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Modding complication

meyer189

Sailor Apprentice
Hello, i have "cloned" a manowar just with my own requirements, like, capacity, speed, crew etc.

Have also done this before with no troubles, but this is quite a time ago.

the thing is that whenever i fire the cannons only one or two of the cannons on one broadside fires. :modding other than that there is no problems with this ship.

here is the ini for my HMS Victory:


//-------------------------------------------------------------------------
// HMSVictory Manowar1
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "HMSVictory";
refShip.id = refShip.Name;
refShip.walk = "Manowar1";
refShip.SName = "Manowar1";
refShip.all = "Manowar1";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_LONG_LBS42;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(3500);
refShip.Capacity = 6000000;
refShip.CannonsQuantity = 100;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 8;
// NK <--
refShip.MaxCrew = 1000;
refShip.MinCrew = 200;
refShip.SpeedRate = 28;
refShip.TurnRate = 68;
refShip.Price = 4000000;
refShip.HP = 150000;
refShip.SP = 100;

// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 14;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3;
refShip.CargoHold = 2;
refShip.Cabin = "Cabin1";
refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.1; //
refShip.period.2 = 0.9; //
refShip.period.3 = 0.7; //
refShip.period.4 = 0.0; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.5; //
refShip.france = 0.5; //
refShip.holland = 0.5; //
refShip.portugal = 0.5; //
refShip.pirate = 0.0; //
refShip.spain = 0.9; //

refShip.Model = "Manowar"; // KK
refShip.Type.Trade = false;
refShip.Type.War = true;

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.0;
refShip.SubSeaDependWeight = 0.0;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 6; refShip.InertiaBrakingY = 3;
refShip.InertiaAccelerationZ = 3.0; refShip.InertiaBrakingZ = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;


Do you see anything wrong?, Please let me know! xD:
All of the Model textures is in place.

With Best Regards
Meyer189 :)
 

Attachments

  • HMSVictory.txt
    2.1 KB · Views: 130
Enough balls and gunpowder? It can't be a model problem, because the Manowar model usually works fine. :facepalm
 
Enough balls and gunpowder? It can't be a model problem, because the Manowar model usually works fine. :facepalm

I just started a new game, just exited Oxbay and fired at the French fleet, have over 3000 balls and 220456 Gunpowder, full crew and nothing missing...

Best regards
Meyer189 ;)
 
In that case I don't really understand.
Unless it's because your skills are too low. :wacko:
 
In that case I don't really understand.
Unless it's because your skills are too low. :wacko:

Hello, again.

When i "give" myself for example manowar1 everything is fine, all cannons fire, its only mine that has the issue... so there have to be something wrong in the ini. :modding

EDIT: Everything is fixed, i changed these to lines:

refShip.SName = "Warship4";
refShip.all = "Endeavour";

That did it!

Thanks for all the help!

Best regards
Meyer189 :)
 
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