NathanKell
...
The current max number of ships in sea mode is 32.
Up to 10 of those are accounted for by player and CRs (4 + 6).
So we have between 31 and 22 slots for fleets.
Is that enough?
I've limited encounters (and thus fleets) to 10 ships each (and of course the smaller enc types have less)--but that means basically two fleets at once when near an island, or ~3 when not.
Plus we also have to think about tempfleets (per the town thread), i.e. local traffic.
So. Is 32 enough? If not, can we take the performance hit having more would incur (if, that is, it's possible to have more)?
Just something to think about.
Up to 10 of those are accounted for by player and CRs (4 + 6).
So we have between 31 and 22 slots for fleets.
Is that enough?
I've limited encounters (and thus fleets) to 10 ships each (and of course the smaller enc types have less)--but that means basically two fleets at once when near an island, or ~3 when not.
Plus we also have to think about tempfleets (per the town thread), i.e. local traffic.
So. Is 32 enough? If not, can we take the performance hit having more would incur (if, that is, it's possible to have more)?
Just something to think about.