I noticed in a recent Free Play start that, despite being able to select up to a Tier 5 vessel, the penalties for doing so are quite severe.
I started with a 6th Rate Frigate (HMS_Greyhound) expecting it to be fairly agile and an effective privateer ship for the early game. Instead, I'm given a major reduction to my party's Sailing stat, even after hiring a navigator.
This meant my ship was, in practice, much less effective than I anticipated, especially against Heavy Brigs and Sloops-of-War, which were the most common pirate vessels I came across. Normally, I'd expect a ship like this to be evenly matched with either of those, but my reduced Sailing skill meant my top speed and manoeuvrability suffered, allowing enemies to get more shots in than I could.
To make things worse, I started in Speightstown with the typical tutorial quests, but even after I sold my goods and hired some crew, I found I was unable to pay for even a small fraction of the ship repairs, because they're very expensive for a Tier 5 ship. As a result, my goal for the first few hours in the game simply became "try to get enough money to pay for ship repairs". As I kept bumping into pirates every so often, or trying to complete governor ship quests, my ship kept taking damage faster than I could afford to repair it, which made my intended Privateer playthrough pretty hopeless.
I eventually concluded that starting with a Tier 5 ship was a bad idea, so I started a new game with a Tier 6 Brigantine and was able to overcome the penalties much more quickly. I didn't have astronomical repair bills to pay in the tutorial, either.
So, there are two things I'm wondering about here:
What are your thoughts?
I started with a 6th Rate Frigate (HMS_Greyhound) expecting it to be fairly agile and an effective privateer ship for the early game. Instead, I'm given a major reduction to my party's Sailing stat, even after hiring a navigator.
This meant my ship was, in practice, much less effective than I anticipated, especially against Heavy Brigs and Sloops-of-War, which were the most common pirate vessels I came across. Normally, I'd expect a ship like this to be evenly matched with either of those, but my reduced Sailing skill meant my top speed and manoeuvrability suffered, allowing enemies to get more shots in than I could.
To make things worse, I started in Speightstown with the typical tutorial quests, but even after I sold my goods and hired some crew, I found I was unable to pay for even a small fraction of the ship repairs, because they're very expensive for a Tier 5 ship. As a result, my goal for the first few hours in the game simply became "try to get enough money to pay for ship repairs". As I kept bumping into pirates every so often, or trying to complete governor ship quests, my ship kept taking damage faster than I could afford to repair it, which made my intended Privateer playthrough pretty hopeless.
I eventually concluded that starting with a Tier 5 ship was a bad idea, so I started a new game with a Tier 6 Brigantine and was able to overcome the penalties much more quickly. I didn't have astronomical repair bills to pay in the tutorial, either.
So, there are two things I'm wondering about here:
- Should the penalties for a Tier 5 start be this severe?
- Should the tutorial be rebalanced to make repairs more affordable for bigger ships?
What are your thoughts?