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If I can't get it to work today I will .@Levis: Until you figure out a proper fix for this, would you be able to disable saving altogether while PostInit is still running and any save would be corrupted?
With an explanatory note in the interface, of course. At least then our testers would be able to anticipate it and prevent too bad consequences.
Obviously NOT a fix, but may be better than nothing.
If you have a good way to filter some out im happy to add it.That's already substantially better!
As an alternative, I was wondering about doing the whole post init during start new game.
Would take a long time, but it would at least be only once.
Or exclude certain characters from Leveling altogether.
There is little point for citizens who have no weapons, for example.
I found out how the difference between event and postevent work so I might now be able to tweak the code even more (and make it simpeler again). This should improve the loading time even more.Unarmed citizens are the only ones that spring to mind.
Alternatively, could a default progression for each officer type be defined?
Maybe using a pre defined list would be faster than each character semi randomly choosing their own skills in a loop in a loop on the fly?
Seems I was wrong and I can't do this XD.I found out how the difference between event and postevent work so I might now be able to tweak the code even more (and make it simpeler again). This should improve the loading time even more.
I also noticed during loading a lot of processing power is gone unused. So with the help of some carefully tailored events I should be able to harness the power of paralell processing which the engine supports to init characters during each loading screen for as long as it loads. This shouldn't add much time to the loading (in a perfect world non at all but I guess the engine adds a bit of overhead when things run simultaniously) so I might add 1 or 2 seconds to the loading times as long as there are characters to init. But that would allow me to pre-process them already during these times.
I hope the files I posted finally are 3 steps forward and non back .Just did the "Hornblower Start" test on this one. The "screenshot" appeared just fine AND the save worked.
So definite improvement there! Thanks @Levis!