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Officers rep and maybe loyalty.

Oldtimer

Master Mariner
Hi all,

officers you hire have a rep. What effect does it have on the player?

I e you have a swindler aboard, can he make trouble for you? And I have not seen their rep to change. IMO, if you make noble deeds in their presence there should be a chance for them to recognize the errors of their way and vice versa.

Also I wonder if there perhaps is a hidden "loyalty" factor for them? I e you take their money, they get mad, you give them better equipment or money they like you better.
The better they like you, the better efficiency of their support to you.

This could add replay value to the game no end.

Regards, Oldtimer
 
This is not yet in the game, but certainly would make for a good addition. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Now if only I knew how to code it in... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Hey yeah, Oldtimer. I'm liking those ideas there matey. It would be interesting to hear from some of our talented modders as to whether this is feasible.

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
yea nice ideas.
will be great to see them inagme.
as all of the posts in this thread, i hopping to see someone taking this project.

p.s.
Old timer u revived this forum, as i have been watching it for long time before i started to post, it looked like a ghost ship.
now its have sailors agin.
GJ
 
<!--quoteo(post=137207:date=Jan 5 2006, 02:30 PM:name=BloodY TOM Kidd)--><div class='quotetop'>QUOTE(BloodY TOM Kidd @ Jan 5 2006, 02:30 PM) [snapback]137207[/snapback]</div><div class='quotemain'><!--quotec-->yea nice ideas.
will be great to see them inagme.
as all of the posts in this thread, i hopping to see someone taking this project.

p.s.
Old timer u revived this forum, as i have been watching it for long time before i started to post, it looked like a ghost ship.
now its have sailors agin.
GJ<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi,

well being new it`s natural I have questions and need help. Inevitably ideas come to mind also.
I must say there are some really helpful people here.

Regards, Oldtimer
 
Hi all,

after installing the 5 Jan 2006 upgrade I saw that that the rep of my officers started changing. GREAT!

Now what I would like to know is what factors change their rep and if there is a "loyalty" hidden somewhere.

To be more specific:

- does plundering chests while visiting empty houses decrease rep?

- ditto but after you were attacked in the house?

- does smuggling and killing coastguards decrease rep?

- does coming to agreement with the coastguard and leaving smugglers to fight alone decrease rep?

- other factors?

And factors increasing rep of your officers? I suspect they benefit of all rep raising actions you undertake, is that correct?

Regards, Oldtimer
 
The officers' reputation changes? I didn't even know that happened! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

Usually, when your rep decreases, you will see a message about it on the screen ("-1x2 rep decrease" or something like that). I don't think plundering chests in empty houses decreases rep. Not sure about the other things... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I'm pretty sure the officer reputation levels changing has been in the game since the stock version, but I never really paid that much attention to it. Reputation changes in officers appear to me to be the result of cumulative actions, and are not necessarily automatic, which can make it difficult to track the changes. (I'm still playing a Build 12 version of the game and it doesn't have any of the subsequent updates. I'm tempted to update, but I'd have to figure out all the changes that I've made to my game that I want to keep, so I'm still reluctant to upgrade and test the Post 12 Builds.)

What I do recall having seen of this is when there's a fight in a town and one of your officers hits one of the soldiers, I'm pretty sure that the individual officer's reputation drops and you the player can reap the results with the traders sometimes being unwilling to deal with you. (One thing I always liked about the game was how if you got into a fight in Oxbay, Malcolm (Invulnerable Malcolm!) would come running along to join in. As long as you didn't accidentally hit him he would cheerfully attack anyone who was attacking you. What a guy! It was also fun when you would have Danielle with you, when fights occurred, and they would accidentally hit each other and start fighting.)

I'm reminded of how I had to learn, whenever I leave Oxbay and run into the "Toll" Bandits, to let the bandits approach and talk to me before killing them because if I attack first the two officers come to the aid of the bandits and I get a reputation drop. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

I'm also fairly certain that an officer's reputation will go up if they participate in rescuing the damsels in the inland sections of the islands, and I wouldn't be surprised if they got a boost from being assigned to officer slots when you take and complete a trading mission. They certainly gain experience from participating in those missions.

I have never seen a rep drop from ransacking the chests in empty houses that I can recall, nor any drops from smuggling missions or fighting with the costa guarda. At times I would run smuggling raids early on, hoping the coast guard would show up as it would usually enable me to capture 3 very nice frigates. It always struck me as funny that I could sell the captured frigates in the ports of the same island from whose coast guard I had stolen them from.

Oldtimer, one of the things you mention is officer loyalty and this is something that I have noticed in the game, if you assign an officer to be a captain of one of the ships in your fleet, some of the officers will follow the orders you signal to them and others will "Sail away" in spite of repeated signals to either attack or defend. Also, some of the officers will not follow the direction for "Fireship" and others will. Very interesting. I have found that Leborio Drago is one of the officers that will always follow directions and Danielle will almost never do anything other than sail away. It would be a neat feature in the game if your really capable officer suddenly decided to go off pirating on his or her own, and you as the player could have the choice of hunting them down or just letting them go. The decision would be especially fun if said officer happens to determine that the opportune moment for departure has occurred when you are getting pounded by a large fleet of enemy ships. Kinda would make the "execution" feature a lot more fun cause it has that "payback" quality to it if you capture one of your former officers who mutinied. (There are a number of Koei games that had a feature like this, and you would find yourself when, playing these games, assigning mediocre quality officers over superior quality officers because the chance that they would betray you and rebel was often lower when their abilities were lower.)
 
If you send me your PROGRAM folder, I could make a comparision between regular Build 12 and your version. I could then tell you the differences, so you can keep them or at least add them in again. Maybe I could even add some of the differences into the Post Build 12 modpack if they are good differences for other people as well. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=137414:date=Jan 10 2006, 09:56 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Jan 10 2006, 09:56 PM) [snapback]137414[/snapback]</div><div class='quotemain'><!--quotec-->. I'm tempted to update, but I'd have to figure out all the changes that I've made to my game that I want to keep, so I'm still reluctant to upgrade and test the Post 12 Builds.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Aye, It can be a nuisance if your own work is constantly being overwritten by updates. I sort of solved that dilemma for me by making seperate PotC installations for my "private" mods and the modpack.
 
Hi all,

after watching my officers closely I suspect that something in the rep change mechanism doesn`t work correctly.

I started acting as a saint, releasing my captives, saving damsels, never taking someone`s pouch, never taking rewards for bodyguard jobs, you name it. And I`m surrounded by really horrible people in my crew...
They have become bloody terrors and horrors all the same. When I do noble acts, I only see changes in my rep, never in theirs.

It seems though that only officers in my shore party are affected by falling rep.

Any feedback?

Regards, Oldtimer
 
now THAT is really strange, but if they get worse when you get better, then if you become a cruel evil scoundrel, maybe they will be heroes <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> , im sure you could live with that! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bird.gif" style="vertical-align:middle" emoid=":yoho" border="0" alt="bird.gif" />
 
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