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Newbie question - ships in 3d max?

Funso

Landlubber
Hi, I started playing this while I was waiting for SM's pirates, and I really love it.

My question is (and I am sure this is answered somewhere, but the posts I have read seem to be addressing something else and not this topic) can I open the ships -with or without textures, doesn't matter- into 3d max and play around with them? Or do I need to create them from scratch?

I am real sorry if this is mentioned in a sticky, but I couldn't spot it in my quick look over them.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> A MODELER! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b>Funso, </b>and welcome aboard! Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

Here are a couple of links that may help:

<a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=ModdingTools&v=f47" target="_blank">Modding tools in the PotC WIKI</a>

<a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=AddingShips&v=u0c" target="_blank">Adding Ships PRS2 Tutorial</a>

You should take a browse through the WIKI while you are there - there is a lot of useful info there! And if you get stuck, just ask, there are a lot of people here willing to help! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

Again, welcome aboard! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Export to OBJ with GM Viewer, import into max (Use HABWare's obj2max plugin, I'd suggest, unless Max somehow acquired good native OJB/MTL importing).
 
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