re engines, infernal or otherwise:
i have about 30 years of really useful code that i have diligently coiled down in a cross-platform, seaman-like manner. that is why i have put all my eggs into this basket called "marmalade." it is also why i can bob to the surface and say "hello, i got this game."
in its most trivial description, marm is a fantastic xplat deployment tool wrapped around opengl. i click one button and it builds for ios, droid, win, and mac. thank you jesus!! this is because all the code i write never, ever, ever, uses platform specific "conceits." it is just good old fashioned ansi c++. all of it.
there exists this toy called "unity," it looks nice, but no thanks. it is quick to get something on screen, but tell me how are you gonna implement shifting sandbars in a naval sim? and what is this c# crap?? you mean to call yourself a programmer yet you don't want to manage your own memory??? just try to make a game on a ps3 (not to mention a Wii) in "managed" code. boa sorte!
then there are the AAA engines, but you need a AAA team of about 20 dedicated, well paid individuals to bring a game to market. it'll be a gorgeous game for sure, if you ever get it to market.
it is why i constantly apologize for my graphics... lady and gents, i'm making the game first, i'll worry about explosions and blood splatters later. marm supports a lot of graphical features, i am sad that it does not support spherical environment mapping (at the moment), but my water looks nice enough, and i want this to run on tablets and i'm not gonna sacrifice +50% of my cpu to water. smart opponents, THAT is what matters. the world is all that is the case.
any posts regarding technical fetishes or ludwig wittgenstein should spawn a new thread.
best regards,
j.b.k. de sa
i have about 30 years of really useful code that i have diligently coiled down in a cross-platform, seaman-like manner. that is why i have put all my eggs into this basket called "marmalade." it is also why i can bob to the surface and say "hello, i got this game."
in its most trivial description, marm is a fantastic xplat deployment tool wrapped around opengl. i click one button and it builds for ios, droid, win, and mac. thank you jesus!! this is because all the code i write never, ever, ever, uses platform specific "conceits." it is just good old fashioned ansi c++. all of it.
there exists this toy called "unity," it looks nice, but no thanks. it is quick to get something on screen, but tell me how are you gonna implement shifting sandbars in a naval sim? and what is this c# crap?? you mean to call yourself a programmer yet you don't want to manage your own memory??? just try to make a game on a ps3 (not to mention a Wii) in "managed" code. boa sorte!
then there are the AAA engines, but you need a AAA team of about 20 dedicated, well paid individuals to bring a game to market. it'll be a gorgeous game for sure, if you ever get it to market.
it is why i constantly apologize for my graphics... lady and gents, i'm making the game first, i'll worry about explosions and blood splatters later. marm supports a lot of graphical features, i am sad that it does not support spherical environment mapping (at the moment), but my water looks nice enough, and i want this to run on tablets and i'm not gonna sacrifice +50% of my cpu to water. smart opponents, THAT is what matters. the world is all that is the case.
any posts regarding technical fetishes or ludwig wittgenstein should spawn a new thread.
best regards,
j.b.k. de sa