I have now applied shared dialog files to ALL governors. Next week I'll post an update with this included.
If I did it well, you should notice absolutely no difference.
Chances are that there are some mistakes hiding here and there though such as:
- Governors not providing the "regular" functionality when they should (if they got skipped on the shared dialog assignment)
- Governors having multiple lines of dialog for the same purpose (if their individual files didn't get cleaned properly)
- All sorts of dialogs generating error.log messages (I removed a lot of shared dialogs, which involved moving specific quest coding to the general folder)
- Quests that do not work in certain storylines (because they weren't there before, but actually DO have their start code available now)
I also noticed that a LOT of dialogs contain quest coding that most likely should not be there.
For example, I saw at least 5 different dialogs with code related to Nigel Blythe.
That suggests you can complete that quest at a lot more places than you should be able to. UGH!
Ideally we should have done all this many years ago so that we never would have gotten into the messy code situation that we are now.
But we can't really do anything about that now, unless we want to start modding from scratch. Just have to deal with it, I suppose.
Anyway, this is a start. It probably won't be perfect yet. But with some playtesting, I'm sure we can iron out the rough edges.
And when we do, it'll be a
whooole lot easier to add new functionality to all governors for improve LoM handling and/or navy play.