PM) [snapback]220194[/snapback]</div><div class='quotemain'><!--quotec-->I have made the run through to the point of returning the spies to the governor three more times now. I experienced one more keyboard lock-up, but other than that, no new issues to report. I have not experienced a CTD yet in testing. I will continue on with the main quest, unless there are other things you want me to try out.<!--QuoteEnd--></div><!--QuoteEEnd-->
Rum Runner: lets do the Spanish/French start from scratch then, from the tutorials to the missions based on the two respectice nations! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Now, which nation do you choose? (I´ll choose the other)
 
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