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Officer models

Mudd

Sailor Apprentice
Storm Modder
Ahoy mateys!

Is there a way to tweak which models are selected for random officers? Or, failing that, is there a way to tweak which outfits are avaiable from the local tailors?


Thanks in advance...mudd
 
Assuming that you use Build 13 or higher, have a look at PROGRAM\Models\initModels.c. The model.nation defines from which tailor a model is avaiable, set it to BROKEN to have it be unavailable. Us AssignModelType code lines to assign the models to the categories you want. For officers the categories are:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define OFFIC_TYPE_BOATSWAIN     "boatswain"
#define OFFIC_TYPE_CANNONEER     "cannoneer"
#define OFFIC_TYPE_QMASTER     "quartermaster"
#define OFFIC_TYPE_NAVIGATOR     "navigator"
#define OFFIC_TYPE_FIRSTMATE     "first mate"
#define OFFIC_TYPE_CARPENTER     "carpenter"
#define OFFIC_TYPE_DOCTOR     "doctor"
#define OFFIC_TYPE_ABORDAGE     "deck fighter"<!--c2--></div><!--ec2-->
I am not happy at all with the default character model assignments and I think it should be completely redone. Anyone interested in working on that? Hardly any coding knowledge required. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Pieter send me a PM about what you would like to change and some hint on how to do it, when I get a chance I will see what I can do!



<b>Cheers,</b> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
What I'd like to change is to have character models where apropriate. So no "man6" model for captain and such. This needs a re-assigning of the character models in initModels.c using the AssignModelType lines in that file. Also it would be nice to distinguish more clearly between models from the various nations. And also we need to figure out which models can be used in which time periods.
 
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