I have NO idea how hard it is to do this, neither am I aware if it has been implemented in CMv3.
However, I think we should seriously consider making, as we did for POTC, player levels and world levels a different thing.
What I mean is that shops, stores and random merchants shouldn't have an inventory suited JUST for the player.
They should actually have a random inventory.. at least one that isn't depending on the player's level.
Also, encounters should be "randomed" as well.
I know we have this in POTC Build Mod.. how could it be done for COAS?
(Damn I want to learn how to code.)
However, I think we should seriously consider making, as we did for POTC, player levels and world levels a different thing.
What I mean is that shops, stores and random merchants shouldn't have an inventory suited JUST for the player.
They should actually have a random inventory.. at least one that isn't depending on the player's level.
Also, encounters should be "randomed" as well.
I know we have this in POTC Build Mod.. how could it be done for COAS?
(Damn I want to learn how to code.)