Here ye go
Company "akella" presents new project - role game "the corsairs: Return of legend ". The fictitious archipelago from the games "corsairs" and "pirates of Caribbean sea" yielded the place for the real islands of Caribbean Basin. Spanish Meyn, Cuba, Espan'ola (Haiti), Jamaica - from belize to Barbados and from Porto by bels to Bermud stretch the new map of game, including such customary to the reader of the books about the pirates of city as Caracas, To kartakhenu, Marakaybo, Panama, Havana, To tortugu and others (it corresponds e000kh2000 to the kilometer section of planet the Earth). Geographical changes touched the land part of the game - gigantic spaces with the jungle, the caves, the catacombs, the grottos, the bays, the Indian and pirate settlings. On the islands and the continent are located thirty it is municipal and the settlings, which belong to four nations (England, France, Spain, Holland), to Indians and to free pirates. Are uninhabited islands the wild unmastered spaces. In the game is developed large, that lives independent of player, the peace, which it can influence at its discretion. For example, gold caravan will depart to Europe two times per year and in the will of player to intercept him or to learn from auditory, that it satisfactorily avoided attacks. The countries can quarrel, be reconciled, attack and seize in each other of colony. Conclusion of peace or beginning the military action between the powers in no way depends on the will of hero, but it can take active part in these events and play not last role, after selecting for quarry of one of the sides. All topical characters - real historical personalities of that epoch, and Quests are built on the real of event, proceeding at this time - Henry Morgan, Thomas medifor, Colonel linch, Bertrand d'Ozheron, Francois olone, Dzhekmen, Peter stevezant and many others. Scenario is comprised so that playing for the different sides the player in the essence encounters itself itself from the past game, for example, in one career it is necessary to deliver important state face, after avoiding attempts at its interception, whereas to intercept on the career for another nation it is necessary of this passenger. Or to protect city from the attack on one history, and on another this city to take. Several mystical Quests will force to break the head of the experienced player above its riddles and stratagems of subject, and the main thing, by the decided game problems. The language of scripts Storm 2.5 was specially finished for the realization of new it was specific play tasks and the construction of full-scale skriptovykh scenes. Each task in the scenic kvestovykh rules can be solved by several methods, even failure of task is not fatal for the game, all versions of development are processed and subject goes along its way, which depends on the actions of player for the course of entire history. Any trifle in the beginning of history can win back at the end of the subject by the unexpected turn of events. Even without the rigid framework of topical histories the peace of game is full of different tasks and events - Quests's generators each time will toss up to hero the unexpected turnings, it would seem, standard tasks. The merchant, to whom it was necessary to deliver load, can abolish transaction and hero will remain with the nose, but zaimeyet load as the compensation it is working. The search for debtor, the delivery of trunks with gold, tracking merchants and passengers, task of governors, different rumors in the tavern, search it is storeroom on the pieces of map - all this will not leave time to the boredom and the "required circulation" of hero.