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    Maelstrom New Horizons


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Non-English People help!

Choices

  • Walkthrough for when you get stuck on forum

    Votes: 0 0.0%
  • Seperate download for BIG hints in questbook

    Votes: 0 0.0%
  • Other (Please say what in thread)

    Votes: 0 0.0%

  • Total voters
    0

Captain Maggee

Aussie Pirate
Storm Modder
Pirate Legend
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> guys,

This poll is about a talk Short Jack Gold and I were having about some of you guys who has English as a second language and find the English in a game a bit hard to understand.
If you want to read the discussion visit this thread: <a href="http://forum.piratesahoy.net//index.php?showtopic=12846&st=100" target="_blank">Click Here!</a>

Basically the 2 options we have come up with have a walkthrough on the forum to help you when you get stuck or have a seperate download everytime a new patch is released which will make the questbooks have the BIG hints if you do get stuck

Cheers guys Captain Maggee
 
I vote for walkthrough. That'd save people the trouble of having to download and install a seperate file.
And it'd save US the trouble to keep that file compatible with the current code base. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
And it'd be something that everyone could look at on the internet or in the buildinfo folder. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Here is a sample walkthrough for the Hornblower quest.
"auto" comments mean the game automatically does the action for you.
"Go to" and "Sail to" comments mean you must do the actions for the game to continue.

Throughout the game you will have other options - but if you take them you risk not being able to complete the game.

Let us know if this type of thing would help or not - or - if it could be improved:

Horatio Hornblower – Walkthrough (no Spoilers)

The game starts with Horatio (the player - you) in Antigua Port.
You must find the Naval Academy and get your first orders. You have just arrived from England.
Go into the Academy.
Once in there you will automatically walk ( auto-walk) to the other characters to start the dialog.
You will be told to go to Naval Headquarters for more orders, and when that is done told to sail to Guadeloupe to land supplies.
When the dialog is done the player should leave the Academy by the main door to the port.
Clayton and Kennedy will complain to you about Jack Simpson.
You should go to Naval Headquarters where you will receive orders to have larger guns fitted to the ship and get more background information.
Leave Naval Headquarters by the main door.
Meet Simpson. Have an argument. (auto)
Go to the Shipyard talk to the Dockyard Commissioner and get larger guns fitted.
You may now go to sea. (This is an auto load function which will start as you reach the end of the dock).
Dialog with Simpson on deck as you board – auto go-to-sea on completion.
Sail to Guadeloupe – (Anse Casse Bois)
Land on beach with Simpson and Clayton where you will meet Lt. Bush.
He tells you, you are late. An argument with Simpson ensues. Clayton is killed. (auto)
Lt. Bush returns and sends you back to the ship with orders to sail to Port Royale in Jamaica.
Sail to Port Royale. Go to port.
Captain Keene dismisses you from his ship and you join the Indefatigable under Captain Pellew.
(auto jump-to-new-ship)
Another argument with Simpson on deck. Swordfight. (auto)
Captain Pellew orders you to sail for Nevis (Charlestown) to pick up a new crew. (auto go-to-sea)
Sail to Charlestown. Go to port.
Pellew orders you to get more gunpowder for the ship.
Go to the Store and get gunpowder.
On leaving the store Lt. Buckland says Captain Pellew wants the new crew trained and some officers collected from Bridgetown.
Sail to Bridgetown.
Go to port.
Lt. Buckland does not want to leave the sip so sends you to collect the officers. They are in the Naval Headquarters in the main town.
Go to Naval Headquarters. (near the prison).
Collect Lieutenants Bush and Quelp.
Sail to Charlestown.
At Charlestown port Pellew will advise that the “Indy” is to accompany the Justinian and sink a French ship (the Vocano) at Martinique.
Auto MOVIE – Pellew talks to crew.
Auto-go-to-sea.
Sail to Martinique find the Volcano (East coast of Martinique). Sink her.
When she is sunk sail back to Charlestown. Go to port.
Pellew will tell you to follow him to the Academy. Follow him.
In the Academy Captain Sawyer will discuss the battle – you are accused of fouling the Justinian’s line of attack. Pellew will defend your actions. Sawyer will agree and accuse Simpson.
Simpson will attack you. (auto)
Kill him.
You are promoted to Acting Lieutenant. At end of the dialog leave the Academy by the main door and on into the port. You will receive your new uniform and meet Archie Kennedy.
You are auto-transported to the room upstairs in the Tavern.
The 'Indy' has left for Antigua so you only have a Tartane.
Go downstairs and meet Hunter. He will tell you of French blockade of the town.
You will decide to cut of the French water supply by going to White Bay.
Hunter knows of a short-cut and directs you to the house by the bridge across the stream.
Go to House by the Bridge (Mystery House) and go inside.
You will meet ‘Smug’ Larr who will let you use his tunnel to the beach for 100 in gold. Pay him. (auto)
and go through the back door into the tunnel.
Go through tunnel to the beach.
There you will meet Chosen Man Richard Sharpe and his men, who will ask what you are doing.
Talk to him and he will help you capture part of the French crew.
When crew is captured, go back to the beach and talk to Hunter. Auto MOVIE –cut-in of ship’s capture.
Auto return to beach.
Captain Pellew lands – talk to him. Major Arthur Wellesley and his sister arrive.
All of you go back through the tunnel to the smugglers house.
Back at the smugglers house Lt. Quelp kills Smug Larr to protect Richard Sharpe. (auto-kill)
Pellew sends Quelp and the Wellesley’s away for their protection.
Pellew talks about dead bodies – Harper (Sharpe’s man) says only one was dead, the other was unconscious and told of a second tunnel which leads to the pirate town and the Naval Academy.
Pellew is perturbed by this and tells you and Sharpe to locate the tunnel entrances.
Go up steps into back room – Harper gives instructions on route to take.
Find entrance to smugglers camp – go into room – go into second room.
return to the tunnel and find entrance to the Academy.
(You can find the Academy first but it is harder to get back) BOTH entrances must be found for the game to continue.
Return to the Back Room in the Smugglers House. Talk to Pellew. A traitor exists, but who?
Go to Academy – talk to Pellew and Qulep.
Quelp leaves. Major Wellesley arrives. Pellew approves plan to catch traitor.
Go with Wellesley to Smugglers House.
Fight with French troops and traitor. Kill them all.
Take Wellesley through tunnel to the beach (White Bay).
At beach meet Horatio Nelson – asks you to sail to Port Royale with him.
Sail to Port Royale. Go to port.
Nelson goes off after agreeing to meet you near the Residence. Wellesley goes to the fort(auto)
Go to meet Nelson outside the Residence. He will lead you to Naval HQ.
Go inside Naval HQ.
Get secret orders to take to England and meet the Duchess of Wharfedale who you must also take to England.
Go to ship. Go to sea. Auto MOVIE –cut-in of capture by Spanish and you giving documents to the Duchess.
Auto-transfer to Spanish prison. Meet Archie Kennedy.
Midshipman Hunter complains that Kennedy "has had it" and should be left alone.
Duchess arrives at prison and takes you to meet the fort commander.
Fort Commander gives you permission to walk on beach.
Walk on cliffs and beach with Duchess – ask her about the documents.
Go to Fort again.
Hunter complains about Kennedy again.
Go to see Kennedy again. He is better.
Duchess comes in to ask about him. She leaves.
Kennedy recognises that the Duchess is an actress.
Fort Commander invites you to dinner.
Go to Dinning Room in fort.
Meet French Major - he also recognises the Duchess as an actress.
The Duchess denies this.
auto transfer to fort after dinner.
Duchess admits she is an actress. you ask for documents back. (not given to you)
French officer arrives and challenges the Duchess as to who she is.
They go off together (auto)
auto next-day - Hunter makes comments about the dinner.
Duchess arrives and explains why she went off with the French officer.
auto next-day Fort Commander tells you the Duchess has left but gives permission for you and crew to go to beach.
auto transfer to beach.
Matthews (auto) runs up to you and tells you about battle bewteen the Indy and a Spanish ship that is going on at sea.
Fort Commander arrives and you discuss the battle.
Spanish ship hits the rocks.
You ask for a boat to rescue the crew.
Fort Commander gives permission and you give parole not to escape (and your crew).
Go to next beach.
Board ship.
Go to Map
AUTO MOVIE - Spanish ship wreck – escape – picked up by the “Indy”.
Auto to Indy - Promoted to Commissioned Lieutenant - tell Pellew you and crew must return to prison.
Sail to Spanish beach under flag of truce.
Go to shore.
Walk to prison.
Meet Fort Commander again.
auto next day
talk to prison commander – given freedom.
Go to beach
Go to second beach - picked up by the Indy.
Meet Sharpe and Wellesley again - told about French at Charlestown.
Sail to Guadeloupe beach
Go to shore
Battle with French troops.
Sail to Port Royal. Go to port.
Go to Naval HQ.
END QUEST

You will see that a lot of details are omitted on what is actually happening in the game,
but it should be giving you enough information to be able to know what you should do next.
 
Cool, Short Jack Gold! Too bad not all that is released just yet. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I just thot... Might be to post all Walkthrough
<a href="http://piratesahoy.wikia.com" target="_blank">http://piratesahoy.wikia.com</a>

Created it today just as Idea... Would be nice to have all information we have created... I don't realy know how it works or how to edit everything there right now... But...
 
The walkthrough posted on internet is a good idea, and as Pieter said, it will save you guys some work (and I kinda need it too <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> ).
 
We have actually got a Wiki right here on this site: <a href="http://wiki.piratesahoy.net/index.php/Main_Page" target="_blank">http://wiki.piratesahoy.net/index.php/Main_Page</a>
There's nothing much there yet, but it might not be a bad idea to make use of it at some point.
And then advertise it too, because I don't think many people know it's there at all. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I don't know if the Wikia.com one would be better or if our own one would be preferrable.
I hope you didn't put too much work into that one, SuperDurnius. Your effort IS appreciated. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Quest in earlier post - updated.

For the moment I have left out the escape attempt in the prison.
To be true to the film there is too much third person dialog (the player is not there) which is difficult to write,
and it boils down to a run for the gate which is stopped - little return for a lot of code.
It does then exclude Hornblower in the "hole" but that would require another movie clip.
These (as exist) are getting quite large and I'm not too comfortable with them.
I prefer the game to be "played" rather than watch the "video" again.
In some instances, if they are short, they do provide valuable information and atmosphere,
and un-codeable animation. (gun ports opening for example)

Let's just see how it works for now.

Bit off topic here, but the topic itself has gone quiet.
I may start a Hornblower Topic later.
 
I just thot... Might be when you'll have some time you could write down your walkthro into wiki as I did here with training mission (misc work)
<a href="http://wiki.piratesahoy.net/index.php/New_Horizons_Quests#Tutorial_Quests" target="_blank">http://wiki.piratesahoy.net/index.php/New_...Tutorial_Quests</a>
<a href="http://wiki.piratesahoy.net/index.php/Buy_a_new_spyglass" target="_blank">http://wiki.piratesahoy.net/index.php/Buy_a_new_spyglass</a>
<a href="http://wiki.piratesahoy.net/index.php/Hire_some_crew_at_the_tavern" target="_blank">http://wiki.piratesahoy.net/index.php/Hire...w_at_the_tavern</a>
<a href="http://wiki.piratesahoy.net/index.php/Repair_the_damage_caused_to_my_ship_by_a_storm" target="_blank">http://wiki.piratesahoy.net/index.php/Repa...ship_by_a_storm</a>
<a href="http://wiki.piratesahoy.net/index.php/Sell_cargo_to_the_local_trader" target="_blank">http://wiki.piratesahoy.net/index.php/Sell...he_local_trader</a>
 
The book's story on this was actually a short story and not AT ALL as long as the film version. Still good though.
So condensing it is fine by me, as long as the honourable escape remains. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<!--quoteo(post=331167:date=Jun 20 2009, 03:47 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ Jun 20 2009, 03:47 PM) <a href="index.php?act=findpost&pid=331167"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just thot... Might be when you'll have some time you could write down your walkthro into wiki as I did here with training mission (misc work)<!--QuoteEnd--></div><!--QuoteEEnd-->Looks cool. I'd suggest you be a little less thorough though, otherwise it WILL take you forever.
Right now you're explaining every single logbook entry, including "Done!"! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=331168:date=Jun 20 2009, 09:51 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 09:51 AM) <a href="index.php?act=findpost&pid=331168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The book's story on this was actually a short story and not AT ALL as long as the film version. Still good though.
So condensing it is fine by me, as long as the honourable escape remains. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Would I DARE leave it out! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Yes it's in there - only instead of fade to title (per film) at the conclusion of the "I will endeavour not to disappoint them" bit, the player boards the Indy for the additional quest.
That way - if the general quest is acceptable - we can extend into other adventures from there.

SuperDurnius:
Re write up for Wiki - let's get it finished and test played a bit first. Then we can post it.
Good idea though.
 
<!--quoteo(post=331180:date=Jun 20 2009, 04:43 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jun 20 2009, 04:43 PM) <a href="index.php?act=findpost&pid=331180"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would I DARE leave it out! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Yes it's in there - only instead of fade to title (per film) at the conclusion of the "I will endeavour not to disappoint them" bit, the player boards the Indy for the additional quest.
That way - if the general quest is acceptable - we can extend into other adventures from there.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think I'm following here. What is the "I will endeavour not to disappoint them" bit again...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=331188:date=Jun 20 2009, 11:00 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 11:00 AM) <a href="index.php?act=findpost&pid=331188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=331180:date=Jun 20 2009, 04:43 PM:name=Short Jack Gold)--><div class='quotetop'>QUOTE (Short Jack Gold @ Jun 20 2009, 04:43 PM) <a href="index.php?act=findpost&pid=331180"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would I DARE leave it out! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Yes it's in there - only instead of fade to title (per film) at the conclusion of the "I will endeavour not to disappoint them" bit, the player boards the Indy for the additional quest.
That way - if the general quest is acceptable - we can extend into other adventures from there.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think I'm following here. What is the "I will endeavour not to disappoint them" bit again...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->I'm going from memory, so it won't be word for word (not at my machine)

but the :

His Excellency says - "I have received word that you and your crew are to be set at liberty
Liberty? does that mean we are free?
That is what I usually take liberty to mean. Although I don't think their excellencies realise that they are freeing a man who will become a thorn in their side for many years to come.
I shall endeavour not to disappoint them, your Excellency."

bit.

OR - if you mean the give me a boat and my crew and we will rescue the foundering ship's crew
(Hornblower gives his and his crew's parole)
Go to sea and performs the rescue - meets the Indy
bit
That's there too.
 
So basically instead of the story ending there, it continues? Well, no complaints there, is there? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
 
<!--quoteo(post=331196:date=Jun 20 2009, 11:17 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 20 2009, 11:17 AM) <a href="index.php?act=findpost&pid=331196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So basically instead of the story ending there, it continues? Well, no complaints there, is there? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Yes it does continue for a short while.
I am experimenting with 19th century battle formations - line of troops facing line of troops and firing at each other (with the odd man dropping dead here and there) till the final charge.
(albeit pistols for the moment) - your rifle mod set me off on this - so when that's complete it should be pretty good, especially if we can get some nice kind ever-so-clever animator to do the kneeling with rifles action.
I am having some success (although not finished yet - some command issues) and am finding the visual effect to be quite pleasing and certainly a nice change from the everybody runs into each other in mass suicide mode that a lot of characters at one time produces at the moment.
That is fine for pirates and works well - but soldiers? I like the more regulated approach. We will see.

I put it at the end for the moment - so if it doesn't work out - I can drop it, and the story will end with Hornblower's release.
 
That does sound very nice! I really want to see that! Do you have a screenshot per chance? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
So the story ends after the Spanish prison scenes? I hope one day it'll be able to continue, all the way to Hornblower making Admiral.
But I can understand if that's a bit too much for the time being. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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