Please let me know:
- How is the FPS/Feel after loading
- How are the loadtimes
I've moved some of the "more intensive" characters to the loadtime instead of the runtime. This means the lag at the start of a new location should be reduced to 1 or 2 seconds (which always was there already).
I've also moved the start of the post init 1 second after the loading is done. This is so it won't interfere that much with the other stuff happening then. Hopefully this makes the lag at the start of an area less also.
These changes should cause this:
- First time loading an area there is about an 5 second extra loadtime on area's with many characters, I think this is acceptable. I think I've even scraped off some loading time in the past so if you compare this with earlier versions I think we are talking about 2 to 3 seconds.
- When an location start the fps will slowly climb and after about 3 to 4 seconds the fps should be on the max.
I can remove even more from the runtime, but remember the first second of lag isn't caused by this. It's caused by other stuff (mostly weather stuff I believe). If people want I can see if I can move or optimize some of this stuff too.
I just noticed an issue which was there always already I think.
When exiting an location the post init wont stop so it could cause problems with fantoms not being there anymore.
This will be fixed today.
newer version:
Needs Testing - Leveling: Sudden Huge Amounts of XP Gained | Page 20 | PiratesAhoy!
- How is the FPS/Feel after loading
- How are the loadtimes
I've moved some of the "more intensive" characters to the loadtime instead of the runtime. This means the lag at the start of a new location should be reduced to 1 or 2 seconds (which always was there already).
I've also moved the start of the post init 1 second after the loading is done. This is so it won't interfere that much with the other stuff happening then. Hopefully this makes the lag at the start of an area less also.
These changes should cause this:
- First time loading an area there is about an 5 second extra loadtime on area's with many characters, I think this is acceptable. I think I've even scraped off some loading time in the past so if you compare this with earlier versions I think we are talking about 2 to 3 seconds.
- When an location start the fps will slowly climb and after about 3 to 4 seconds the fps should be on the max.
I can remove even more from the runtime, but remember the first second of lag isn't caused by this. It's caused by other stuff (mostly weather stuff I believe). If people want I can see if I can move or optimize some of this stuff too.
I just noticed an issue which was there always already I think.
When exiting an location the post init wont stop so it could cause problems with fantoms not being there anymore.
This will be fixed today.
newer version:
Needs Testing - Leveling: Sudden Huge Amounts of XP Gained | Page 20 | PiratesAhoy!
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