Here is a list of mods that are being worked on or are already finished, but that are not yet in the modpack. Please comment on these mods and post your own W.I.P. mods if you have any.
<b>New health items</b> by Duncan
This is a mod that Duncan made quite some time ago. It's purpose was to replace the small and big potion with a Bandage and a Cauterization Kit, which would be more realistic. Today I managed to put these items into my game as additional items. The bandage and cauterization kit are much more common than the potions, but I haven't removed the potions. I think this mod works quite fine, but maybe it needs some balancing. Note: You can't (yet) use these potions with the Use Potion [C] key.
I'll add this to the next update for testing.
<b>Realistic Ship Purchase</b>, originally by Duncan, modified by me
This mod disables the selling of navy ships to characters who don't have a high enough national rank. It works quite fine and can be tweaked in BuildSettings.h.
Things I want to add to this mod still:
- Pirate shipyards don't sell nor show any navy ships ever
- Pirate nation navy ships are not sold ever, but can only be captured
- If a ship has a nation set, no other nation will use this ship
I'll add this to the next update for testing.
<b>New town models</b> by Maximus, Swindler and Thomas the Terror
Included: AoP Guadeloupe, AoP Tortuga, a Spanish retexture of Greenford for use in Santo Domingo and Havana.
I want to add these to the next update as well. They work fine. Only problem is that it will greatly increase the download size.
<b>Tuning Ships</b> by KBlack
This mod enables you to buy upgrades for your ship at the Douwesen shipyard. This mod used to be compatible with the modpack, but not anymore since IncredibleHat's shipyard rewrites. This mod is supposed to working properly, but I kept it out of the modpack at the request of the coder, who wants Build 13 to be done first. So this mod will be in Build 14.
<b>C'pn Diamond's Bast'd Whoreson of a Stormy Start mod</b>
A mod that makes Stormy Starts a lot harder. This mod is still in beta stage though and won't be added to Build 13.
<b>Napoleonic Content</b> by Various Modders (Commodore John Paul Jones, Thomas the Terror, Seb' and others)
These will be added to the <i>Patriots and Emperors</i> add-on for PotC, which will probably be made compatible with Build 13.
<b>New health items</b> by Duncan
This is a mod that Duncan made quite some time ago. It's purpose was to replace the small and big potion with a Bandage and a Cauterization Kit, which would be more realistic. Today I managed to put these items into my game as additional items. The bandage and cauterization kit are much more common than the potions, but I haven't removed the potions. I think this mod works quite fine, but maybe it needs some balancing. Note: You can't (yet) use these potions with the Use Potion [C] key.
I'll add this to the next update for testing.
<b>Realistic Ship Purchase</b>, originally by Duncan, modified by me
This mod disables the selling of navy ships to characters who don't have a high enough national rank. It works quite fine and can be tweaked in BuildSettings.h.
Things I want to add to this mod still:
- Pirate shipyards don't sell nor show any navy ships ever
- Pirate nation navy ships are not sold ever, but can only be captured
- If a ship has a nation set, no other nation will use this ship
I'll add this to the next update for testing.
<b>New town models</b> by Maximus, Swindler and Thomas the Terror
Included: AoP Guadeloupe, AoP Tortuga, a Spanish retexture of Greenford for use in Santo Domingo and Havana.
I want to add these to the next update as well. They work fine. Only problem is that it will greatly increase the download size.
<b>Tuning Ships</b> by KBlack
This mod enables you to buy upgrades for your ship at the Douwesen shipyard. This mod used to be compatible with the modpack, but not anymore since IncredibleHat's shipyard rewrites. This mod is supposed to working properly, but I kept it out of the modpack at the request of the coder, who wants Build 13 to be done first. So this mod will be in Build 14.
<b>C'pn Diamond's Bast'd Whoreson of a Stormy Start mod</b>
A mod that makes Stormy Starts a lot harder. This mod is still in beta stage though and won't be added to Build 13.
<b>Napoleonic Content</b> by Various Modders (Commodore John Paul Jones, Thomas the Terror, Seb' and others)
These will be added to the <i>Patriots and Emperors</i> add-on for PotC, which will probably be made compatible with Build 13.