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Some suggestions

Tell me about it. My character was level 18. Gold armor, Bosun's Choice, all the melee perks. I was facing characters with at least 200 HP. For a lower level character, gold armor is expensive... if you can find it.

Hook
 
Sneaking round a fort extorting cash from the civilians in it helps a lot with the cash problem.

Usually they give you round 20k ^^

Though 1 wrong word and they sound the alarm on you ^^

Then you can worry about those uniformed punks XD
 
The stock game didn't have much jungle encounters; just the highwaymen and skeletons at night, if I remember. Maybe some random enemies too and that's it.

I would really be interested to know where these evil monsters come from; they can't be added on purpose in the quest-code, so it's some sort of random encounter.
You didn't accidentally trigger a Rapid Raid, did you? But you'd know if you did; they're soldiers.

WHY is the gold armor so good anyway? Gold is a soft metal. It'd be EXPENSIVE, but it wouldn't protect you very well in real life. Right? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

To Megla: Now imagine a fort with ONLY civilians! That's what I had at Port au Prince just prior to releasing Alpha 9. I made MILLIONS off of that; apparently them characters were REALLY "trusting" me! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
Well while i said you can screw up by saying the wrong thing. It usually comes down to 2 possibilities.

Either you tell them you dont hurt civilians or you give them the anwser with *wink* at the end.

I think it allso has something to do with your notority. But im not to sure about that yet ^^
 
No solders.

I went off in the jungle a few times tonight looking for a fight, testing some experience and skilling changes. Character is level 8. Got lots and lots of encounters. Everyone in the jungle wants to fight... usually 4 to 6. I started taking crewmen with me, got some ambushes... 10 total dead bodies, none of them mine. Lost two officers in the whole deal.

I was expecting to lose more crewmen, but out of many fights only lost one. Found out why when I did the O key on some of them. I was level 8, they were level 33 or 34. They did not equip themselves from the boarding locker so I had to do it manually. When I sent them back to the ship, the boarding locker did not end up with their weapons, which were lost. I was able to loot the one crewman that got killed, but I couldn't loot any of my dead officers.

I never remembered jungles being that nasty. The quest fights were in Alpha 8-5 patch 2. The fights tonight were in the latest version. I remember getting fights in jungles where one or two people would attack you and the rest leave you alone. In these, everyone attacks.

It's too bad the crew on shore mod is so buggy. It would be very nice to have crew when you have to brave a jungle like the ones I've seen lately.

Hook
 
<!--quoteo(post=310332:date=Apr 2 2009, 03:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 2 2009, 03:48 AM) <a href="index.php?act=findpost&pid=310332"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WHY is the gold armor so good anyway? Gold is a soft metal. It'd be EXPENSIVE, but it wouldn't protect you very well in real life. Right?<!--QuoteEnd--></div><!--QuoteEEnd-->
You never saw the Iron Man movie? It's a gold/titanium alloy. Just needs a little hot-rod red to give it some flash.

Actually, armor like that wouldn't be solid gold. It would be high quality steel or similar with gold inlay engraving. You don't use gold leaf on cheap armor. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
Looks like you're just meeting usual enconters Hook, and can't deal with them even thought you have top-equipement. Might the game be unballanced at high level? What kind of swords & pistol are using the enemies? How much damages are you doing to them with your Bosun'choice?

When you say all enemies are attacking you - is that different of the usual? I remember what I think was a bug in the stock game, in whatever location ALL enemies would run at once at you to kill you. In Oxbay dungeon you ended stuck at the door with the stairs crownded by skeletons (each one being able to kill you in one or two hit so..). In Build 13 I could trigger about the same thing for fun : in Redmond, I was hiding in the wall with side step, then hitting numpad9. The French were generated, and all enemies for every part of the dungeon would run at them, coming out from the four huge doors... and new ones being generated as they get killed. Thought I don't think that's what happening to you.
 
I'm not aware of any recent code changes to jungle encounters, but indeed the jungles are fairly crowded.
But then they SHOULD be dangerous to a fair extent. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
Not to a ridiculous extent though. Maybe I should try playing on higher difficulty levels; I didn't have much trouble of the lowest. <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />

Those are some HIGH-LEVEL crewmen you've got! Beats me how they managed that! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Maybe that can be fixed with a simple virtual sailor's crewmember mod?

<!--quoteo(post=310337:date=Apr 2 2009, 10:56 AM:name=Megla)--><div class='quotetop'>QUOTE (Megla @ Apr 2 2009, 10:56 AM) <a href="index.php?act=findpost&pid=310337"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well while i said you can screw up by saying the wrong thing. It usually comes down to 2 possibilities.
Either you tell them you dont hurt civilians or you give them the anwser with *wink* at the end.
I think it allso has something to do with your notority. But im not to sure about that yet ^^<!--QuoteEnd--></div><!--QuoteEEnd-->The code for this is in PROGRAM\DIALOGS\Enc_fort.c or something like that.
Of course if there's no soldiers, there's no chance of being addressed (and triggering the attack) while you try to get to the civilian though.
But that only occurred in Port au Prince and should be fixed now. It was a bit of a cheat. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter, the Sailview now works for me including when attacking enemy ship! Don't know what went wrong?
Starting new game (again) sailed to Bridgetown via real sailing, Storeman and barman both ok, but couldn't sell anything 'cause the store had no money! Did the same again via Map, the Video comes on and all is normal in Bridgetown! There was money in the Store as well! Small observasion: When running around your ship looking for goods in them boxes finding lots of goodies, first deck than below and going back on deck there is stuff again in them boxes <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Not complaining, but me thinking it's a bit much <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />. But if you are going to fix that, make sure there is still stuff there when I'm going to look again!!! It's a good way to make some Money! Some people are too much into real Stuff and taking it a bit too far! As long as I have the choice of turning it off, I be quite happy!!
Hopefully I can get on with the game now, only have to find myself a decent ship! have to try the settings you wrote about and away we sail..... <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
That sounds better, though that store problem isn't right. Did he have any items for sale at all?

The regenerating boxes issue has indeed been brought up. Would be nice if they'd only regenerate every day or every couple of days.
Regenerating upon each location change is a bit much, whichever way you look at it. I'd prefer there to be as few ways as possible to make "free money". <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=310340:date=Apr 2 2009, 05:02 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 2 2009, 05:02 AM) <a href="index.php?act=findpost&pid=310340"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's too bad the crew on shore mod is so buggy. It would be very nice to have crew when you have to brave a jungle like the ones I've seen lately.

Hook<!--QuoteEnd--></div><!--QuoteEEnd-->I think we'll have to rework on this mod soon. I was planing to do that together with changing the officer system. I'm going to have two weeks of vacation (at last!!!), one at home - maybe I'll be able to better things up. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid=":wub:" border="0" alt="wub.gif" />
 
<!--quoteo(post=310359:date=Apr 2 2009, 05:30 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 2 2009, 05:30 AM) <a href="index.php?act=findpost&pid=310359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid=":wub:" border="0" alt="wub.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->*Pieter starts dreaming about hollidays?*
 
Did he have any items for sale at all?
Yes, he did only no money to buy stuff! Maybe I should have sold him stuff first <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
What seems to be different is that the jungle acts like the dungeon you mentioned. Once one character decides to attack, everyone attacks at once with the ones far away running toward you. There are never any "civilians" in the jungle in that case; they're all enemies. This happened at level 18 in the older version of the game, level 8 in the newer one, so it's not just high level. And although I prefer to avoid jungles, I have been through them quite a bit in the old version and never saw this before. I can't think of anything that changed, especially with two different installations.

The damage I was doing seemed about right in each case. The bad guys weren't carrying anything unusual.

I play at Adventurer difficulty, 3 of 4, if that matters.

Nosie: there's still a bug where if you walk through the jungle to get to a town instead of landing your ship there, merchants have no money. They won't have any money even if you stay overnight, or just a couple hundred gold pieces. I've got a fix for that I'm still testing. If your fleet isn't actually in port, the merchants aren't updated.

Also, there will come a point fairly early in the game where you have enough money that it's not worth going out of your way to check boxes on your ship. Besides, checking boxes is boring. When I need money at the beginning of a game, I prefer to go into the dungeon, although I'll make a couple of trips through the ship before I do that.

Hook
 
<!--quoteo(post=310360:date=Apr 2 2009, 11:33 AM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Apr 2 2009, 11:33 AM) <a href="index.php?act=findpost&pid=310360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*Pieter starts dreaming about hollidays?*<!--QuoteEnd--></div><!--QuoteEEnd-->Yes; that too! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

<!--quoteo(post=310364:date=Apr 2 2009, 11:44 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 2 2009, 11:44 AM) <a href="index.php?act=findpost&pid=310364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What seems to be different is that the jungle acts like the dungeon you mentioned. Once one character decides to attack, everyone attacks at once with the ones far away running toward you. There are never any "civilians" in the jungle in that case; they're all enemies. This happened at level 18 in the older version of the game, level 8 in the newer one, so it's not just high level. And although I prefer to avoid jungles, I have been through them quite a bit in the old version and never saw this before. I can't think of anything that changed, especially with two different installations.<!--QuoteEnd--></div><!--QuoteEEnd-->That does sound familiar. I think I've had that too, though on the lowest difficulty level, it wasn't that hard to survive. Still a challenge early in the game though.

<!--quoteo(post=310364:date=Apr 2 2009, 11:44 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 2 2009, 11:44 AM) <a href="index.php?act=findpost&pid=310364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, there will come a point fairly early in the game where you have enough money that it's not worth going out of your way to check boxes on your ship. Besides, checking boxes is boring. When I need money at the beginning of a game, I prefer to go into the dungeon, although I'll make a couple of trips through the ship before I do that.<!--QuoteEnd--></div><!--QuoteEEnd-->LOL; VERY true! That's also the reason I tend to skip looting corpses at some point. It's just boring. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
<!--quoteo(post=310364:date=Apr 2 2009, 04:44 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 2 2009, 04:44 AM) <a href="index.php?act=findpost&pid=310364"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there's still a bug where if you walk through the jungle to get to a town instead of landing your ship there, merchants have no money. They won't have any money even if you stay overnight, or just a couple hundred gold pieces. I've got a fix for that I'm still testing. If your fleet isn't actually in port, the merchants aren't updated.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmmmmmmm...

The jungle problem started happening in the old game about the time I made that fix. I copied the fix to the new version of the game. Someone please tell me that there's no way that updating the towns and merchants could cause this kind of problem.

Hook
 
Does sound a bit unlikely! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
One of the reasons I noticed the merchant's not updating problem was because I was going through jungles a lot to get to other towns. I finally figured out that merchants weren't updating properly because fleetisinport wasn't being set for the towns, so I worked out a fix. It's in the UpdateTown() function in Towntable.c

I didn't notice anything unusual before the fix, and during testing if I ran across bad guys I tended to avoid them. I don't know at what point I actually started getting nasty enemies in jungles.

Most of the code changes are to determine if you're moored anywhere on the island, and if you are, it sets the variable "flt" to true, which causes the updates to happen for that town. No other changes are made, and fleetisinport is only set for the town you're actually in. UpdateTown() is called by UpdateAllTowns(). I've seen the problem in Oxbay, Redmond and Bonaire/Douwesen. I guess I should check to see if something other than a town is getting updated somehow.

Another pair of eyes might help if someone wants to look at UpdateTown() to see if flt being set to true might cause problems.

Edit: Mmmmm, nah. I got my butt kicked in the jungle a full 24 hours before I made that change to the code. No other changes I made should have affected it.

Hook
 
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