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Guide New complete guide for ships on POTC New Horizons

Wasn't it supposed to be "Soleil Royal" instead of "Royal Soleil"?
Yep, my bad, I checked it. I will fix it.
Cargo modifiers: it probably doesn't matter too much whether you use a median value or the base value, as long as the relative merits of the various nations are shown. Technically it's more correct to use the base value because that's what the game does.
In that case, I will use the base values. Bear in mind that there won't be any "Cargo -, Cargo --, or Cargo ---"; it will be just positive values. Will do a change soon.
Gunboat: perhaps I can add the Guide to the "Documentation" folder of the game installation in the next update? That's when the fix for the gunboat's cargo will also go into the game, so if you change its description, it will already be accurate, it won't need to wait for the next next update. ;)
Sure, feel free to use it for the next update :doff I just have a question: If you change between 'Arcade' and 'Realism' modes, is there any differences on the cargo capacity for ships? If you can share with me the new standard value, I can put it right there, after I finish fixing my errors.
Fast Galleon: speed 12.5, turn rate 80, capacity 5000, armament 38 x 9lb
Fast War Galleon: speed 11.5, turn rate 80, capacity 4000, armament 38 x 18lb
Frigate1: speed 13, turn rate 72, capacity 1750, armament 36 x 12lb

So the fast galleon is faster than the fast war galleon and slightly slower than the Kreyser class frigate. The fast war galleon isn't that much slower than the frigate, outguns it with 18lb cannons, and has a lot more cargo space.

The fast war galleon should never show up as a merchant. It used to be dual purpose but that meant you could get possibly the most awesome ship in the first three periods far too easily by finding it in a group of unescorted merchants. I changed it to be a pure warship some time ago.

The frigate's big advantage is that it has stay sails, which give it better performance in a cross wind. The galleons are harder to tack.
Now I see it. The thing is, you are using the 'Realism' mode for the speed and maneuverability values, which, in fact, are correct as you say: the Fast Galleon is faster than the Fast War Galleon. However, in 'Arcade' mode, which is the mode that I'm using for the guide, and for the speed and maneuverabilty values, it says that the speed of both ships are the same.

If anyone agrees, I can add the Speed and Maneuverability values for 'Realism' mode, if anyone wishes. It's not going to take me a lot of time. Bear also in mind that I do not play New Horizons in 'Realism' mode, but only in 'Arcade' mode, so that's why I started using 'Arcade' values.

About the Fast War Galleon being a pure warship and not as a merchant, it might be that I'm confusing between the old patches of New Horizons Mod, and I don't know if I saw it as a merchant or not. The Heavy Pinnace of War, for example, it has shown me a couple of times as a merchant. I will fix it too.
I think you overexaggerated a few cons and pros .. maybe thats just the translation

e.g. (swedish) East Indiaman:

Pros:
• Quite good cargo capacity.
• Very good HP. -> about 3000 HP isnt exactly "very good" imo .. the East Indiaman is pretty strong compared to more slender merchants but e.g. a Pinnace is a lot tougher
• Quite notable defensive armament.
• High crew number.

Cons:
• Very low maritime performance -> It actually performs very decent if you take the overall statistics (HP, crew, cargo, cannon calibre and count) into it..
About the HP, yeah, that's the problem with guides: they are very subjective. Maybe I could change it from very to quite, if anyone agrees.

The low maritime performance is, again, subjective: for me, it's a ship that, by it's configuration, should be faster, but as it is, is decent and balanced.
 
Yep, my bad, I checked it. I will fix it.

In that case, I will use the base values. Bear in mind that there won't be any "Cargo -, Cargo --, or Cargo ---"; it will be just positive values. Will do a change soon.
You could indeed just show the numeric modifiers. Or you could translate each 5% as a + or -, which some people might find easier to understand. Especially as a higher MinCrew, for example, can count as a con, which means MinCrew 1.05 could show up as "-".
Sure, feel free to use it for the next update :doff I just have a question: If you change between 'Arcade' and 'Realism' modes, is there any differences on the cargo capacity for ships? If you can share with me the new standard value, I can put it right there, after I finish fixing my errors.
No, cargo capacity is not affected. You can see what the different modes do by looking through "Ships_init.c" and searching for "iRealismMode". Mostly it's only used to set different performance values. But a few ships also have different names, e.g. "Caravel1" will appear in "Arcade" mode as "Lateen Caravel", and in "Realistic" mode as "Caravela Latina".

Now I see it. The thing is, you are using the 'Realism' mode for the speed and maneuverability values, which, in fact, are correct as you say: the Fast Galleon is faster than the Fast War Galleon.

About the Fast War Galleon being a pure warship and not as a merchant, it might be that I'm confusing between the old patches of New Horizons Mod, and I don't know if I saw it as a merchant or not. The Heavy Pinnace of War, for example, it has shown me a couple of times as a merchant. I will fix it too.
In much older versions of New Horizons, the Fast War Galleon was dual purpose and the Fast Galleon was pure merchant. The Fast War Galleon is by far my favourite ship in the first three periods - fast, reasonably agile, well armed and with a big hold - and you could grab one very easily if you found it as part of a group of unescorted merchants. So I changed it to be pure warship and changed the Fast Galleon to be dual purpose. More recently, someone complained that the tier 4 Fast War Galleon routinely had more crew than a tier 3 frigate - this is because the tier depends purely on the base crew level, which for the Fast War Galleon was just under the limit for tier 4. But the ship is only available to France and Spain, and occasionally to Pirates, all of which get a boost to their crew sizes. So I bumped up its base crew to 400, forcing it into tier 3.

The Heavy Pinnace of War is indeed dual purpose and can appear as a merchant or a warship.
 
You could indeed just show the numeric modifiers. Or you could translate each 5% as a + or -, which some people might find easier to understand. Especially as a higher MinCrew, for example, can count as a con, which means MinCrew 1.05 could show up as "-".
I think I will stick with this: I will take into account the base value, so no 'Cargo -', but instead, it will be based on an scale of 10% for each +. That way, if you have, for example a 1.10, you have one +; if you have 1.20, you have two +; and if you have 1.35, you have three +.
In much older versions of New Horizons, the Fast War Galleon was dual purpose and the Fast Galleon was pure merchant. The Fast War Galleon is by far my favourite ship in the first three periods - fast, reasonably agile, well armed and with a big hold - and you could grab one very easily if you found it as part of a group of unescorted merchants. So I changed it to be pure warship and changed the Fast Galleon to be dual purpose. More recently, someone complained that the tier 4 Fast War Galleon routinely had more crew than a tier 3 frigate - this is because the tier depends purely on the base crew level, which for the Fast War Galleon was just under the limit for tier 4. But the ship is only available to France and Spain, and occasionally to Pirates, all of which get a boost to their crew sizes. So I bumped up its base crew to 400, forcing it into tier 3.

The Heavy Pinnace of War is indeed dual purpose and can appear as a merchant or a warship.
I see, that's really interesting. In that case, I will proceed to fix the information for the Fast War Galleon.
 
Fun fact: "5th rate Warship" was the Black Pearl in the stock game.
I figured that out once I checked it's hull; it resembled a lot like the Black Pearl when I played the stock game many years ago. Besides, the black hull is a clear giveaway. Shall I put it as a "fun fact" in my guide for that ship?
 
That's your choice since it's your guide. The only reason I mentioned it is that you already have one fun fact, namely that the 1st rate ship of the line is one of the ships you meet at Cozumel near the end of "Tales of a Sea Hawk". (It's Silehard's flagship.)

Other fun facts which you may or may not want to include:
. 4th Rate Warship is based on a model called "Fearless" which was included in the stock game but never used for anything. "Fearless" had a different colour scheme to any of the 4th Rate Warship variants in NH.

You're not including quest ships at the moment, but anyway...
. The original Satanist frigate Mefisto is the one in "Golden Age of Piracy" and "Colonial Powers". It's basically the stock game standard frigate with a couple of horns added to the stern and odd frames round the stern cabin windows to make it look more diabolical. Frigates didn't exist in the earlier periods, which is why the Satanist fluyt of war was added.
. The rest of the stock frigates were replaced by the more realistic Kreyser class. More recently, a Satanic Kreyser class was also added and is now the "Revolutions" period Mefisto, and an evil "Essex" is the "Napoleonic" Mefisto. So you'll get a different Satanist opponent depending on which period you play.
. Meanwhile, de-Satanised colour schemes are added for each Mefisto type for players who capture the ship and want to make it clear that it's now on the side of good. The de-Satanised version of the original frigate uses the same colour scheme as one of the original stock frigates, though still with the weird frames for the stern cabin windows.

Perhaps more importantly, since you're distinguishing between Fast Galleon and Fast War Galleon because of different stats, there are no less than three different versions of English Galleon, not including the light "Golden Hind" version. There are "English Galleon" ("RN_RevengeM", merchant), "English War Galleon" ("RN_RevengeW", war) and" English War Galleon" ("RN_RevengeF", fast war). Though they both show up as "English War Galleon" and look nearly identical unless you observe the colour scheme very closely, "RN_RevengeW" and "RN_RevengeF" aren't the same - one has 24lb guns and is a bit slower, the other has 18lb guns and is a bit faster.
 
That's your choice since it's your guide. The only reason I mentioned it is that you already have one fun fact, namely that the 1st rate ship of the line is one of the ships you meet at Cozumel near the end of "Tales of a Sea Hawk". (It's Silehard's flagship.)
Yeah, I guess I could include some trivia to add more selling points and curiosities for some of the ships that appear in the game.
Other fun facts which you may or may not want to include:
. 4th Rate Warship is based on a model called "Fearless" which was included in the stock game but never used for anything. "Fearless" had a different colour scheme to any of the 4th Rate Warship variants in NH.
I remember reading about the "Fearless" model somewhere here; it's quite interesting. I wonder what purpose would Akella do with that ship. My first impression about that ship was that it was a modification of the existing stock Black Pearl, increasing it's number of cannons. From the screenshots, they both look pretty similar.

Also, in my guide, the 4th Rate Warship has a Royal Navy model which has 52 cannons, where as the other models have 44 cannons. Which of those two configurations is the original "Fearless"? And why is there a difference of armament inside that class of ships?
You're not including quest ships at the moment, but anyway...
. The original Satanist frigate Mefisto is the one in "Golden Age of Piracy" and "Colonial Powers". It's basically the stock game standard frigate with a couple of horns added to the stern and odd frames round the stern cabin windows to make it look more diabolical. Frigates didn't exist in the earlier periods, which is why the Satanist fluyt of war was added.
. The rest of the stock frigates were replaced by the more realistic Kreyser class. More recently, a Satanic Kreyser class was also added and is now the "Revolutions" period Mefisto, and an evil "Essex" is the "Napoleonic" Mefisto. So you'll get a different Satanist opponent depending on which period you play.
. Meanwhile, de-Satanised colour schemes are added for each Mefisto type for players who capture the ship and want to make it clear that it's now on the side of good. The de-Satanised version of the original frigate uses the same colour scheme as one of the original stock frigates, though still with the weird frames for the stern cabin windows.
The reason about not including those special quest ships, was to not give any spoilers for some quests, in which some ships appeared. If there are new players into the game, I didn't want them to read a spoiler about the ships that you can encounter in those quests, thus giving away the element of surprise ;)

Nevertheless, if you think it could be useful to include those quest ships (like the Heavy Xebec from Assassin's storyline), I could do that, but they will be at the end of the guide, separated, and with a SPOILER tag, so that people are warned that the element of surprise will be lost if they decide to read about these ships. Does anyone else agree on this?

In any case, the information about the Satanist ships is really cool. I did'nt play 'Revolutions' period much, but when I saw in Vanderdecken's Cabin that there was a Satanist Kreyser class frigate, I was wondering how I could encounter that ship. Now that I know, it's pretty useful. My question would be: Why did you include a ship that, in that period, it's standard model does not exist? I can understand the rest of the ships used, but for that Kreyser, it doesn't make any sense for me.

By the way, talking about the stock frigate on POTC: I remember that there were two models of the frigate. The first one you already mentioned it, but the second one has a green colour scheme, with a horse in its figurehead. It appears as the aground ship on Nigel Blythe's / Artois Voysey's side quest. Does it appear in the game anywhere else? Or does it have any use right now in the mod?
Perhaps more importantly, since you're distinguishing between Fast Galleon and Fast War Galleon because of different stats, there are no less than three different versions of English Galleon, not including the light "Golden Hind" version. There are "English Galleon" ("RN_RevengeM", merchant), "English War Galleon" ("RN_RevengeW", war) and" English War Galleon" ("RN_RevengeF", fast war). Though they both show up as "English War Galleon" and look nearly identical unless you observe the colour scheme very closely, "RN_RevengeW" and "RN_RevengeF" aren't the same - one has 24lb guns and is a bit slower, the other has 18lb guns and is a bit faster.
I already did that. I made sure to easily distinguish between the three English Galleons, by adding a non-official extension to their ingame name. I also was very careful of using the correct screenshot for each one of them. All of those three ships are dual purpose, appearing as both merchant and military.
 
I remember reading about the "Fearless" model somewhere here; it's quite interesting. I wonder what purpose would Akella do with that ship. My first impression about that ship was that it was a modification of the existing stock Black Pearl, increasing it's number of cannons. From the screenshots, they both look pretty similar.
They're very different models! The sterns are completely different, for a start - "RN_Warship", "PO_Warship" and "SP_Warship" (and the original "Fearless") have flat, vertical sterns, compared to the more angular stern of "Lineship1".

As to the intended purpose of the ship, my guess is that it might have shown up if you'd chosen to play as Danielle rather than Nathaniel. The original plan was to allow you to choose to play either of them, and Danielle had her own path through the story. There's almost no trace of Danielle's story apart from some parts of dialog files "blaze_dialog.c" and "danielle_dialog.c" which are never used, and some other dialog files which aren't used at all. Some of that dialog refers to a battleship and it wouldn't surprise me if that was "Fearless". But now that you mention a similarity between Black Pearl, alias "Lineship1", and those "Warship" models...

Also, in my guide, the 4th Rate Warship has a Royal Navy model which has 52 cannons, where as the other models have 44 cannons. Which of those two configurations is the original "Fearless"? And why is there a difference of armament inside that class of ships?
... it looks like they may both be wrong. I'll need to try some experiments playing the various ships, firing a broadside, and using external view to watch for cannon shots. But as far as I can tell by looking at the ships using GM Viewer, the "Warship" models only have 40 firing locators, which means regardless of what "Ships_init.c" says, they'll only fire 17 shots to a side, plus 4 to rear and 2 forward. Not only that, but the firing locators on the "Warship" models don't match the positions of cannons on the model. They do, however, look remarkably similar to the firing locators on "Lineship1"!

The reason about not including those special quest ships, was to not give any spoilers for some quests, in which some ships appeared. If there are new players into the game, I didn't want them to read a spoiler about the ships that you can encounter in those quests, thus giving away the element of surprise ;)

Nevertheless, if you think it could be useful to include those quest ships (like the Heavy Xebec from Assassin's storyline), I could do that, but they will be at the end of the guide, separated, and with a SPOILER tag, so that people are warned that the element of surprise will be lost if they decide to read about these ships. Does anyone else agree on this?
I don't think "Spoiler" tags work in PDF. Possibly put them all at the end in a separate section with a big warning. Or possibly have a second document specifically for quest ships. Or just leave them out. Your document, your choice!

In any case, the information about the Satanist ships is really cool. I did'nt play 'Revolutions' period much, but when I saw in Vanderdecken's Cabin that there was a Satanist Kreyser class frigate, I was wondering how I could encounter that ship. Now that I know, it's pretty useful. My question would be: Why did you include a ship that, in that period, it's standard model does not exist? I can understand the rest of the ships used, but for that Kreyser, it doesn't make any sense for me.
There was general agreement that the original Satanist frigate, being a stock game ship, was lacking in detail. There were two ways of dealing with this. @The Nameless Pirate chose to make a Satanist Kreyser. I chose, in parallel, to add more rigging and other details to the existing ship. Not wanting to waste any of that work, we used both of them. I'd also seen pictures of the USS Essex which showed a different pattern of black and white to the one in the game, so I retextured one of the other "Essex" variants in black and white. Then I changed the original's white pinstripes to red, and the result was the Satanist Essex. That had to go into "Napoleonic"; the original ship had to go into "Colonial Powers" so that it would show up in original storyline "Tales of a Sea Hawk"; so that left "Revolutions", where both the original and the "Essex" were completely unsuitable. The idea is that the Satanists got hold of an old frigate and enhanced it a bit, which is why its stats are different to the regular Kreyser.

By the way, talking about the stock frigate on POTC: I remember that there were two models of the frigate. The first one you already mentioned it, but the second one has a green colour scheme, with a horse in its figurehead. It appears as the aground ship on Nigel Blythe's / Artois Voysey's side quest. Does it appear in the game anywhere else? Or does it have any use right now in the mod?
Yes, I remember the green frigate. Neither it nor the original blue and yellow frigate appear in the game - I simply copied the blue and yellow one's colour scheme onto the ]Mefisto. But the de-Satanised Mefisto is still the Mefisto model, complete with horns on the stern. The beached ship on Bonaire is part of the scenery, not an actual ship model.

I already did that. I made sure to easily distinguish between the three English Galleons, by adding a non-official extension to their ingame name. I also was very careful of using the correct screenshot for each one of them. All of those three ships are dual purpose, appearing as both merchant and military.
My apologies - I didn't spot the other two further down. The document says that the English War Galleon (heavy version) can be found (rarely) as a merchant - that should be impossible, it's a pure warship. It also says that the fast version (called English War Galleon (standard version) can appear as a merchant, which should also be impossible as that's supposed to be the accurate version of the real Revenge, but indeed that ship is dual purpose in "Ships_init.c" - that will need to be corrected! With 18lb cannons, that's England's version of the Fast War Galleon. (Or more precisely, the Fast War Galleon is Spain's version of the Revenge - in reality, after English race-built galleons such as Revenge showed what they could do to Spain's more traditional slow galleons, Spain decided that it needed something to match them.)
 
I don't think "Spoiler" tags work in PDF. Possibly put them all at the end in a separate section with a big warning. Or possibly have a second document specifically for quest ships. Or just leave them out. Your document, your choice!
I will think about it. Tonight I will upload a second version of the Alpha document with the fixes needed and mentioned before - you should check those if everything's correct. As for the "special ships", I will try to put them under the standard ships as a separate section at the end of the existing document, with its first page being about warnings for spoilers about these ships. I don't think I will include ALL special ships, though - too many variants of the Black Pearl and Flying Dutchman will just create more confusion. Besides, I didn't play them all, nor do I played the "Hoist the Colours" storyline, so I can't give good feedback for my guide. I will probably skip Disney's "Pirates of the Caribbean" ships. Although that remains to be seen.
There was general agreement that the original Satanist frigate, being a stock game ship, was lacking in detail. There were two ways of dealing with this. @The Nameless Pirate chose to make a Satanist Kreyser. I chose, in parallel, to add more rigging and other details to the existing ship. Not wanting to waste any of that work, we used both of them. I'd also seen pictures of the USS Essex which showed a different pattern of black and white to the one in the game, so I retextured one of the other "Essex" variants in black and white. Then I changed the original's white pinstripes to red, and the result was the Satanist Essex. That had to go into "Napoleonic"; the original ship had to go into "Colonial Powers" so that it would show up in original storyline "Tales of a Sea Hawk"; so that left "Revolutions", where both the original and the "Essex" were completely unsuitable. The idea is that the Satanists got hold of an old frigate and enhanced it a bit, which is why its stats are different to the regular Kreyser.
That's nice. So if I understand, Animist Fluyt-of-War goes for the two first periods, "Early Explorers" and "The Spanish Main"; the original frigate is for "Golden Age of Piracy" and "Colonial Powers"; the Animist Kreyser Frigate is for "Revolutions"; and the Animist Essex frigate is for "Napoleonics". Is that right?

One thing that I noticed is that the Animist Fluyt of War is like an improved Light Fluyt of War; like its big brother. More focused on the Military side, rather than the Versatile that is the Light variant. Although I quite like it, I have a sweet spot with my Light Fluyt of War. Nothing is more versatile and "cheap" for food and rum consumption than it.
My apologies - I didn't spot the other two further down. The document says that the English War Galleon (heavy version) can be found (rarely) as a merchant - that should be impossible, it's a pure warship. It also says that the fast version (called English War Galleon (standard version) can appear as a merchant, which should also be impossible as that's supposed to be the accurate version of the real Revenge, but indeed that ship is dual purpose in "Ships_init.c" - that will need to be corrected! With 18lb cannons, that's England's version of the Fast War Galleon. (Or more precisely, the Fast War Galleon is Spain's version of the Revenge - in reality, after English race-built galleons such as Revenge showed what they could do to Spain's more traditional slow galleons, Spain decided that it needed something to match them.)
Well, I DID encounter one of the Tier 3 English War Galleons that was a merchant type. Before updating to Build 14 Final, I played Assasin's Storyline, and I got the chance of finding one of them that was merchant. Unfortunately, I lost those savegames, but I still have one of the earlier screenshots that I took from it. I just invested some money to retrofit it into a military ship, and that was it. If you say that the English War Galleons - both of them - need to be just Military ships, I can fix it in my guide.

English War Galleon (Heavy Version) 2.jpg
 
That's nice. So if I understand, Animist Fluyt-of-War goes for the two first periods, "Early Explorers" and "The Spanish Main"; the original frigate is for "Golden Age of Piracy" and "Colonial Powers"; the Animist Kreyser Frigate is for "Revolutions"; and the Animist Essex frigate is for "Napoleonics". Is that right?
Exactly.

One thing that I noticed is that the Animist Fluyt of War is like an improved Light Fluyt of War; like its big brother. More focused on the Military side, rather than the Versatile that is the Light variant. Although I quite like it, I have a sweet spot with my Light Fluyt of War. Nothing is more versatile and "cheap" for food and rum consumption than it.
The idea was that as the regular fluyt of war isn't quite as impressive as a frigate in later periods, it gets heavier guns to compensate. And larger crew, partly to make it tougher still (especially if you want to capture it) and partly because the game works out how many crew are needed to fire its guns at full rate, so larger guns need a larger crew.

Well, I DID encounter one of the Tier 3 English War Galleons that was a merchant type. Before updating to Build 14 Final, I played Assasin's Storyline, and I got the chance of finding one of them that was merchant. Unfortunately, I lost those savegames, but I still have one of the earlier screenshots that I took from it. I just invested some money to retrofit it into a military ship, and that was it. If you say that the English War Galleons - both of them - need to be just Military ships, I can fix it in my guide.
My guess is that you found that ship at Cozumel either during or after the battle to capture La Couronne. It probably belonged to Jeremy Tripper, the same captain you escorted to Cozumel earlier in the story. He's assigned a heavy English war galleon but he's not assigned a naval rank, so he might show up as a merchant. And there used to be a bug whereby any ships in the Couronne battle which weren't captured or sunk at the time stayed at Cozumel so you'd see them again if you returned to the island. But no such ship in a random encounter should be a merchant.

The English fast war galleon probably ought to be pure military but the current version of "Ships_init.c" allows it to be a merchant as well. The next version won't!

As for special ships, one consideration might be those which belong to sidequests versus specific storylines, and those which you can capture versus those which are only available from Vanderdecken's shipyard. The various Satanist ships are part of a sidequest and can be captured. The Flying Dutchman appears in a sidequest but can't be captured. (You can also get it by choosing Davy Jones as a FreePlay character, but in that case Davy Jones' curse is probably more of a consideration than any features of the ship!) "Ardent" has a very special version of the Fast War Galleon, "Assassin" has its special xebec, "Bartolomeu" has a special caravel, and "Hoist the Colours" has every possible variant of the Pearl as well as HMS Interceptor.

Ah yes, HMS Interceptor. This was retextured into the "American Brig / (British) Brig". In reality, the American brig was the original. HMS Interceptor was played in the film by the replica brig Lady Washington, and that's not her only film credit - she also appeared as sailing ship Enterprise in "Star Trek: Generations", as well as Captain Hook's ship in the TV series "Once Upon a Time". So the game's American version is based on the real Lady Washington, and you'll get this ship if you choose to FreePlay as Captain Hook.
 
My guess is that you found that ship at Cozumel either during or after the battle to capture La Couronne. It probably belonged to Jeremy Tripper, the same captain you escorted to Cozumel earlier in the story. He's assigned a heavy English war galleon but he's not assigned a naval rank, so he might show up as a merchant. And there used to be a bug whereby any ships in the Couronne battle which weren't captured or sunk at the time stayed at Cozumel so you'd see them again if you returned to the island. But no such ship in a random encounter should be a merchant.
No, it wasn't anything like that. IIRC, I found that ship as a merchant on the coast of Jamaica, with another merchant ship (a caravel, I think). No quests involved at all; it was purely random. I must say that it's really rare to find it as a merchant, the Tier 3 one. The tier 4 is easier to find it with dual purpose.
The English fast war galleon probably ought to be pure military but the current version of "Ships_init.c" allows it to be a merchant as well. The next version won't!
That's indeed not good. I also recall that the Spanish War Galleon, of Tier 3, appears frequently as a dual purpose ship, mainly as warship, but sometimes as a merchant. The things you can find just by pure coincidence while working at this xD
As for special ships, one consideration might be those which belong to sidequests versus specific storylines, and those which you can capture versus those which are only available from Vanderdecken's shipyard. The various Satanist ships are part of a sidequest and can be captured. The Flying Dutchman appears in a sidequest but can't be captured.
Yes, those distintions are important if we have to put those ships in a guide. Putting the Satanist ships, for example, I have no problem on including them. The Flying Dutchman... is another thing. I don't know if I should put the cursed one, the one free from it... And also, I don't want to increase substantially my guide, and be overloaded. There are already 132 pages by now. My top would be 150, and no more.
"Ardent" has a very special version of the Fast War Galleon, "Assassin" has its special xebec, "Bartolomeu" has a special caravel, and "Hoist the Colours" has every possible variant of the Pearl as well as HMS Interceptor.
Which model does the Fast War Galleon from "Ardent" have? Do you have any screenshots? Is it very different than the standard Fast War Galleon? If not, I could just slip it inside the already existing one. I also see in ships_init.c that there is a "PiratFastGal". With that model, you cannot neither encounter nor buy it. Which one it is, and what appearance does it have?
The special xebec from "Assassin" has to easily enter inside my guide. I can't ignore it; it's such a beauty :love

IIRC, Bartolomeu didn't have a modified Spanish Heavy War Galleon (PiratBattleGalleon) as well as the special caravel?

The ships from "Hoist the Colours" could enter, but I would have to choose between the several of them.

Also, I did notice that there is a "Natividad class 4th Rate" spanish warship inside Ships_init.c. It doesn't appear in any period. Where does that ship come from, and for what?

Here are some that I saw but I don't know for what they are used: "Pirate_SteamFrigate", "SuperFrigate" (This one I know it appears as the pirate ship you can hunt via the Martinique Governor on a quest, on the last two periods).

I think it could be interesting to also talk about the different quests, sidequests, and storyline quest ships that could appear, by just giving some information and description, not mentioning too much.
 
NEW ALPHA version of the Complete Ship Guide for Pirates of the Caribbean: New Horizons now released! (Date release: 15st January 2022).

Check the first post for downloading it. You can now check it out, and give feedback on what do you think of it. Advices, suggestions and recommendations are welcomed for improving this guide. I have done the fixes mentioned that you found, and the errors.
 
No, it wasn't anything like that. IIRC, I found that ship as a merchant on the coast of Jamaica, with another merchant ship (a caravel, I think). No quests involved at all; it was purely random. I must say that it's really rare to find it as a merchant, the Tier 3 one. The tier 4 is easier to find it with dual purpose
Something odd is going on, then. "RN_RevengeW", which is the heavy version with 24lb guns as standard, should never appear as a merchant as it has "refShip.Type.Trade" set to false" (If "refShip.Type.Trade" is set to true then the ship is a merchant. If "refShip.Type.War" is set to true then it's a warship. If both are set to true then it's versatile, i.e. dual purpose, and can appear as either merchant or warship.)
Which model does the Fast War Galleon from "Ardent" have? Do you have any screenshots? Is it very different than the standard Fast War Galleon? If not, I could just slip it inside the already existing one. I also see in ships_init.c that there is a "PiratFastGal". With that model, you cannot neither encounter nor buy it. Which one it is, and what appearance does it have?
"Ardent" uses "FastGalleon5" for its "Imperial Escort" quest:
fastgalleon5.jpg

Unlike other fast galleons, it has no sprit topmast but does have a staysail between the foremast and mainmast, so it has different stats to other types. You could probably leave this one out of the guide - you won't encounter it randomly and you can't buy it, not even from Vanderdecken. And you can read about itse development here:
Yet another fast war galleon

The special xebec from "Assassin" has to easily enter inside my guide. I can't ignore it; it's such a beauty :love

IIRC, Bartolomeu didn't have a modified Spanish Heavy War Galleon (PiratBattleGalleon) as well as the special caravel?
Yes, that's a customised version of the San Martin which you get at the end of the storyline. Again, you could probably leave that out of the guide as a surprise for players who complete the story.

The ships from "Hoist the Colours" could enter, but I would have to choose between the several of them.

Also, I did notice that there is a "Natividad class 4th Rate" spanish warship inside Ships_init.c. It doesn't appear in any period. Where does that ship come from, and for what?
The only ships I can think of which are special to "Hoist the Colours" are the various versions of the Black Pearl - pre-incineration (Wicked Wench), pre-curse, cursed, post-curse. Of those, you can also get the post-curse one by capturing the Black Pearl at the end of "Tales of a Sea Hawk". You can also get the cursed version by FreePlaying as Barbossa, or you can get the post-curse version by FreePlaying as Jack Sparrow.

Edit: there's also HMS Interceptor, an exceptionally fast version of the American brig which appears in later periods. Or rather, it's the other way round. HMS Interceptor was the first into the game, then the more realistic versions were added later.

The Natividad is specifically for Hornblower's quest "The Natividad Incident". It's basically a "FR_Fleuron", except that ship has a lateen mast, not appropriate for a Napoleonic period ship, so its mizzen is from "FR_Superbe". It's supposed to depict the ship Natividad as seen in the film "Captain Horatio Hornblower R.N.", and indeed the quest is based on that film. (The quest is available both in the "Hornblower" storyline and in FreePlay if you pick Hornblower as your character.)

Here are some that I saw but I don't know for what they are used: "Pirate_SteamFrigate", "SuperFrigate" (This one I know it appears as the pirate ship you can hunt via the Martinique Governor on a quest, on the last two periods).
"Pirate_SteamFrigate" was my creation. The British, French and American steam frigates can appear in the "Napoleonic" period even though frigates like that didn't appear until at least the 1830's. Figuring that these were effectively fanstasy ships, I made a new pirate-themed texture for the steam frigate, but this was never made available for general use - it can't be encountered at random or bought in a pirate shipyard. So you'll only see it at Vanderdecken's shipyard. But if you capture a naval steam frigate, you can repaint it into the pirate version at any shipyard. It should have the same stats as the naval types, so if you have an entry for steam frigates in general then you don't need to bother about this one unless you want to include all colour schemes for all ships.

As you say, "SuperFrigate" is used by the Martinique governor's ship hunt in the last two periods. It's a retexture of the "BattleFrigate" types ("Endymion"/"Artemise"/"Constitution") but with different stats, so you can't repaint a "SuperFrigate" into an "Endymion" or vice versa.
 
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Looking at the updated guide:
. The Index is not fully translated - "Pág." instead of "Page". ;)
. United States/Swedish: "They are the most agile ships of all nations..." Agility is a combination of speed and turn rate. The US/Swedish are the fastest, but the Pirates with both speed and turn rate boosts are the moset agile.
. Perhaps split the English Bark and Jackass Bark into their own separate sections. After all, the various caravels each have their own sections. The jackass bark is also a good ship for smugglers, being fast, manoeuvrable and able to sail across the wind - good if you're being chased by the coastguard!
. The fast merchantman can really only be compared to other, larger merchants in the "Colonial Powers" period. Earlier than that, you don't see fast merchantmen. Later than that, you don't see pinnaces or fluyts - you can sometimes see convoys consisting entirely of fast merchantmen. Some ships have comments that they have no bow or stern guns; neither does the fast merchantman.
. There's not much point in commenting which ships are good for naval officers. A naval officer is assigned a ship by the navy, is assigned another ship upon promotion, and has no choice in the matter until at least rank 7 (commodore or equivalent).
. The medium pinnace is only available to the Dutch - I'll have to see about getting some alternative colour schemes so that it can be used by other nations...
. "Sloop-of-War (modelo vanilla)" - apart from needing a bit of translation, perhaps note that this one is only available to pirates. (You can often see one in San Juan port, and you'll meet its captain in the tavern!)
. Flushdeck frigate vs. 5th rate warship - "She also surpasses it in crew, although her weapons are inferior, so it is preferable to attack with these ships from a distance." On the contrary - if you have more crew and lesser weapons, you want to close in! The big advantage of a frigate against a clumsy lineship is agility, so close in, get behind the big ship, and zigzag across her stern.
. ‘Razée’ Frigate - "It has the firepower and crew of a 4th rate warship, with slightly inferior maritime performance." It has a lot better performance than the 4th rate warship! But the best comparison is with the Heavy Battle Frigate. The ‘Razée’ Frigate has slightly poorer performance and better HP, and there's a reason for that. This is the real HMS Indefatigable, which was a third rate ship of the line until it was cut down ("razéed") to become a frigate. So it retained some of the toughness of a ship of the line while gaining most of the agility of a frigate.
 
Something odd is going on, then. "RN_RevengeW", which is the heavy version with 24lb guns as standard, should never appear as a merchant as it has "refShip.Type.Trade" set to false" (If "refShip.Type.Trade" is set to true then the ship is a merchant. If "refShip.Type.War" is set to true then it's a warship. If both are set to true then it's versatile, i.e. dual purpose, and can appear as either merchant or warship.)
That's strange. I hope for next patch this issue won't mess up again. Right now I can't look at it, since I'm playing the new "Devlin Opera" storyline, which has been finished.
"Ardent" uses "FastGalleon5" for its "Imperial Escort" quest:
fastgalleon5.jpg

Unlike other fast galleons, it has no sprit topmast but does have a staysail between the foremast and mainmast, so it has different stats to other types. You could probably leave this one out of the guide - you won't encounter it randomly and you can't buy it, not even from Vanderdecken. And you can read about itse development here:
Yet another fast war galleon
Alright, then this one will not be included.
Yes, that's a customised version of the San Martin which you get at the end of the storyline. Again, you could probably leave that out of the guide as a surprise for players who complete the story.
I will not include this one as well.
The Natividad is specifically for Hornblower's quest "The Natividad Incident". It's basically a "FR_Fleuron", except that ship has a lateen mast, not appropriate for a Napoleonic period ship, so its mizzen is from "FR_Superbe". It's supposed to depict the ship Natividad as seen in the film "Captain Horatio Hornblower R.N.", and indeed the quest is based on that film. (The quest is available both in the "Hornblower" storyline and in FreePlay if you pick Hornblower as your character.)
I recently found out about it. Again, since it is a very specific ship for a very specific quest of only a single storyline, it's better just to leave it as it is.
"Pirate_SteamFrigate" was my creation. The British, French and American steam frigates can appear in the "Napoleonic" period even though frigates like that didn't appear until at least the 1830's. Figuring that these were effectively fanstasy ships, I made a new pirate-themed texture for the steam frigate, but this was never made available for general use - it can't be encountered at random or bought in a pirate shipyard. So you'll only see it at Vanderdecken's shipyard. But if you capture a naval steam frigate, you can repaint it into the pirate version at any shipyard. It should have the same stats as the naval types, so if you have an entry for steam frigates in general then you don't need to bother about this one unless you want to include all colour schemes for all ships.

As you say, "SuperFrigate" is used by the Martinique governor's ship hunt in the last two periods. It's a retexture of the "BattleFrigate" types ("Endymion"/"Artemise"/"Constitution") but with different stats, so you can't repaint a "SuperFrigate" into an "Endymion" or vice versa.
For the Pirate Steam Frigate, I think I will put that model with the one that has the same characteristics as the standard models.

As for the SuperFrigate, I will include that piece of information you gave me, so that is clear that, in fact, although they are similar to the "Battle Frigates", they are different.
 
Looking at the updated guide:
. The Index is not fully translated - "Pág." instead of "Page". ;)
Darn it, how could I miss that?! :facepalm I must double check again all the text. That's the biggest issue when you modify an already existent document in your mother tongue, and you need to translate it to another language.
. United States/Swedish: "They are the most agile ships of all nations..." Agility is a combination of speed and turn rate. The US/Swedish are the fastest, but the Pirates with both speed and turn rate boosts are the moset agile.
Good point. I will correct this.
. Perhaps split the English Bark and Jackass Bark into their own separate sections. After all, the various caravels each have their own sections. The jackass bark is also a good ship for smugglers, being fast, manoeuvrable and able to sail across the wind - good if you're being chased by the coastguard!
I first thought about putting the two of them together, since they have the same hull, and they do not change too much except for their rigging. But I believe they both have some differences in their playstyle, so it's appropiate to separate them. Will do that for the next update.
. The fast merchantman can really only be compared to other, larger merchants in the "Colonial Powers" period. Earlier than that, you don't see fast merchantmen. Later than that, you don't see pinnaces or fluyts - you can sometimes see convoys consisting entirely of fast merchantmen. Some ships have comments that they have no bow or stern guns; neither does the fast merchantman.
That ship class is in a tight spot, because you can't compare it to older ships in later periods, and it doesn't appear on earlier ones. I will rewrite it so that is has more sense. Besides, I will point out that this ship is the common merchant ship on the last two periods. I will also include the information about the ship not having bow and stern cannons. The problem is that to see the arrangement of cannons of every ship, you have to own it in your fleet; otherwise, you can only guess.
. There's not much point in commenting which ships are good for naval officers. A naval officer is assigned a ship by the navy, is assigned another ship upon promotion, and has no choice in the matter until at least rank 7 (commodore or equivalent).
In that case, I will eliminate everything related to Naval Officers. I think it would be good to change it to "Smuggler" and "Smuggling", which are things that most players will do in the game, with relative frequency.
. "Sloop-of-War (modelo vanilla)" - apart from needing a bit of translation, perhaps note that this one is only available to pirates. (You can often see one in San Juan port, and you'll meet its captain in the tavern!)
Yes, I figured that out. I have to be careful and see which ships are exclusive to some nations.
I remember the French Pirate on San Juan; she has a quite easy sidequest, and you can earn good money at the first levels of the game, although you lose quite personal reputation.
. Flushdeck frigate vs. 5th rate warship - "She also surpasses it in crew, although her weapons are inferior, so it is preferable to attack with these ships from a distance." On the contrary - if you have more crew and lesser weapons, you want to close in! The big advantage of a frigate against a clumsy lineship is agility, so close in, get behind the big ship, and zigzag across her stern.
How could I missed that? I need to double check on these high tier ships to see if their strategies are coherent. I will fix it soon.
. ‘Razée’ Frigate - "It has the firepower and crew of a 4th rate warship, with slightly inferior maritime performance." It has a lot better performance than the 4th rate warship! But the best comparison is with the Heavy Battle Frigate. The ‘Razée’ Frigate has slightly poorer performance and better HP, and there's a reason for that. This is the real HMS Indefatigable, which was a third rate ship of the line until it was cut down ("razéed") to become a frigate. So it retained some of the toughness of a ship of the line while gaining most of the agility of a frigate.
That's interesting. The more trivia about navigation and ships that I know. I will also fix this. Overall, I will double check for everything, and improve based on this.
 
Update status: I made a first check and correction of the issues mentioned above on the standard ships. I also found out that the tier 5 American Brig (USS Enterprise) was not included on the guide, so I included it. Besides that, I have to double check again on the info of every ship of the stndard guide, and then check if the screenshots match to its ship, since there are a few ships that have quite the same resemble if you don't pay enough attention.

The BETA guide is also going to include another entry, 'Specific ships per sidequests', which offers with good detail, each sidequest that has enemy ships at some point that you will encounter and attack you. It will distinguish between the different periods, showing what ship class there is in each period, as well as its main design. It will also indicate the level of difficulty in boarding, capturing, or sinking these ships. This chapter won't be complete by the time I do the new update, as it requires playing these sidequests in each of the different periods to fully find out which ships show up, and which ones don't. It will have a WARNING notification in its first page, for the possible Spoilers you will see for each sidequest. Examples of sidequests that have special enemy ships, will be "Strange things going on in the Caribbean" (Animist ships), Quest for the Crystal Skull, or Smuggling for Thomas O'Reily.

Also for the BETA update, it will include a subguide for each of the special ships that you will find on Vanderdecken's Cabin, minus the ones that are common or are special appearances for common ships. There are not a lot of them, so I think it will be feasible to include those without having a cramped guide.

Expect a new release for this weekend or so.
 
Looking through the list of sidequests on the Wiki:
. "Edgar Attwood" - depending on your choices, you may have to fight a standard brig.
. "Elizabeth Shaw's Disappearance" - Flying Dutchman
. "Nigel Blythe" - depending on period, you'll face either a fluyt of war or a pirate corvette. (It's a new variant of the fluyt of war intended primarily for pirates, but its stats are the same as the original version, it just has a new paint scheme. So it's effectively already covered by your section on the fluyt of war, though you could add its picture if you like.)
. "Quest for the Crystal Skull" - depending on period, either an English light galleon or a heavy brig (New Horizons model).
. "Search for Peter Blood's Ship" - you don't fight a ship but you do receive one. Depending on period, this is either a caravela latina, a 6th rate frigate or a fast merchantman.
. "Sink the Pirate Corvette" - depending on period, you fight either a fluyt of war, a Kreyser class frigate, an Aurora class frigate, or a Super Frigate.
. "Smuggling for Thomas O'Reily" - depending on period, either a Carrack and a Caravela Hermafrodita (Hybrid-rigged Caravel); or a Heavy Brig and a Barque Longue. Also a Lugger in all periods. And if you choose to go after the cargo, you will have to capture either a Caravel Latina (Lateen Caravel), a Castell Friedrichsburg Brigantine, or a Fast Merchantman, depending on period.
. "Strange Things Going on in the Caribbean" - various versions of Mefisto depending on period.
. "The French Pirate in the Tavern" - if you choose to allow Claire Larrouse to join you, you gain a pirate sloop of war.
. "Silver for Cartagena" (not currently listed in the Wiki): you'll face a fleet whose composition depends on period. "Golden Age" or earlier: Royal Manila Galleon plus three Spanish War Galleon and a Fast Galleon. "Colonial Powers": Fleuron class 3rd rate, two Heavy Pinnaces of War and two Kreyser class frigates. "Revolutions" or "Napoleonic": Téméraire class 3rd Rate, two Artémise class Frigate, and two Unité class Frigate.

Neither "Smuggling for Thomas O'Reily" or "Quest for the Crystal Skull" use anything special (apart from custom sail texture and flag, and anyone can give those to any ship).

Vanderdecken specialises in ships which can't be found anywhere else. (In code terms, in "Ships_init.c", if 'refShip.CanBuy' and 'refShip.CanEncounter' are false then Vanderdecken will sell it, no other shipyard will sell it, and you won't see it at sea unless it's used by a quest or storyline.) So common ships, even those with special appearances in quests, should not show up.
 
Thanks a lot! I didn't expect to be more sidequests with ships involved. I will add these into my list. Just a few questions:

. "Search for Peter Blood's Ship" - you don't fight a ship but you do receive one. Depending on period, this is either a caravela latina, a 6th rate frigate or a fast merchantman.
The ship you receive, after the quest, is totally yours? Or is for Peter Blood? Or is it just a temporary ship that you own, and then it is replaced for your actual ship?
. "The French Pirate in the Tavern" - if you choose to allow Claire Larrouse to join you, you gain a pirate sloop of war.
If I understand, after stealing the gold, you can either share the loot, or just keep it all by yourself. If you choose the latter, you will confront her ship. If you share the loot, you can have her as your companion, right in that moment, or after, in San Juan. Either way, when you have her as your companion, you can swap ships with her. Is that right?
. "Silver for Cartagena" (not currently listed in the Wiki): you'll face a fleet whose composition depends on period. "Golden Age" or earlier: Royal Manila Galleon plus three Spanish War Galleon and a Fast Galleon. "Colonial Powers": Fleuron class 3rd rate, two Heavy Pinnaces of War and two Kreyser class frigates. "Revolutions" or "Napoleonic": Téméraire class 3rd Rate, two Artémise class Frigate, and two Unité class Frigate.
Is this quest available to all storylines? Or is it just specific to one of them? I will include this on my guide nevertheless.
 
The ship you receive from "Search for Peter Blood's Ship" is yours. You also get the drunk boatswain Txiki Pijuan as an officer, and in fact the quest ends with him in command of Peter Blood's ship as your companion. You can then do whatever you like with Peter Blood, Txiki Pijuan and the ship. (I sold it. :wp)

I've never chosen to keep Claire Larrouse as a companion and never got round to hiring her at San Juan, so I'm not 100% sure about this one. But my guess is that she becomes a regular companion which means you can swap ships, sell her ship, or do whatever you want as you would with any other companion ship.

"Silver for Cartagena" should be available in all storylines.
 
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