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MOD "DIRECT SAILING" in 3D

TiMEDANCE

Landlubber
I saw the Build-Mod 14 of POTC made it possible to sail from Island to Island in 3D-Modus....

What about adding it in AOP-CT ???

@CYBEROPS ???
 
I'd love to see it added myself, but that will require getting quite a bit done to do so. I'm looking into that possibility now. Just very busy and not having as much time to mod as I'd like.

Cap'n Drow
 
here the stuff of POTC about "SAILING VIA 3D"

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=9121" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=9121</a>
 
The good thing about adding this particular mod into AoP is that CCC wrote it in such way that it is an almost 100% seperate mod. Almost like a plug-in. It might be relatively easy to get it to work in AoP, rather than trying it with such an integrated mod like the PotC interface mods.
 
Pieter: Aye, I agree. I like how CCC compartmentalized this mod. I'm hoping we can get something like that done for Build 13/14 as well. Separate out the various mods a bit so they are more modular and plugin like. That would simplify converting mods back and forth between the games far easier in my opinion.

I appreciate your input on this subject as well.

Both these games are very dear to me, and I want them both to be the best damned pirating games around.

Cap'n Drow
 
<!--quoteo(post=174906:date=Dec 7 2006, 04:38 PM:name=Admiral Bennbow)--><div class='quotetop'>QUOTE(Admiral Bennbow @ Dec 7 2006, 04:38 PM) [snapback]174906[/snapback]</div><div class='quotemain'><!--quotec-->
here the stuff of POTC about "SAILING VIA 3D"

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=9121" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=9121</a>
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Please, who can help, creating such a plugin(DIRECT SAILING) for AOP CT ???
 
Get the code for it and try to add it the way CCC says you should add it in PotC. Then see what happens. It probably won't work properly, but it'd be interesting to know what happens when you add PotC stuff into AoP anyway. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=175446:date=Dec 11 2006, 04:34 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 11 2006, 04:34 PM) [snapback]175446[/snapback]</div><div class='quotemain'><!--quotec-->
Get the code for it and try to add it the way CCC says you should add it in PotC. Then see what happens. It probably won't work properly, but it'd be interesting to know what happens when you add PotC stuff into AoP anyway. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
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thanks for info Pieter....

...so can you tell me which files are needed in POTC for this plugin? (Because i installed build14 update...and there are other updates of POTC, too included...)

thanks
 
Go to the PotC FTP and go to CCC's folder. All required files are in there. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Sorry, I don't think it will be that easy. All the files for this mod are in the ccc folder on the PotC FTP, and I put a lot of comments into the code. So anyone familiar with C+ should be able to understand how Directsail works by reading those files. (And anyone not able to read that code has no chance of transfering this into AOP, sorry.)

The really difficult thing is to find out how this could work in AOP. My code uses dozens of PotC specific functions and variables. I doubt that AOP uses exactly the same code, and if only one letter or number differs the game will crash. And the trigger for my code is the weatherchange mod which FAIK doesn't exist in AOP.

Furthermore the mod divides the worldmap into virtual islandcells. This doesn't match with the AOP map at all. So the mod wouldn't know where you are and to which island you should go from there.

So what you need is someone who is VERY familiar with AOP code, and who is able to anylyze the workings of my code and write something similar based on AOP code and map.

Sorry, again, if that is a disappointment for you, but there is no point in raising false hopes which would only lead to frustration in the end.
 
<!--quoteo(post=175485:date=Dec 11 2006, 07:20 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Dec 11 2006, 07:20 PM) [snapback]175485[/snapback]</div><div class='quotemain'><!--quotec-->
As soon as i have the time and with permission from CCC offcourse i will see about getting it to work in AOP.
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Excellent Cyberops .. your efforts to keep this feeble boat afloat are very much appreciated!!!

Cyberops, with 3D sailing the 'looks' of the 3D sea becomes so much more important. Have you had any time to look a bit on the 'surfing the edge' issue I wrote a small document about and sent to you and Cap'n Drow some time ago? I will gladly resend if needed!!

Anyway I am quite sure that the original intend from Akella was for the sea attributes to be given user defined values via the options screen. Please see the option_sl.c file where the options are certainly being prepared but not fully implemented.

I am really looking forward to your AOP SuperMod stuff and most certainly also to your own Pirate game. I hope 3D sailing will eventually be in both!

All the best
Frans
 
Cyberops: CCC is one of the modders that replied to my request to use thier code.

Here is the rundown of all modders that have given us an okay to borrow thier code for use in AOP.

Hook
Pieter Boelen
CouchCaptainCharles
Jack Davidson
Black Bart
Thomas the Terror (Has said we can use code and his skins/resources)
Jack Rackham
Doober

All these members have given us permission.

Have at all their files and mods and get anything you can, added to Supermod good sir!

Cap'n Drow

P.S. I'll update this list as we get other okay's.
 
<!--quoteo(post=175652:date=Dec 13 2006, 03:46 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Dec 13 2006, 03:46 PM) [snapback]175652[/snapback]</div><div class='quotemain'><!--quotec-->
Cyberops: CCC is one of the modders that replied to my request to use thier code.

Here is the rundown of all modders that have given us an okay to borrow thier code for use in AOP.

Hook
Pieter Boelen
CouchCaptainCharles
Jack Davidson
Black Bart
Thomas the Terror (Has said we can use code and his skins/resources)
Jack Rackham
Doober

All these members have given us permission.

Have at all their files and mods and get anything you can, added to Supermod good sir!

Cap'n Drow

P.S. I'll update this list as we get other okay's.
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great!! great!! .... - but I really ask myself, why tha hell the listed moders work on the old STORM 2.0-Engine ?? The storm 2.0 looks horrible against the new storm 2.5 ...

lets hope someone can create this "Direct-sailing-mod" for Storm 2.5(AOP CT)
 
<!--quoteo(post=175663:date=Dec 13 2006, 04:16 PM:name=Admiral Bennbow)--><div class='quotetop'>QUOTE(Admiral Bennbow @ Dec 13 2006, 04:16 PM) [snapback]175663[/snapback]</div><div class='quotemain'><!--quotec-->
great!! great!! .... - but I really ask myself, why tha hell the listed moders work on the old STORM 2.0-Engine ?? The storm 2.0 looks horrible against the new storm 2.5 ...
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Because we mod Pirates of the Caribbean, which uses the Storm 2.0 engine. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=175702:date=Dec 13 2006, 01:55 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 13 2006, 01:55 PM) [snapback]175702[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=175663:date=Dec 13 2006, 04:16 PM:name=Admiral Bennbow)--><div class='quotetop'>QUOTE(Admiral Bennbow @ Dec 13 2006, 04:16 PM) [snapback]175663[/snapback]</div><div class='quotemain'><!--quotec-->
great!! great!! .... - but I really ask myself, why tha hell the listed moders work on the old STORM 2.0-Engine ?? The storm 2.0 looks horrible against the new storm 2.5 ...
<!--QuoteEnd--></div><!--QuoteEEnd-->
Because we mod Pirates of the Caribbean, which uses the Storm 2.0 engine. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
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It's real simple mate, POTC is a great Playable game with 3 years of modding, AOP has great grahics , but fer the most part unplayable at high levels, maybe with time some good mods it will be equivalant to POTC <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=175485:date=Dec 11 2006, 07:20 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Dec 11 2006, 07:20 PM) [snapback]175485[/snapback]</div><div class='quotemain'><!--quotec-->
As soon as i have the time and with permission from CCC offcourse i will see about getting it to work in AOP.
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Here's the permission, hope you'll find the time as well <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Being a professional programer you'll surely find some better solutions for the island reloading and encounter spawning than I.
 
...as I read out of the faqs of the addon by ALEXUSB-Crew "CORSAIRS RETURN" ...it will be "probably" available... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
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