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Peter Blood's nationality

Sordid

Utterly inexcusable!
Storm Modder
A simple question. How to enable seleting a different nationality for Blood? Regardless of what you set in HeroDescribe.txt, the game will default you to English anyway.
Alternately, how to enable Pitt and Ogle as officers for other characters?
 
<!--quoteo(post=334346:date=Jul 1 2009, 04:01 AM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jul 1 2009, 04:01 AM) <a href="index.php?act=findpost&pid=334346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A simple question. How to enable seleting a different nationality for Blood? Regardless of what you set in HeroDescribe.txt, the game will default you to English anyway.
Alternately, how to enable Pitt and Ogle as officers for other characters?<!--QuoteEnd--></div><!--QuoteEEnd-->

I saw that in one file, don't remember which ATM, it references slot 1 character to start the unique quest. I believe this same file could be used to make starting quests for other characters too, but to answer your question, you would either have to remove the unique quests, or easier, just make a copy of blood to any other heroDescribe slot and it wouldn't have any restrictions or quest.

I'd love to know how to give officers with the start. I'd guess its the same as RPGUtilty where you specify starting ship and items. I haven't figured that out yet, but alternatly, I added Pitt and Ogle to herodescribe. They are in my game, but I have to find and recruit them manually. Helps alot to have cheats enabled so you can hit F10 and see where they are.
 
Well yeah, but then they're not quest officers and will leave you if their loyalty falls too low (oddly enough I haven't had an officer actually leave me yet, they only leave when I give them a ship and they hijack it... odd). I was thinking of replacing Blood with a different character, since he starts out with a better ship and more money than other characters, but as you just pointed out that can be modded, so I guess there's no point. So yeah, the question becomes how to add quest officers?
 
<!--quoteo(post=334660:date=Jul 2 2009, 08:04 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jul 2 2009, 08:04 PM) <a href="index.php?act=findpost&pid=334660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well yeah, but then they're not quest officers and will leave you if their loyalty falls too low (oddly enough I haven't had an officer actually leave me yet, they only leave when I give them a ship and they hijack it... odd).<!--QuoteEnd--></div><!--QuoteEEnd-->

You can always just fix the fact that they fall too low and tweak the code I found. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
<a href="http://forum.piratesahoy.net//index.php?showtopic=13960" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=13960</a>

My officers are actually slowly starting to like me now. Even though quest officers didn't leave, I hated seeing their loyalty so low.

<!--quoteo(post=334660:date=Jul 2 2009, 08:04 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ Jul 2 2009, 08:04 PM) <a href="index.php?act=findpost&pid=334660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So yeah, the question becomes how to add quest officers?<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm wondering now, are Pitt and Oggle given or does the quest just provide you with an easy opportunity to recruit them? What if we just deleted every part of the quest except the end where you appear on the deck and have to ask Pitt and Oggle to join? Then have the game point to that truncated quest instead of the generic sequence where you wake up after a battle.

I'll look for that quest file tonight and see if I can find it again. I'd like to make a 'shipwrecked' start, where you appear on a beach, no ship, no money, and only a dagger.
 
Okay, I've looked EVERYWHERE and I can't find anything Nationality related for Blood.

But that may just be because I'm extremely newb at this.

Can someone give me a step by step on how to remove the restriction on his nationality, or at least change it to Pirates or something?

Please and thank you! :D
 
Something we would like to do with CMv3.x is add officers to certain characters. Currently we have the officers included in the mod but they aren't available. We need to play around with the code and find a way how, clearly it can be done since the Blood Quest gives you some officers.

In regards to changing bloods nationality....There is a way, I know for sure, I think you might have to change his name because the blood quest I belive is associated with the name "blood". I'll have to look into this, I'll post back when I have more information.
 
Something we would like to do with CMv3.x is add officers to certain characters. Currently we have the officers included in the mod but they aren't available. We need to play around with the code and find a way how, clearly it can be done since the Blood Quest gives you some officers.

In regards to changing bloods nationality....There is a way, I know for sure, I think you might have to change his name because the blood quest I belive is associated with the name "blood". I'll have to look into this, I'll post back when I have more information.


See, I tried removing any association to Blood as I could, but that only crashed the client. I never thought of changing his name, but I don't even know how to go about doing that. I don't mind the quest, not one bit. I just dislike the strict nationality.

The most *I* can do, myself, is skipping the quest altogether... Still, no nationality choice.
 
Well, the problem with changing his nationality and still doing the quest is that if you pick Spain for example, they are at war with the English the soldiers will attack you and you'll never get anything done. And if you manage to finish the quest and you have to capture the Cinco Ligas, you have to fight Spanish soldiers and capture a Spanish ship so you'll have a bounty on your head from the Spanish.
 
Well, yeah. But in all honesty, I really don't care much for that damned Plantation quest.. Done it like, forty time. >_>
 
Alright, I've got it so you can start the game normally without doing the blood quest, now the issue is how to change the nationality :mm

In the mean time, here's the quick fix:

First open up the RPGUtilite in the program/characters
Find this:
Code:
 if (startHeroType == 1) //21/07/07 homo äëÿ Áëàäà äàåì äðóãîå íà÷àëî
{
pchar.quest.Tut_start.win_condition.l1          = "location";
pchar.quest.Tut_start.win_condition.l1.location = "Estate";
pchar.quest.Tut_start.function                  = "Blood_StartGame";
}
else
Now, make it look like this:
Code:
 ;if (startHeroType == 1) //21/07/07 homo äëÿ Áëàäà äàåì äðóãîå íà÷àëî
{
pchar.quest.Tut_start.win_condition.l1          = "location";
pchar.quest.Tut_start.win_condition.l1.location = "Estate";
pchar.quest.Tut_start.function                  = "Blood_StartGame";
}
else;
That will make it so you don't do the blood quest and start the game normally like anyone else.

Next open up the Herodescribe file located in resource/ini/texts/russian/
Find this:
Code:
heroNation_1 {England}
change it to:
Code:
heroNation_1 {insert other nation}

Start the game, now you'll see it still says England and won't let you change it. Trick is to switch to another character, then switch back to Blood, now you'll see the nation you picked highlighted. I've tried this twice so far with the UP and Pirates and it works just fine.
 
You are a god, good sir.

I mean, I managed to remove the prelude and all that. But the nationality was impossible with my knowledge and patience.

Thank you very much!
 
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