Well, the perks are working ok now. It will take some time to see how the game is affected.
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Interesting thought. We'd have to add some attributes to those perks and then check on that.Pieter try adding a check in PROGRAM\INTERFACE\perks.c at row 332
bool CheckPerkAvailable(string perkName)
{
if(sti(GetStorylineVar(FindCurrentStoryline(), "WR_PUZZLES")) < 1 && perkName == "GunFighter") return false; // JRH
return true;
//if( CheckCharacterPerk(refUsedCharacter,perkName) ) return false;
//return true;
}