No worries. That's what I use got WinMerge for.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Perhaps the newest update will fix this, but I've also been having odd things happen on the worldmap. Encounters are generated with fleets which are further away, and it doesn't always pick the nearest, which can be most annoying. Observe:
View attachment 20484
When I try to engage, it's that pirate group behind me and not the Dutch group which I've been chasing. Worse, if I decline the engagement with the pirates, I no longer have the option to engage anything, e.g. that Dutch group. It's even more annoying if I'm chasing something hostile, there's something friendly in the area, and it's that friendly group which offers to encounter me.
The last update I had installed when that happened was the one from 4th March.
The code would only affect the worldmap, not Direct Sail.. I had honestly not thought about it, because I dont use Direct Sail. Do you want distance changed on Direct Sail also? Because then I would like to try. However, this will definitely change the distance when you teleport to a ship too..World Map and Direct Sail are indeed different. I would suggest leaving the World Map alone and using the Open Sea mod values in Direct Sail. That puts enemy ships over 2,000 yards away at the start so all participants have plenty of time to think about what to do next.
I have been getting the engage in battle screen on the world map when there is no fleet close by and this is irritating. All that needs to be done is to set the engage distance in direct sail to be the same as the open sea mod. That gives one lots of time to decide what to do and engage in tactical maneuvering while closing.
The latest update just resets the code to the previous Build default.Perhaps the newest update will fix this, but I've also been having odd things happen on the worldmap.
The code would only affect the worldmap, not Direct Sail.. I had honestly not thought about it, because I dont use Direct Sail. Do you want distance changed on Direct Sail also? Because then I would like to try. However, this will definitely change the distance when you teleport to a ship too..