omnimirage
Powder Monkey
I have a very fast ship, 17, and I've noticed that when I'm hunting down the much slower merchants and the like, if the wind is against me my enemies don't seem to suffer from the same effect as I do. The AI does friggin zig zags and they're still able to escape as if the wind against their sails has no impact, why? I'm using realism mode btw.
Why is every ship that I face on the seas grossly undermanned? This game has become absurdly easy, since boarding with the musket ability means that I over-run my enemies even when their ships are of a better class. Most battles I can't even participate because my men are in the way. It's removed all the challenge and frankly, stimulation, because the game has just became absurdly easy. I'm even attacking imperial ships now and am still finding that ships that can house 140 troops typically have half that number aboard.
Could I please have some information on the differences between long guns and carranodes? I know that it was well documented in vanilla but after a fair bit of searching, both through these forums and through the original game, I couldn't find much. Please consider adding it to the tips and tricks page.
I found the firearms to not be balanced well enough, some are just much stronger than others, to a silly degree. The grapeshot pistol is supposed to be a beast, high damage impact but low accuracy, so why does the long pistol have a higher damage output?
Consider giving the blacksmith a means of providing elite weapons, such as the Knight of Templar blade, at an extremely high price, so that one doesn't have to spend hours going to every stall to find them.
For some reason some of the stores don't give me the ability to trade with them, the option simply isn't there. They aren't threatening to call the guards on me, I can just only say to them I'm interested in information, not barter. Very frustrating when my crew is on the verge of starvation, yes this has happened a few times -_-
I really disliked the mysterious coin. Just the fact that I couldn't easily dispose of it, and I had to come to you guys to work out how to do so made my experience less appealing. Maybe if I was familiar with the movies I'd appreciate it more, but consider changing that system some how.
I talked to the leader of the pirates and became a pirate myself. And I have no idea what game play differences this has actually made, beside everyone becoming my enemy. Please document these things somewhere, or better yet, add more detail in that particular dialogue so that I know what I'm getting myself into, the pros and cons.
One thing that really made my gaming experience at the beginning kinda shitty was how I couldn't fast travel without knowing the location, but more importantly, not being able to see the darn ports on the map, and having to swim right up to the darn port to dock there. Such can be frustrating when the wind is against me. You may say that arcade is the style for me, but it really isn't, I love the more tactical situations realism mode has, I just don't like having to guess where the friggin ports and shores are, nor spending a number of minutes boringly walking around looking for the tavern and the like. I'm surprised that I don't have the option to play realism mode without having to do this tedious stuff.
My game CTD a bit, which does ruin the experience a bit. If possible, an autosave would be good, maybe after battles and after leaving ports.
I get pretty lost when exploring jungles at times, signposts would be helpful.
I love being able to recruit my seamen into officers, but I feel that it's way too broken. Being able to have 3 strong fighter officers for 0 recruitment charge and a low salary just isn't right.
Autoleveling up is an amazing idea, but it's way too flawed. It frequently upgraded stats that simply were not appropriate for the actions that I was doing, that sadly led me to turning the option off.
Can I assault towns from land by landing my crew at shore? Would be pretty neat if I could do something of the like.
What's the idea behind having buildings? Can I actually profit off these?
There's a merchant who is housed in one of the stores that requests the player to escort him to some island and back for protection and I'll be payed to do so. Was kinda ridiculous considering my was nothing but a 5 man dingy with no cannon. Anyway to make there be a condition for that quest to view whether the player's ship is actually able to protect?
Can my soliders use armour? What about guns that require the gunman ability? Some more detailed information on putting weapons into the weapons locker for boarding would be appreciated and useful to add to the tips and tricks. I'd like to know what default weapons they use for starters.
Being able to command my allied ships to fire grapeshot instead of ball would be very useful.
Having to abandon ships due to not being able to command more than 4 is extremely meh. It'd be great if this could be change somehow, if even to only give them a command to go to some dock.
Why is every ship that I face on the seas grossly undermanned? This game has become absurdly easy, since boarding with the musket ability means that I over-run my enemies even when their ships are of a better class. Most battles I can't even participate because my men are in the way. It's removed all the challenge and frankly, stimulation, because the game has just became absurdly easy. I'm even attacking imperial ships now and am still finding that ships that can house 140 troops typically have half that number aboard.
Could I please have some information on the differences between long guns and carranodes? I know that it was well documented in vanilla but after a fair bit of searching, both through these forums and through the original game, I couldn't find much. Please consider adding it to the tips and tricks page.
I found the firearms to not be balanced well enough, some are just much stronger than others, to a silly degree. The grapeshot pistol is supposed to be a beast, high damage impact but low accuracy, so why does the long pistol have a higher damage output?
Consider giving the blacksmith a means of providing elite weapons, such as the Knight of Templar blade, at an extremely high price, so that one doesn't have to spend hours going to every stall to find them.
For some reason some of the stores don't give me the ability to trade with them, the option simply isn't there. They aren't threatening to call the guards on me, I can just only say to them I'm interested in information, not barter. Very frustrating when my crew is on the verge of starvation, yes this has happened a few times -_-
I really disliked the mysterious coin. Just the fact that I couldn't easily dispose of it, and I had to come to you guys to work out how to do so made my experience less appealing. Maybe if I was familiar with the movies I'd appreciate it more, but consider changing that system some how.
I talked to the leader of the pirates and became a pirate myself. And I have no idea what game play differences this has actually made, beside everyone becoming my enemy. Please document these things somewhere, or better yet, add more detail in that particular dialogue so that I know what I'm getting myself into, the pros and cons.
One thing that really made my gaming experience at the beginning kinda shitty was how I couldn't fast travel without knowing the location, but more importantly, not being able to see the darn ports on the map, and having to swim right up to the darn port to dock there. Such can be frustrating when the wind is against me. You may say that arcade is the style for me, but it really isn't, I love the more tactical situations realism mode has, I just don't like having to guess where the friggin ports and shores are, nor spending a number of minutes boringly walking around looking for the tavern and the like. I'm surprised that I don't have the option to play realism mode without having to do this tedious stuff.
My game CTD a bit, which does ruin the experience a bit. If possible, an autosave would be good, maybe after battles and after leaving ports.
I get pretty lost when exploring jungles at times, signposts would be helpful.
I love being able to recruit my seamen into officers, but I feel that it's way too broken. Being able to have 3 strong fighter officers for 0 recruitment charge and a low salary just isn't right.
Autoleveling up is an amazing idea, but it's way too flawed. It frequently upgraded stats that simply were not appropriate for the actions that I was doing, that sadly led me to turning the option off.
Can I assault towns from land by landing my crew at shore? Would be pretty neat if I could do something of the like.
What's the idea behind having buildings? Can I actually profit off these?
There's a merchant who is housed in one of the stores that requests the player to escort him to some island and back for protection and I'll be payed to do so. Was kinda ridiculous considering my was nothing but a 5 man dingy with no cannon. Anyway to make there be a condition for that quest to view whether the player's ship is actually able to protect?
Can my soliders use armour? What about guns that require the gunman ability? Some more detailed information on putting weapons into the weapons locker for boarding would be appreciated and useful to add to the tips and tricks. I'd like to know what default weapons they use for starters.
Being able to command my allied ships to fire grapeshot instead of ball would be very useful.
Having to abandon ships due to not being able to command more than 4 is extremely meh. It'd be great if this could be change somehow, if even to only give them a command to go to some dock.