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dHerblay

Landlubber
Storm Modder
Hi all!!

It's very cool to see that modders still make some good job and I really want to see the B12 soon! But, I was thinking about some stuff that have been done this winter and I think that maybe thoses mod or skin have been forgotten...

First, a modder made a new skin for a gun... it's kind of small musket and I remember to saw screenshots of it ... Can,t it be implemented in the netx build now that there is a way to create differents guns?

And what about the many Danielle's skin?

And can't you put the new ship skins in th b12?

Thanks!
 
I think Rafe Bligh's weathered ship skins will be in this next build, <b>dHerblay.</b> As to the rest, I don't know. It's difficult to add something from someone who isn't around anymore... If they're not posting actively, we'd have to seek them out and get them to contribute. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
Rafe's weathered ship skins <i>should</i> be in build 12, yes.

Regarding those extra Danielle skins, I remember seeing them as well, but I couldn't find anywhere to download them. The only reskins of the main characters I have are the reskins of Blaze and Danielle in HellAngel666's "allmod" pack. I replaced the original Danielle skin, but I modified the two Blaze skins (original and reskin) to better match each other (gave the old skin the cheek scar from the new one, then recolored the new one's hair to match the old one) and inserted them into my game as outfits both selectable from Malcolm in the beginning, and available for purchase at tailor shops. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> I also recolored the original Blaze portraits and reinserted them as new to go with the new skin. I thought about publishing it for inclusion into build 12, but because the original recolored skin is someone else's work (and I don't know the author), I didn't think it was right.
 
JMV did a number of skins a ways back, the Huguenot admiral, three or four Danielles, and a couple others. If that's what you mean.
 
We've all done `re-skins`, <b>iamthejarha, </b>on other artist's skins... Most of the ones in the Build now are `re-skins` of what Akella did. I wouldn't stress over it much.
 
Like I said before, Mehrunes's mods. Only in text form in posts though (excepting the ones already in b11 of course).
{Not a rumor BTW; do a forum search for every post by him; IIRC 90% of them have mods in them... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> }
Muddymonkey's new commodities mod, if he finished it (I can't recall).
Some location detection code of mine.

That's all I can think of ATM.
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->We've all done `re-skins`, <b>iamthejarha, </b>on other artist's skins...  Most of the ones in the Build now are `re-skins` of what Akella did.  I wouldn't stress over it much.[/quote]

Well, in that case you're welcome to include it into build 12, if you want. If so, I'll be happy to upload the changes I made--either the purely cosmetic (ie. texture/portrait changes) or the code as well.
 
here's the mods of mehrune's that i could find. i dunno which made it into the build and which didn't:

some changes to cannons - accuracy & visual effects (no code provided <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> )
<a href="http://forum.piratesahoy.net/sutra30992.php&highlight=#30992" target="_blank">http://forum.piratesahoy.net/sutra30992.ph...ighlight=#30992</a>

'sticky' ship turning keys, so you don't have to hold the keys for ages to turn the ship (<b>code provided</b>)
<a href="http://forum.piratesahoy.net/sutra30692.php&highlight=#30692" target="_blank">http://forum.piratesahoy.net/sutra30692.ph...ighlight=#30692</a>

shortcut keys directly to the `order-giving` menus of your companions (<b>code provided</b>):
<a href="http://forum.piratesahoy.net/sutra30691.php&highlight=#30691" target="_blank">http://forum.piratesahoy.net/sutra30691.ph...ighlight=#30691</a>

this one means that your crew is slowed down appropriately if you ask them to change the sails and reload the guns at the same time (<b>code provided</b>):
<a href="http://forum.piratesahoy.net/sutra30492.php&highlight=#30492" target="_blank">http://forum.piratesahoy.net/sutra30492.ph...ighlight=#30492</a>

this very neat one softens the amount of camera rocking in `first-person` mode at sea, the higher your accuracy skill the less rocking (so you get "sea legs" (<b>code provided</b>)
<a href="http://forum.piratesahoy.net/sutra30392.php&highlight=#30392" target="_blank">http://forum.piratesahoy.net/sutra30392.ph...ighlight=#30392</a>

this one puts the range finder within the telescope view and rounds it (<b>code provided</b>) - think this one may have been put into the build:
<a href="http://forum.piratesahoy.net/sutra29905.php&highlight=#29905" target="_blank">http://forum.piratesahoy.net/sutra29905.ph...ighlight=#29905</a>

this one means that if you're relying on your officer's skill, rather than your own, you only get 2/3 of that skill (full code not provided, but an explanation is provided):
<a href="http://forum.piratesahoy.net/sutra29880.php&highlight=#29880" target="_blank">http://forum.piratesahoy.net/sutra29880.ph...ighlight=#29880</a>

this disables sailto whenever the map screen is disabled, so that you can't use it during battles (no full code, but explanation):
<a href="http://forum.piratesahoy.net/sutra30081.php&highlight=#30081" target="_blank">http://forum.piratesahoy.net/sutra30081.ph...ighlight=#30081</a>

this reduces the size of the wind indicator so it doesn't obscure things so much (i think cat's new texture supercedes this though) (<b>code provided</b>)
<a href="http://forum.piratesahoy.net/sutra30119.php&highlight=#30119" target="_blank">http://forum.piratesahoy.net/sutra30119.ph...ighlight=#30119</a>

here he says that he's added a 'broadside loaded' sound as part of the crew workload changes:
<a href="http://forum.piratesahoy.net/sutra30569.php&highlight=#30569" target="_blank">http://forum.piratesahoy.net/sutra30569.ph...ighlight=#30569</a>


... so many mods in so few posts! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> where did he go to? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />


(by the way, this is nathan saying he'd implement a `three-way` logs toggle that mehrunes suggested, is that one of the ones that got lost on your hd, nathan? sounds like a good idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
<a href="http://forum.piratesahoy.net/sutra30509.php&highlight=verbose#30509" target="_blank">http://forum.piratesahoy.net/sutra30509.ph...t=verbose#30509</a> )
 
Wow, the ones with the code provided sound good! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

I thought Mehrunes was in the PMT... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Cool!

I've search for my weird musket... but I think it's in the old forum... anyway.

I though that, by the way, it could be cool in the b12 to
`1-Stop` the flashing red light when someone want to make piece with the hero. That remove a bit of the challenge, don't you think?

2- Put more tavern brawl... hugh?

3- Get he possibility to have to fight in the port part of the cities...

Just some idea...

Thanks all!

PS: The old mods form Mehrunes should be in the b12, hugh?
 
We oughta give him an email, actually, if his address still works.
{Quick Google: Yep, he's still active on at least Starshatter...}

Yeah, he's a wizard.
He wrote a whole package for Independence War II that let you hire marines, take over enemy ships, and then either switch to them or use them as wingmen (from _scratch_, mind).

And god knows what else.

I can't recall the logs toggle, so I probably just never got to it. :

Regarding particles: you can try editing, um, the particles.ini file in resini or the one in resiniparticles or shipfire.ini in resiniparticles.

On the code side, I can check that.
 
Y'know, I ought to change DebugLog() to log if DEBUGINFO _and_ LogsToggle = Debug level.
Hmm. `Four-way` toggle, three if DEBUGINFO off?
 
No greatness here, just slogging along. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
<snicker> `Obi-wan` Kell... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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