• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

New mod IDEAS

giuliootto

Freebooter
Storm Modder
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Hi Sea Dogs of the deep seas,

First of all, excuse me for my bad english, I'm an Italian guy, but as you know we do it better, so I do the best I can.

Second, BILLION of THANKS!!!!!!!!!!!! for all modder comunity, your works has improved POTC from a good game to a great game.

I would suggest a simple change in the game play (simple as concempt), I think that the peoples in the islands are too timid, I try to talk with everybody, but nobody try to talk with me.

I would like that the inhabitants try to stop me and start to talk to me (or try to rob me) instead of always I begin one conversation.

What do you think about, does it seems more realistic?

by and thanks,

Jack Aubrey
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> and welcome aboard mate!!!

It sounds great!
 
It sounds realistic but would be fairly hard to code so it doesn't interfere with any quests or cause problems with a citizen talking to you when you are being attacked by thieves.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" /> I'm not a modder, but if you know where is the part of code that provides to the citizen reaction after a question, and if you can check if the character is under danger (character icon blick red), I think that should be possible for a good modder, and I have seen that there are a lot here, launch an automatic citizen reaction without any question from our hero.

Nearly all the quest are starting inside the Taverns, so we should avoid automatic citizen reaction when our Sea dog is inside it.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" /> Probably I am making it too much easy, but from what I have seen to make here it seems nothing of impossible.

Byby mates,
Jack Aubrey
 
(I unearthed an old thread of the appropriate topic because I always hesitate to begin a new one.)

It occurred to me that the game will throw storms at you, a fearsome part of the sailor's life to be sure, but what about doldrums -- those `just-as`-dreaded lengths of time when no fair breeze will carry your ship aloft? The caribbean appears to be in roughly the right area to be affected by dead winds, and surely they were known to occur. So just as a storm will come out of nowhere, could we code or "fake code" random periods of dead time, just a few of days lost and rations consumed and morale down drastically? It wouldn't have to be an actual `in-game` length of time the player would be forced to sit through; I'm thinking more like those random misfortunes in the old Oregon Trail games where you "lose the trail" or somesuch.
 
Oh yes, that's most possible.
I was thinking of doing something similar to minor storms, i.e. you wouldn't have to "play" it, but you might lose so many SP and planks/cloth, and maybe some crew.

You just need to add a hook to DCU.c, at the bottom, to then check to see if doldrums, and if so PostEvent(WaitDate(2 days)).
 
Doldrums is a great idea...

One other danger about doldrums, is "rolling out a mast"... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

When a ship was in becalmed, it was (depending on waveheight) necessary to secure the masts with extra stays. If not you could loose a mast just because of the swell... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Should be easy to implement as a part of the doldrums...

A certain risk that you loose a mast...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />

The true Jack Aubrey
 
<!--`QuoteBegin-giuliootto`+--><div class='quotetop'>QUOTE(giuliootto)</div><div class='quotemain'><!--QuoteEBegin-->First of all, excuse me for my bad english, I'm an Italian guy, but as you know we do it better, so I do the best I can.[/quote]

benvenuti <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> non preoccuparti, il tuo inglese è eccellente. c'è qualche persona qui che non parla inglese tanto bene come te <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I would suggest a simple change in the game play (simple as concempt), I think that the peoples in the islands are too timid, I try to talk with everybody, but nobody try to talk with me.

I would like that the inhabitants try to stop me and start to talk to me (or  try to rob me) instead of always I begin one conversation.

What do you think about, does it seems more realistic?<!--QuoteEnd--></div><!--QuoteEEnd-->

i think that's possible... i think you can check the proximity of other characters, and run a function which makes them talk to you (or really, makes you talk to them), based on a probability. there should probably be an attribute to set on certain characters to disable this.

as for what Sirus_Darke said, it could be disabled if 'danger' mode is on?
 
I've been thinking of putting a proximity detector with my sneaky trader mod so that if you come close to him, HE initiates the conversation... I mean, what would a pushy salesman be like if he didn't come at you with a deal? (not pushy, LOL!)
 
This is very possible, yes. ISTR that the `night-watchmen` do this.
And hunting around the LAI functions, I think I saw something that does an `every-second` update of which characters are near.
 
Back
Top