That's right, a zip drive, baby. Of course, I use it even less than I use my 3.5 floppy drive.
I crashed my game - didn't take long. I'll post the generated report at the end of this post.
I noticed what might be a pattern in my game crashes during sea battles. It's happened in two consecutive crashes, and hell, it may have been the same case in all my crashes and I didn't realize, because I didn't do it exactly the same way.
In both crashes I removed my Cannoneer, who happens to be Rhys Bloom, from my party. He's a wimpy fighter (at least right now) and I wanted just me and my goons doing the fighting. After I took the ship and was back in sea battle mode I hit F2 and tried to put Bloom back. After doing so, when I try to ESCAPE back to sea battle mode it has crashed twice.
Maybe it has something to do with taking an officer out and putting him back in the same slot. Or maybe it has something to do with Rhys Bloom, because he's a "special character". I mean as opposed to some guy you hire from a tavern. Also, in the error log there are lines like:
"Error!!! Overup maximum crew quantity (character=683) "
I remember posting about problems when having 10 or more characters and things starting to get flaky. Maybe that problem is related to this problem.
Anyway, maybe someone can decipher my problem that information. Here's the error log. I hope someone knows what the problem is.
BTW, before each of the two crashes decribed above, I hit the 't' key to reinitialize settings or do whatever it does.
-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programlocationslocations_loader.c
Line ....: 849
Type ....: RUNTIME ERROR
Error ...: Invalid conversation
Count ...: 6
Status ..: File is older as the file from build
Local file : 2003.12.06 08:50:00
Build file : 2003.12.06 14:50:00
Local CRC : d459fcdb
Build CRC : d459fcdb
-----------------------------------------------------------
File ....: programlocationslocations_loader.c
Line ....: 849
Type ....: RUNTIME ERROR
Error ...: incorrect argument index
Count ...: 6
Status ..: File is older as the file from build
Local file : 2003.12.06 08:50:00
Build file : 2003.12.06 14:50:00
Local CRC : d459fcdb
Build CRC : d459fcdb
-----------------------------------------------------------
File ....: programsea_aiAIShip.c
Line ....: 1032
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programinterfaceboal_map.c
Line ....: 98
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
File ....: programinterfaceboal_map.c
Line ....: 98
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is unchanged
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
incorrect argument index
RUNTIME ERROR - file: locationslocations_loader.c; line: 849
Invalid conversation
RUNTIME ERROR - file: interfaceboal_map.c; line: 98
missed attribute: realencountertype
RUNTIME ERROR - file: interfaceboal_map.c; line: 98
no rAP data
RUNTIME ERROR - file: sea_aiAIShip.c; line: 1032
missed attribute: fantomtype
RUNTIME ERROR - file: sea_aiAIShip.c; line: 1032
no rAP data
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 2
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 3
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 5, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 6, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 7, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 9, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol1
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
For character 403 fall Mast name mast1 has index 1
Add good : sailcloth, rCharacter.id = CrDouwesen2, iQuantity = 30
Add good : planks, rCharacter.id = CrDouwesen2, iQuantity = 26
Add good : wheat, rCharacter.id = CrDouwesen2, iQuantity = 43
Add good : rum, rCharacter.id = CrDouwesen2, iQuantity = 20
Add good : coffee, rCharacter.id = CrDouwesen2, iQuantity = 22
Add good : cotton, rCharacter.id = CrDouwesen2, iQuantity = 8
Add good : sailcloth, rCharacter.id = CrDouwesen1, iQuantity = 8
Add good : planks, rCharacter.id = CrDouwesen1, iQuantity = 33
Add good : wheat, rCharacter.id = CrDouwesen1, iQuantity = 9
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
PauseAllSounds
For character 403 fall Mast name mast1 has index 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
PauseAllSounds
For character 403 fall Mast name mast1 has index 1
SEA: Login quest encounter Usurer_Avenger
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 281601712 ticks.
Video Error!!!(0x80040216) Can`t load video file = resourcevideosWaltDisneyLogo.wmv
Video Error!!!(0x80040216) Can`t load video file = resourcevideosBethesdaLogo.wmv
Video Error!!!(0x80040216) Can`t load video file = resourcevideosAkellaLogo.wmv
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 236382772
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 236382772
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 232744676
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 234793820? end pointer = 0
Island Set
Island Set
Fader::Init() -> Fader already created, fade out phase
Island Set
Island Set