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You mean you get those black bars? I know that happens for the Voysey/Nigel encounter but that is IN the pirate settlement and not outside it.HTC storyline: Something odd is happening when I try to go to Nevis Pirate Settlement,
the picture minimize and I cant move. See picture.
All of them. Though some generic ones are disabled with a Jack Sparrow custom version being available instead.Another question: How many sidequest from other storylines are now in the HTC storyline?
// PB: Sidequests -->
// Ammand the Corsair - Help the Church
// Custom version of Help the Church sidequest
// Start is OK (I think)
// immediately available
// Capt Chevalle - Rescue his Crew
// Custom version of regular Peter Blood sidequest, without Search for Peter Bloods Ship extension
DeleteAttribute(PChar, "Bartolomeu");
DeleteAttribute(PChar, "Bart_start");
DeleteAttribute(PChar, "Santiago");
DeleteAttribute(PChar, "Santiago_start");
// enabled in case "storm_complete"
// Gentleman Jocard - A Slaver - Free the Slaves
// Custom version of Artois Voysey/Nigel Blythe sidequest
DeleteAttribute(PChar, "Install_Voysey_And_Blythe");
DeleteAttribute(&Locations[FindLocation("QC_town")],"vcskip");
// enabled in case "storm_complete"
// Lucas the Admirals Son
// Custom version of Find the missing son of the Spanish Admiral sidequest
PChar.quest.Lucas = "";
PChar.quest.Luc_start.win_condition.l1 = "location";
PChar.quest.Luc_start.win_condition.l1.character = PChar.id;
PChar.quest.Luc_start.win_condition.l1.location = "Santo_Domingo_townhall";
PChar.quest.Luc_start.win_condition = "Luc_start";
// immediately available
// Justine Le Moigne
// Custom version of Elizabeth Shaw’s Disappearance sidequest
PChar.quest.Firstcontact = "";
PChar.quest.Contact_start.win_condition.l1 = "location";
PChar.quest.Contact_start.win_condition.l1.character = PChar.id;
PChar.quest.Contact_start.win_condition.l1.location = "Falaise_de_Fleur_townhall";
PChar.quest.Contact_start.win_condition = "Contact_start";
// immediately available
// Sao Feng's Missing Bodyguards
// Custom version of Strange Things going on in the Caribbean (Animists) sidequest
ChangeCharacterAddress(characterFromID("Rian Dekkers"), "none", "");
ChangeCharacterAddress(characterFromID("Janneke Blinkerhof"), "none", "");
ChangeCharacterAddress(characterFromID("Lisebet Schefold"), "none", "");
// enabled in case "storm_complete"
// Sri Sumbhajee Angria – Saving Askays Brother
// Custom version of Saving Toff's Daughter sidequest
ChangeCharacterAddress(characterFromID("Toff Oremans"), "none", "");
pchar.quest.spanish_soldier_alone.win_condition.l1 = "locator";
pchar.quest.spanish_soldier_alone.win_condition.l1.location = "Havana_town_02";
pchar.quest.spanish_soldier_alone.win_condition.l1.locator_group = "reload";
pchar.quest.spanish_soldier_alone.win_condition.l1.locator = "reload18";
pchar.quest.spanish_soldier_alone.win_condition = "spanish_soldier_alone";
// immediately available
// Villanueva - Help Two Pirates
// Custom version of The Silver Train sidequest
DeleteAttribute(PChar, "Jackpot");
DeleteAttribute(PChar, "Jackpot_start");
// enabled in case "storm_complete"
// PB: Sidequests <--
I just loaded your save and managed to play through the whole thing just fine up to me sailing the Interceptor in 3D sailing mode.Well, the game crash when im standing on the deck of" Dauntless", just before
swapping ship with Norrington. This is at the point in the game where you have
to talk with "Henry the Beggar" and choose one of three options.The game crash
when you choose option "Steal the Interceptor".
Your rigth! Dont know what happened, I try 4-5 times, and the games crack every times.I just loaded your save and managed to play through the whole thing just fine up to me sailing the Interceptor in 3D sailing mode.
So I'm afraid I cannot confirm or replicate the problem.
OUCH!!! I made a terrible, terrible mistake!What about the Nevis problem, is there a solution for it.
DeleteAttribute(PChar, "quest.Bartolomeu");
DeleteAttribute(PChar, "quest.Bart_start");
DeleteAttribute(PChar, "quest.Santiago");
DeleteAttribute(PChar, "quest.Santiago_start");
DeleteAttribute(PChar, "quest.Install_Voysey_And_Blythe");
DeleteAttribute(PChar, "quest.Jackpot");
DeleteAttribute(PChar, "quest.Jackpot_start");
DeleteAttribute(PChar, "quest.Tortuga_atmosphere");
At the point, at Port Royal, where you go through the gate to port,returning the bodyguards to Turk,What is tricky with Sao Feng?
Yes, all eight variations are not available now.Al good news! Sounds like a fair amount of it actually does work.
Can you also see if the generic sidequests that those are a variation on are NOT available?
Here it comes:Do you have a save just prior to that "ERROR - Quest name error NOT found in ANY function"?
I'd like to know what triggers that.
Sounds like some more stuff needs to be disabled for Jack Sparrow then and characters removed....