Ahoy mateys!
This is something I've decided to start recently: an endeavour to improve various ship textures to a much higher quality!
What I believe is that great textures should really help to make the game appear less aged than it is, so all low-resolution or low-quality textures need to be dealt with.
All this work will probably be an independent add-on, seeing as it probably won't make the estimated Beta 2 release.
I'll also be including much of Craiggo's texture work which he gave me a few weeks ago, but only after we have discussed what to replace with what.
And I'll also do requests, in most cases, especially if a ship would look good in another nation's paint job.
However, I won't only be covering the lower quality ships; even the most recent models will be taken into consideration!
See this example for pgargon's Surprise1 model:
In addition, I'll be giving many textures face-lifts, by using the 'Bump-mapping' technique.
This helps to make details stand out more, and make textures look less flat. See this example, paying particular attention to the stern:
Here's another example of bump-mapping, on a gundeck- look closely at the cannons, crates, and even the deck itself:
So any opinions/suggestions so far? :will
This is something I've decided to start recently: an endeavour to improve various ship textures to a much higher quality!
What I believe is that great textures should really help to make the game appear less aged than it is, so all low-resolution or low-quality textures need to be dealt with.
All this work will probably be an independent add-on, seeing as it probably won't make the estimated Beta 2 release.
I'll also be including much of Craiggo's texture work which he gave me a few weeks ago, but only after we have discussed what to replace with what.
And I'll also do requests, in most cases, especially if a ship would look good in another nation's paint job.
However, I won't only be covering the lower quality ships; even the most recent models will be taken into consideration!
See this example for pgargon's Surprise1 model:
In addition, I'll be giving many textures face-lifts, by using the 'Bump-mapping' technique.
This helps to make details stand out more, and make textures look less flat. See this example, paying particular attention to the stern:
Here's another example of bump-mapping, on a gundeck- look closely at the cannons, crates, and even the deck itself:
So any opinions/suggestions so far? :will