I think this is the code that is not working:-
from PROGRAM\Dialogs\Duarte Correja_dialog.c
case "blaze_search_rheims_2":
dialog.snd = "Voice\DUCO\DUCO011";
dialog.text = DLG_TEXT[58];
link.l1 = pcharrepphrase(DLG_TEXT[59], DLG_TEXT[60]);
link.l1.go = "exit";
pchar.quest.main_line = "blaze_talk_with_duarte";
pchar.quest.exit_from_duarte.win_condition.l1 = "location";
pchar.quest.exit_from_duarte.win_condition.l1.location = "Conceicao_town";
pchar.quest.exit_from_duarte.win_condition = "exit_from_duarte_complete";
// NK -->
characters[GetCharacterIndex("quest_smuggler_01")].dialog.filename = "quest_smuggler_01_dialog.c";
characters[GetCharacterIndex("quest_smuggler_01")].dialog.currentnode = "First time";
LAi_SetActorType(characterFromID("quest_smuggler_01"));
LAi_SetLoginTime(characterFromID("quest_smuggler_01"), 0.0, 24.0);
LAi_SetHP(characterFromID("quest_smuggler_01"), 80.0, 80.0);
LAi_NoRebirthDisable(characterFromID("quest_smuggler_01"));
LAi_type_actor_Reset(characterFromID("quest_smuggler_01"));
// NK <--
ChangeCharacterAddress(&characters[GetCharacterIndex("quest_smuggler_01")], "Conceicao_town", "goto4");
AddQuestRecord("Blaze_search_Rheims", 6);
Locations[FindLocation("Conceicao_town")].reload.l3.disable = 1;
break;
You could try putting these 2 lines in the console then after speaking to the tavernkeeper Press F12 to action them - go outside and see if the smuggler talks to you .
Alternatively you could put the following from Program\dialogs\Desmond Ray Beltrop_dialog.c
into the console
Code:
case "First time":
Dialog.defAni = "dialog_stay1";
Dialog.defCam = "1";
Dialog.defSnd = "dialogs\0\017";
Dialog.defLinkAni = "dialog_1";
Dialog.defLinkCam = "1";
Dialog.defLinkSnd = "dialogs\woman\024";
Dialog.ani = "dialog_stay2";
Dialog.cam = "1";
NextDiag.TempNode = "first time";
dialog.snd = "Voice\CAMA\CAMA001";
dialog.text = DLG_TEXT[0];
link.l1 = DLG_TEXT[1];
link.l1.go = "exit";
//ðà çãîâîð ñ áëåéçîì
if (pchar.quest.main_line == "blaze_talk_with_beltrop")
{
dialog.snd = "Voice\CAMA\CAMA002";
dialog.text = DLG_TEXT[2] + characters[GetCharacterIndex(DLG_TEXT[3])].lastname + DLG_TEXT[4];
link.l1 = pcharrepphrase(DLG_TEXT[5], DLG_TEXT[6]);
link.l1.go = "node_2";
}
break;
and then go to the Smuggler Leader yourself Press F12 before talking to him and see if he starts talking to you.
The quest book updates after you talk to the tavernkeeper - then the next update is after you talk to the Smuggler Leader.
Hope this helps