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Fixed Sidequests for Additional Storylines

HTC storyline: Something odd is happening when I try to go to Nevis Pirate Settlement,
the picture minimize and I cant move. See picture.
Another question: How many sidequest from other storylines are now in the HTC storyline?
seadogs2_0034.jpg
 

Attachments

  • compile.log
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  • -=Player=- Nevis. Pirate Settlement port. March 20th, 1741.zip
    863.2 KB · Views: 160
HTC storyline: Something odd is happening when I try to go to Nevis Pirate Settlement,
the picture minimize and I cant move. See picture.
You mean you get those black bars? I know that happens for the Voysey/Nigel encounter but that is IN the pirate settlement and not outside it.
Also, that sidequest is disabled in the Jack Sparrow storyline.

Another question: How many sidequest from other storylines are now in the HTC storyline?
All of them. Though some generic ones are disabled with a Jack Sparrow custom version being available instead.

Code:
  // PB: Sidequests -->

   // Ammand the Corsair - Help the Church
     // Custom version of Help the Church sidequest
     // Start is OK (I think)
     // immediately available

   // Capt Chevalle - Rescue his Crew
     // Custom version of regular Peter Blood sidequest, without Search for Peter Bloods Ship extension
     DeleteAttribute(PChar, "Bartolomeu");
     DeleteAttribute(PChar, "Bart_start");
     DeleteAttribute(PChar, "Santiago");
     DeleteAttribute(PChar, "Santiago_start");
     // enabled in case "storm_complete"

   // Gentleman Jocard - A Slaver - Free the Slaves
     // Custom version of Artois Voysey/Nigel Blythe sidequest
     DeleteAttribute(PChar, "Install_Voysey_And_Blythe");
     DeleteAttribute(&Locations[FindLocation("QC_town")],"vcskip");
     // enabled in case "storm_complete"

   // Lucas the Admirals Son
     // Custom version of Find the missing son of the Spanish Admiral sidequest
     PChar.quest.Lucas = "";
     PChar.quest.Luc_start.win_condition.l1 = "location";
     PChar.quest.Luc_start.win_condition.l1.character = PChar.id;
     PChar.quest.Luc_start.win_condition.l1.location = "Santo_Domingo_townhall";
     PChar.quest.Luc_start.win_condition = "Luc_start";
     // immediately available

   // Justine Le Moigne
     // Custom version of Elizabeth Shaw’s Disappearance sidequest
     PChar.quest.Firstcontact = "";
     PChar.quest.Contact_start.win_condition.l1 = "location";
     PChar.quest.Contact_start.win_condition.l1.character = PChar.id;
     PChar.quest.Contact_start.win_condition.l1.location = "Falaise_de_Fleur_townhall";
     PChar.quest.Contact_start.win_condition = "Contact_start";
     // immediately available

   // Sao Feng's Missing Bodyguards
     // Custom version of Strange Things going on in the Caribbean (Animists) sidequest
     ChangeCharacterAddress(characterFromID("Rian Dekkers"), "none", "");
     ChangeCharacterAddress(characterFromID("Janneke Blinkerhof"), "none", "");
     ChangeCharacterAddress(characterFromID("Lisebet Schefold"), "none", "");
     // enabled in case "storm_complete"

   // Sri Sumbhajee Angria – Saving Askays Brother
     // Custom version of Saving Toff's Daughter sidequest
     ChangeCharacterAddress(characterFromID("Toff Oremans"), "none", "");
     pchar.quest.spanish_soldier_alone.win_condition.l1 = "locator";
     pchar.quest.spanish_soldier_alone.win_condition.l1.location = "Havana_town_02";
     pchar.quest.spanish_soldier_alone.win_condition.l1.locator_group = "reload";
     pchar.quest.spanish_soldier_alone.win_condition.l1.locator = "reload18";
     pchar.quest.spanish_soldier_alone.win_condition = "spanish_soldier_alone";
     // immediately available

   // Villanueva - Help Two Pirates
     // Custom version of The Silver Train sidequest
     DeleteAttribute(PChar, "Jackpot");
     DeleteAttribute(PChar, "Jackpot_start");
     // enabled in case "storm_complete"
   // PB: Sidequests  <--
 
Well, the game crash when im standing on the deck of" Dauntless", just before
swapping ship with Norrington. This is at the point in the game where you have
to talk with "Henry the Beggar" and choose one of three options.The game crash
when you choose option "Steal the Interceptor".
I just loaded your save and managed to play through the whole thing just fine up to me sailing the Interceptor in 3D sailing mode.
So I'm afraid I cannot confirm or replicate the problem. :shock
 
I just loaded your save and managed to play through the whole thing just fine up to me sailing the Interceptor in 3D sailing mode.
So I'm afraid I cannot confirm or replicate the problem. :shock
Your rigth! Dont know what happened, I try 4-5 times, and the games crack every times.
But now, after you told me it work for you, it works for me too:shock
What about the Nevis problem, is there a solution for it.
 
What about the Nevis problem, is there a solution for it.
OUCH!!! I made a terrible, terrible mistake!
While I did add the DeleteAttribute lines to disable the generic sidequests, I didn't add the "quest." in front of the attribute names.
And that means that everything I thought I disabled is still completely active!!
This affects all other similar instances, including some in the Standard, Assassin and Bartolomeu storylines.

For Jack Sparrow, execute these lines through console to get rid of them properly:
Code:
DeleteAttribute(PChar, "quest.Bartolomeu");
DeleteAttribute(PChar, "quest.Bart_start");
DeleteAttribute(PChar, "quest.Santiago");
DeleteAttribute(PChar, "quest.Santiago_start");
DeleteAttribute(PChar, "quest.Install_Voysey_And_Blythe");
DeleteAttribute(PChar, "quest.Jackpot");
DeleteAttribute(PChar, "quest.Jackpot_start");
DeleteAttribute(PChar, "quest.Tortuga_atmosphere");
Thank you VERY much for catching this one!!! :bow

I'm currently working on creating a new update with this fixed.
 
Last edited:
HTC storyline test: I completed "Armand the Corsair-Help the church" and "Saving
Askays brother" they are both OK. I also completed "Sao Fengs missing Bodyguards,
but this one is very tricky, and I think it need to be looked all over by someone who
has the skills and energy.
 
What is tricky with Sao Feng?
At the point, at Port Royal, where you go through the gate to port,returning the bodyguards to Turk,
it goes tricky. You talk to you self about Jaoquin de Masse, he will steal the ship , and now a lot can go wrong.
Error log says: ERROR - Quest name error NOT found in ANY function. I need words for it right now, so I post
a savegame just before it happens. But you can complete the quest, if you try many times. Also if I were doing
the quest in another way, I have trouble With Father Bernard , missing dialog, you can complete the quest any
way, but after completing the quest, he still have no dialog.:nerbz
PS. The Father Bernard problem appears when Crimson Blood is sunk. Same error log.
 

Attachments

  • -=Player=- Jamaica. Port Royale August 9th, 1741.zip
    884.5 KB · Views: 145
  • compile.log
    2.3 KB · Views: 148
Last edited:
Thanks for the details. Will look into it as soon as I can, but I've got no clue when that is going to be.

For the quest name "error", is there an error.log file to go with that?
 
HTC storyline:" Claire Larousse" or " The French Pirate in The Tavern" works allright
in this storyline.
 
HTC storyline: The sidequests "Gentleman Jocord", "A Slaver" and " Free The Slaves" all work just fine.
 
HTC storyline: The sidequests" Capt. Chevalle","Rescue his Ship","Villanueva" and"Help two Pirates"
are all just fine too.:pirate07:
 
Al good news! Sounds like a fair amount of it actually does work.

Can you also see if the generic sidequests that those are a variation on are NOT available?
 
HTC storyline:I completed "Lucas the Admirals Son" its OK. Also I completed " Justine Le Moigne"
but its not quite Ok. Even if the variations is not available , some characters still is there, on Tortuga
Will Turners house is unlocked and he and Elizabeth Swan is there, no dialogs. Peter Blood is still in
Cayman tavern, but have the right dialog saying something like:" Theres nothing we can do together"
Turks Library : Theres Two characthers in the librarians chair, Konrad Kulczycki and the librarian.
After completed "Justine Le Moigne", I get this ERROR - Quest name NOT found in ANY function,
Message every time I start the game.
 

Attachments

  • system.log
    29.4 KB · Views: 158
  • error.log
    844 bytes · Views: 173
  • compile.log
    53.7 KB · Views: 191
Do you have a save just prior to that "ERROR - Quest name error NOT found in ANY function"?
I'd like to know what triggers that.

Sounds like some more stuff needs to be disabled for Jack Sparrow then and characters removed....
 
Do you have a save just prior to that "ERROR - Quest name error NOT found in ANY function"?
I'd like to know what triggers that.

Sounds like some more stuff needs to be disabled for Jack Sparrow then and characters removed....
Here it comes:
 

Attachments

  • -=Player=- Turks. Grand Turk Tavern November 17th, 1742.zip
    992.4 KB · Views: 151
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