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Bug Saint Martin Smuglers

Amon

Landlubber
Every time i smugle something to Saint Martin, i close the deal with the smuglers, but when its time to leave, the game crashes... I get on my ship and when i go to "Sea" the game crashes every time...
 
:ahoy mate!

Which side of St. Martin? Phillipsburg? Marigot? Both?

Do you have error logging enabled?
 
I landed at Phillipsburg and met the smugglers at Simpson Bay. Took care of business and left with no drama.
 
I made a deal with the smuglers at Marigot, and the coast guard showed up on the beach, but an error occurs, this is what compile.log says:

Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 855
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1283 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 656
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1
ItemLogic: On load location ShipDeck6
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_night_sailing
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 1, theHour = 1
SEA: sealogin loading island SaintMartin
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Group Coastal_Guards, Island SaintMartin
SEA: Error: Find locators Group , Locator
SEA: Error: Sea_LoginGroup sGroupID = CrSaintMartin5, but group doesn't contain any quest ships!
SEA: I am deleting empty group 'CrSaintMartin5'
SEA: Did any groups
SEA: added ships
 
And this is the SYSTEM log:

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 135720058 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = 35) (begin group=0, end group=0)
Begin pointer = 271689068? end pointer = 0
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 272038900
Bad rope data for rope: (rope num = 3) (begin group=-1, end group=0)
Begin pointer = 272038900? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 272038900
Bad rope data for rope: (rope num = 71) (begin group=-1, end group=0)
Begin pointer = 272283644? end pointer = 0
Bad rope data for rope: (rope num = 7) (begin group=-1, end group=0)
Begin pointer = 272281788? end pointer = 0
Bad rope data for rope: (rope num = 333) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 272290492
 
SEA: Error: Group Coastal_Guards, Island SaintMartin
SEA: Error: Find locators Group , Locator
SEA: Error: Sea_LoginGroup sGroupID = CrSaintMartin5, but group doesn't contain any quest ships!
SEA: I am deleting empty group 'CrSaintMartin5'
SEA: Did any groups
SEA: added ships

I have seen this before but with different groups. It can cause a CTD.

I will try Marigot next, but will probably not have a problem as my luck is too high.
 
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