It differs between the "start storyline" code and the "actual ingame code".What does the "ch.Flags.Personal.texture" attribute do? I thought the personal flag was entirely controlled by "ch.Flags.Personal". For example, from "initModels.c", specifically the definition for Johan Elting:That translates to second row, third flag, which indeed is Elting's personal flag - the one with red, black, red horizontal stripes and three white X's on the black stripe. Likewise, for Roxanne Lalliere:Code:model.Flags.Personal = 9;
So the pirate flag would be fourth row, flag 7, while the personal flag would be sixth row, flag 6 - the red flag with the white mermaid and the red flag with the yellow cross, respectively.Code:model.Flags.Pirate = 27; model.Flags.Personal = 40;
It gets converted from a "single number" to an "index on the texture" and "number of that texture".