Well, coding was easy... what it was difficult was to debug it
and inspecting the code to find where to code some things (in particular, damage to sails)
I'm about to finish a first alpha:
Only add-ons
- Copper plates
- Bronze cannons
- Good chasers
- New sails and ropes
- Long top masts
- Stay sails
- Reinforced hulls
- "Flushing" ships
Only available at Douwesen shipyard.
All the effects coded, except inertia modifications, as I'm still trying to decide if those parameters are used by the engine.
Some effects added (well, still not checked, but very confident about them):
- If firing with chasers, there is a chance of critical hits at sails and of bring down a mast
- If firing with good chasers, the chance is bigger and of bring down a mast
- If fired at sails, and using long top masts, the chance of losing a masts are increased
Don't expect to see the mod included in Build 13... at least, I will NOT recommend to do it, as this mod involves a lot of critical files, adding attributes to certain objects, and even new routines... all this means high likelihood of unexpected bugs.
Now, let's wait that Real Life will allow me enough time to finish it