• New Horizons on Maelstrom
    Maelstrom New Horizons


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Projects

There's a lot of projects floating around, some really big.
What I'd like this thread to be for is a listing of projects (with links to the threads if possible), a concise summary, and a list of what help is needed.
A short status figure would be helpful too; and on updates I can go back and edit to update the status of each project, so as not to balloon the thread with update posts.
 
I'm working on a Quicksave feature, but don't have much of a forum thread about it.

I was going to start yesterday, but then plugging in my mouse gave me blue screens of death, so I had the slight delay of having to format and reinstall my computer. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_twisted.gif" style="vertical-align:middle" emoid=":twisted:" border="0" alt="icon_twisted.gif" />

Hopefully, I should have it done tonight or tomorrow. It doesn't look too hard.
 
Well, currently I have my Sneaky Trader mod, here's a link to the thread:

<a href="http://forum.piratesahoy.net/ftopic2168.php" target="_blank">http://forum.piratesahoy.net/ftopic2168.php</a> The initial thread w/pics of the character
<a href="http://forum.piratesahoy.net/ftopic2652.php" target="_blank">http://forum.piratesahoy.net/ftopic2652.php</a> Most recent update

I've done some coding (yes, it works! whooHOO!) (haha!) for this - created dialog and placed characters in each town - currently I'm working on images of the items.

I am not as conversant in Maya as I'd like to be, so Boocha has kindly volunteered to help me with a minor change to the character model so I can have instances when you find him and he's a little more beaten up, with an eyepatch.

Ideas that have popped up include making the deals sometimes terrible (a rowboat instead of a schooner, a fake gold idol instead of a real one) and sometimes fantastic (a superb blade instead of a rusty old one).

Another suggestion was to have a way for you to buy what might be stolen jewelry from him and then turn it into the guards for a boost to your rep, or sell it for a huge profit but take a hit to your rep.

And another was the idea that you can talk to the guards and the townspeople about this guy and they'll either warn you or tell you he's great. A small side joke is this - like the traditional "traveling salesman" or tinker, he's just wayyyy too successful with the ladies - so the men hate him but the women just love him.

The dialog I have worked up will (hopefully) be variable enough for variety so as to not be *too* repetitive whenever you go talk to this guy. I've already started that and plan more variety as I go along.

Because I have not yet dug too deep into the code, I can't really say what I'm stuck on yet - but I'll pop up if I have any questions, and thank you so much for offering to help! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

(pretty ambitious for a coding newbie, hm?) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
What I have done for the Wiki tutorial (Greater Oxbay, special locations, special encounters) just needs some polishing. The same goes for a bunch of minor gameplayfeatures.

More details when I am back from camping in two weeks <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Camping?!!! I love camping. Have a wonderful time, CCC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
 
Hi there!!!!
I am currently planning to make a mod but I have hit a snag ( see my post )
The mod will include a new quest, with things like a Skeletal Invasion of Redmond, the choice of being a cursed pirate, a goody pirate ( like Jack Sparrow ) or a member of the English Royal Navy, and Im hoping to get a tutorial to make a new location, which will be Isla de Muerta (The treasure cave island)
Cant guarantee it will get finished
Wish me luck
CaptJoe of the HMS Transparent
 
Welcome to the forum, Joe <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

The relation between PotC Characters depends on which "LAI_GROUP" the character belongs to. Characters fight each other if their LAI_GROUPs are set to ENEMY. Search questsquests_reaction.c and landEncountersLEnc_monsters.c for some examples of LAI_GROUP settings.

I'd suggest that you make your Soldiers belong to LAI_GROUP "england_soldiers" and the skellys to LAI_GROUP_MONSTERS (if you haven't done that already). If you created your characters in Charactersinit include the line

LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");

for each character. If that isn't enough to make them fight put this command somewhere:

LAi_group_SetRelation("ENGLAND_SOLDIERS", LAI_GROUP_MONSTERS, LAI_GROUP_ENEMY);
or
LAi_group_SetRelation(LAI_GROUP_GUARDS, LAI_GROUP_MONSTERS, LAI_GROUP_ENEMY);

HTH

Your mod project sounds very cool. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> I wish you much success. And a tutorial about new islands would be excellent too. It would be great if you could put that into the PotC WIKI (see sticky WIKI thread) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
This hasn't been posted to in months so I am `un-sticky`-ing it...

(just cleaning house!) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--`QuoteBegin-CouchcaptainCharles`+--><div class='quotetop'>QUOTE(CouchcaptainCharles)</div><div class='quotemain'><!--QuoteEBegin-->What I have done for the Wiki tutorial (Greater Oxbay, special locations, special encounters) just needs some polishing. The same goes for a bunch of minor gameplayfeatures.
[/quote]

OMG <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> I said that in August, and I am still doing "some polishing" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
huh, I never even noticed this thread.

Well, I'm still taking bugs out of my blacksmith release as they appear... the only help I need is when people say, "oh crap Alan, your mod totally herbed my game man!" so I know what to change. So far this includes
1) a reference from the FdF beach, Octopus Bay, to the jungle.
...I know there must be more but I'm forgetting them.

Also several quests cooking in my head, with minor progress made on two... And some miscellelany, nothing big.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Geez... Should I `re-sticky`? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
People take notice of normal threads much more than the sticky threads, so I think `sticky-ing` totally misses it's point... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> But not Global Announcements, tho...
 
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