If you talk to most people, there's an audible greeting. Not for John Filbert, storekeeper in Bridgetown - he has no audible greeting.
In "PROGRAM\Characters\init\StoreOwners.c":
In "RESOURCE\INI\ALIASES\Greetings_alias.ini":
The character definition has one space between "John" and "Filbert". The greetings alias has two. Someone evidently "corrected" the character definition and forgot to apply the same correction to "Greetings_alias.ini" because in the stock game, the files are named differently but both the character definition and the greeting definition have two spaces.
Here's "Greetings_alias.ini" with John Filbert's greeting having a single space. With that in place, John Filbert is no longer silent.
In "PROGRAM\Characters\init\StoreOwners.c":
Code:
ch.greeting = "Gr_John Filbert";
Code:
[Gr_John Filbert]
Here's "Greetings_alias.ini" with John Filbert's greeting having a single space. With that in place, John Filbert is no longer silent.
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