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Pirate Boarders

Bartholomew Roberts

Landlubber
Storm Modder
How can i make it so my crew members (When Boarding) use pirate skins, the same ones as if you board a pirates ship and the enemy crew members look like Barbossa (except with a darker coat),etc.
 
look at buildsettings.h. there's a setting there where you can configure it easily. beware though that it's then impossible to ditinguish the enemy from your own crew.
 
<!--quoteo(post=255349:date=May 6 2008, 03:47 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ May 6 2008, 03:47 PM) <a href="index.php?act=findpost&pid=255349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->look at buildsettings.h. there's a setting there where you can configure it easily. beware though that it's then impossible to ditinguish the enemy from your own crew.<!--QuoteEnd--></div><!--QuoteEEnd-->

I know that but there is no pirate option just "corsair", "Standard",etc
 
then choose corsair. those are the pirate skins. you DID know that pirates where roughly the same as corsairs did you? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
<!--quoteo(post=255355:date=May 6 2008, 03:50 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ May 6 2008, 03:50 PM) <a href="index.php?act=findpost&pid=255355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->then choose corsair. those are the pirate skins. you DID know that pirates where roughly the same as corsairs did you? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yes lol but they don't look like the crew members on the pirate ships (yea I'am that picky <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />)
 
i thought they did. looked piratey, anyway. last time i checked. i prefer to use the marines because i couldn't figure out who was who unless they attacked me.
 
<!--quoteo(post=255357:date=May 6 2008, 03:59 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ May 6 2008, 03:59 PM) <a href="index.php?act=findpost&pid=255357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i thought they did. looked piratey, anyway. last time i checked. i prefer to use the marines because i couldn't figure out who was who unless they attacked me.<!--QuoteEnd--></div><!--QuoteEEnd-->

How do the marines look like?
 
long blue coat, golden buttons, english marine hat, blue or black trousers, i'm not sure, basically historically accurate english marine soldiers.
 
Set BOARDERMODEL to "boarder" in BuildSettings.h and change the NATHANIEL_BOARDER_## settings in PROGRAM\InternalSettings.h to the models you want to choose. You can use pretty much any models in the game. Find them in PROGRAM\Models\initModels.c. You can view them with the GM Viewer available from the modding tools page of my site. The model files are in RESOURCE\MODELS\Characters and the textures are in RESOURCE\Textures\Characters. Not sure when these options were added, so I'm not entirely sure if they're in Build 13.
 
<!--quoteo(post=255656:date=May 7 2008, 02:05 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 7 2008, 02:05 PM) <a href="index.php?act=findpost&pid=255656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Set BOARDERMODEL to "boarder" in BuildSettings.h and change the NATHANIEL_BOARDER_## settings in PROGRAM\InternalSettings.h to the models you want to choose. You can use pretty much any models in the game. Find them in PROGRAM\Models\initModels.c. You can view them with the GM Viewer available from the modding tools page of my site. The model files are in RESOURCE\MODELS\Characters and the textures are in RESOURCE\Textures\Characters. Not sure when these options were added, so I'm not entirely sure if they're in Build 13.<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks, there is such a option in build 13!
 
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