I changed the create officer routine to better consider the primary and
secondary skills of the officer type - using the table we once created
in officers.c.
Additionally, I modified the perks routines such that a carpenter now
can get the two carpenter skills. On the long term, I'd prefer to select
the all the perks for the <PerkType>Value based on these lists, too, but
for now, I didn't.
Rush and another skill (the deadly gunner, I think) were forgotten to be
removed from the perks list of the character when creating a new one.
Fixed this by removing the complete list and re-adding it as empty
(don't know if there is somewhere access to it without checking existence).
That's all so far.
Had to notice that I don't see the ship images in the ships overview or
shipyard screens any more. Apart from that, 14.3 is a great advance
in game play. However, we lost some flexibility in configuration - e. g.
can't have realistic mode without unrealistic item bony any more without
modifying internalSettings.h. Well - at least I can adjust such settings
at all...
One of the quests selectable at start is linked twice, might fix this
some day (if not anyone is faster...).
At first was shocked by the new feature of having a new game entry for
each quicksafe, but that proved to be practical... Only: we should
introduce a configuration option allowing to limit the number of
quicksafe entries to a desiered value. As default, I propose 0
('unlimited' - in the screen, this word should be shown perhaps), '1'
would correspond to the previous behaviour, '7' would keep the youngest
seven quicksafes and drop any one older. Perhaps I can address this, too.