case "ForDavyJones8":
dialog.text = DLG_TEXT[52];
link.l1 = DLG_TEXT[53];
link.l1.go = "ForDavyJones10";
SetShipRemovable(pchar, true);
GiveShip2Character(pchar, "Tartane1", "What Luck",-1,ENGLAND,true,true);
SetCharacterShipLocation(pchar, "Oxbay_shore_01");
EnableEquip(pchar, BLADE_ITEM_TYPE, true);
EnableEquip(pchar, GUN_ITEM_TYPE, true);
EquipCharacterByItem(pchar, FindCharacterItemByGroup(pchar, BLADE_ITEM_TYPE));
EquipCharacterByItem(pchar, FindCharacterItemByGroup(pchar, GUN_ITEM_TYPE));
AddCharacterGoods(pchar, GOOD_WHEAT, 2);
AddCharacterGoods(pchar, GOOD_RUM, 2);
AddMoneyToCharacter(pchar, 100);
SetNextWeather("Heavy Fog"); // PB
break;