Okay I have enabled Brothels but only after starting the quest and I still can't find it.
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No I haven't started Woodes Rogers yet (I'm about to). I'm talking about the side quest for Peter Bloods Ship which i do in F2P. I shall interrogate a navigator there. Is it a brothel in the QC pirate settlement? Because the side quest starts in Charlestown, and perhaps I didn't pay enough attention but I think I was told about a brothel there, in Charlestown…If you're in WoodesRogers:
brothels don't need to be enabled. They're "on" even if they're "off".
It's the last house on the left in the Pirate Settlement.
Another thing, be sure to enable cheatmode in InternalSettings.h.
This gives a "storyteller" in the very first cabin who can transfer you to different
phases in the story.
And last place this ZZ.c file in PROGRAM/Storyline. It helps when loading savegames in WoodesRogers.
Yes like this:Shall I place the ZZ.c file simply in PROGRAM/Storyline?
I have played the opening chapter of Woodes Rogers yesterday and didn't encounter any bugs. But I'll switch out the file to be sure.I ran into a very early bug in WoodesRogers so you'll need this location file instead.
Is this a new thing?It's a quick/temporary fix by @pedrwyth. It will cause an error message in errorlog but no other damage.
Alright, in this case I'm gonna switch out the QuestLocations file again.I see now that I made a mistake in my latest upload, which is not released yet, so your version @BathtubPirate should be ok.
That sounds weird. I thought that used to work.It's an old thing but the fix has never been included in any zip. The reason loading savegames (in WR) don't work properly seems to be that WoodesRogers is
the last of the storylines. With ZZ.c as the last it works. I'll include it in the next update.
It did work when the quest was released, but at some point something happened.I thought that used to work.
Maybe you touched F4 by mistake? If it happens again F4 turns it off too.Something about switching dialogs and ships.
Yes it was exactly that, thank you.Maybe you touched F4 by mistake? If it happens again F4 turns it off too.
I wonder when that became a problem? Long ago I played "Woodes Rogers" to completion, and it certainly wasn't in one sitting so I must have been able to save and load games. But certainly I can't load a "Woodes Rogers" savegame now unless "ZZ.c" is in place.And last place this ZZ.c file in PROGRAM/Storyline. It helps when loading savegames in WoodesRogers.
for (int i = 0; i < num; i++) {
aref arsl = GetAttributeN(tsl, i);
string sfile = "Storyline\" + arsl.dir;
sfile = strcut(sfile, 0, strlen(sfile) - 2) + ".c";
if (LoadSegment(sfile)) {
RegisterStoryline(i); // <-- This line causes the error
UnloadSegment(sfile);
}
}
Sounds like a nice work-around!If that 'for' line is changed to 'for (int i = 0; i < num-1; i++)', the code doesn't try to register the dummy storyline so there's no error message. But a savegame from "Woodes Rogers" does still load.
I just felt like saying... Thanks for that!A lot has been discussed here in only a few days, but about the original topic I have to withdraw my initial precariousness a bit. I'm still glad I kept my original game and of course I was interested in the Mod in the first place - that's why I came here - but after playing for a few evenings I feel much more comfortable with New Horizons than expected. I guess back then when I dipped into Build 13 a lot of stuff was unfinished or at least not as refined as New Horizons is now. I remember many of the features and first of all the visuals being out of place for my taste and my relationship with the game.
@Grey Roger I know I'm late, but did you take a look at that Quest Trader problem?I'll have a look at that savegame, though it will need to wait until I can run a copy of the stock game...