What you do have working actually looks perfect. I think that you've discovered something of similar importance to the spanker fix.
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We'd have to put up with this sharp angle between the two ropes, unless a better solution presents itself. One way we could 'hide' this effect slightly would be to keep the lateen set while in the Battles Sails state. That way, the player would see the weird angle less often. Anyone know if that would be more realistic?
That might just work, actually! At least it would make it look more plausible.Edit: If I understand the problem correctly, I think you could just place another line running forward at the junction of the two offending lines. It wouldn't be entirely realistic, but it wouldn't look as strange. Would that work?
Pieter: I noticed the NL_LightPinnace hull should probably use woodGrainU3 (dark brown) instead of woodGrainU1 (black). Same with PO_ and SP_LightPinnace.
I suspect that's just a compatibility error from the CoAS version. That's all I can think of for now, but let's all keep our eyes peeled for similar mistakes (particularly deck/desk ones).
That might just work, actually! At least it would make it look more plausible.
Hylie: do you think you could change the yard/locator names so that only the tops'l is furled under Battle Sails, as Post Captain suggested?