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Sounds for Cannon types

tooff

Landlubber
hi all !
i found that very few sounds for cannons.
we can change the sounds for different caliber,and in game we can recognize the sounds of each cannons` caliber.
in cannons_init.c find

makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS12]);
rCannon.type = CANNON_NAME_CULVERINE;
rCannon.name = "caliber12";
rCannon.picture = "cannons1";
rCannon.Sound = "cannon_fire";
rCannon.caliber = 12;

change "cannon_fire" to ex: "cul_12"

in file sound_alias.ini

write new stuff:
[cul_12]
prior = 120
minDistance = 15.0
maxDistance = 300.0
volume = 1.0
name = NEWCANNONS\your_sound_for_cul12.wav
name = NEWCANNONS\another_sound_for_cul12.wav

you can do this for other calibers to make cannon sounds different.
 
hi all !
i found that very few sounds for cannons.
we can change the sounds for different caliber,and in game we can recognize the sounds of each cannons` caliber.
in cannons_init.c find

makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS12]);
rCannon.type = CANNON_NAME_CULVERINE;
rCannon.name = "caliber12";
rCannon.picture = "cannons1";
rCannon.Sound = "cannon_fire";
rCannon.caliber = 12;

change "cannon_fire" to ex: "cul_12"

in file sound_alias.ini


write new stuff:
[cul_12]
prior = 120
minDistance = 15.0
maxDistance = 300.0
volume = 1.0
name = NEWCANNONS\your_sound_for_cul12.wav
name = NEWCANNONS\another_sound_for_cul12.wav

you can do this for other calibers to make cannon sounds different.

That sounds cool! Go for it.
 
Indeed Tooff, if you have the time to throw together some of the files and do the coding, I'm sure we can find the time to get it included in the CM.

Excellent suggestion there, mate!

Cap'n Drow
 
I made just that kind of mod for Potc once. Feel free to grab those sounds if you like them. There are 14 different. JRH
 
I was thinking Build already had something like this. Thanks Jack, that will help get this bit put together that much faster!

Cap'n Drow
 
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