Not in the game? Maybe it was thought to be too violent and not implemented. However, that is easily remedied, I did a search and found where Skull reported Maximus' discovery, and here are the steps needed to add it to the game: (Before changing any files it is always a good idea to make a back up copy of them in case anything goes wrong....) <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
1. Look in, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\MODELS\LowCharacters and find the GM file named Lo_Man.gm, Right click and copy this file.
2. Then go to, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\MODELS\Particles and paste the Lo_Man.gm into this folder.
3. Then go to, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\INI and find particles.ini. Open this file and scroll down, a little past halfway, until you see the following;
[geo]
randomnum = 2
file = palka01
file = palka02
file = palka03
file = palka04
file = palka05
4. Underneath, file = palka05, type, file = LowCharactersLo_man , so it looks like this;
[geo]
randomnum = 2
file = palka01
file = palka02
file = palka03
file = palka04
file = palka05
file = LowCharactersLo_man
5. Then close and save the file.
Strangely enough there is another particles.ini file in, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\INI\PARTICLES, so I just repeat steps 4 and 5 for this file as well.
I don't believe a restart is required to make it work, but as I said above it seems to happen sporadically, possibly the randomnum in the coding is the cause of this, I think this should be called the "Uncle Fester" Mod because it looks like something he would enjoy and will make it easier the next time I need to find this information.
Let me know if anyone has any trouble getting this to work. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
1. Look in, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\MODELS\LowCharacters and find the GM file named Lo_Man.gm, Right click and copy this file.
2. Then go to, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\MODELS\Particles and paste the Lo_Man.gm into this folder.
3. Then go to, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\INI and find particles.ini. Open this file and scroll down, a little past halfway, until you see the following;
[geo]
randomnum = 2
file = palka01
file = palka02
file = palka03
file = palka04
file = palka05
4. Underneath, file = palka05, type, file = LowCharactersLo_man , so it looks like this;
[geo]
randomnum = 2
file = palka01
file = palka02
file = palka03
file = palka04
file = palka05
file = LowCharactersLo_man
5. Then close and save the file.
Strangely enough there is another particles.ini file in, Bethesda Softworks\Pirates of the Caribbean\RESOURCE\INI\PARTICLES, so I just repeat steps 4 and 5 for this file as well.
I don't believe a restart is required to make it work, but as I said above it seems to happen sporadically, possibly the randomnum in the coding is the cause of this, I think this should be called the "Uncle Fester" Mod because it looks like something he would enjoy and will make it easier the next time I need to find this information.
Let me know if anyone has any trouble getting this to work. <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />