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Fixed Jack Sparrow - Relations Throughout Storyline (including turning PIRATE!)

It is right at the end of Sao Feng's quest - return Body guards to Sao Feng then walk back through Grand Turk & Teague walks up and talks to you and gives you the"Piece of Eight"
Ah, thanks! Then if you can't START the quest without being in the Pirate Brotherhood anymore, I don't need to change anything else for this. :cheeky
 
If anyone starts a New Game on Jack Sparrow some time soon, be sure to keep an eye on this one!
I'd like to know if any further tweaks are desired.
 
:ahoy

Did a Jump Start - to Beckett burning Wicked Wench / Meet Davy Jones

Refused Davy's offer and sailed away in my little Tartane :D


Went to Cozumel and met Davy Again and decided to accept offer - got Black Pearl --- All of this is working OK. :onya


Small Problem when I met Davy for the first time and refused his offer ( at Far Beach ) - sailed away in my little Tartane - into the FOG :eek: - ( see Image - this is the middle of the night:rofl ) - If you accept Davy's offer you sail away with Black Pearl on a reasonably clear night.




:drunk
 

Attachments

  • PotC JS Davy FOG.jpg
    PotC JS Davy FOG.jpg
    45 KB · Views: 163
Is that new? I tested that scene when I was making the required changes but it didn't seem quite that crazy.
Of course that scene DOES make use of my special "Super Fog" where I may have gone a little bit overboard with the numbers.
The intention was to have it so foggy that it might be considered close to a "dream" sequence so that Jack may wonder if it was even actually real.
I'm not sure it quite pulls that one off....
 
Is that new? I tested that scene when I was making the required changes but it didn't seem quite that crazy.
Of course that scene DOES make use of my special "Super Fog" where I may have gone a little bit overboard with the numbers.
The intention was to have it so foggy that it might be considered close to a "dream" sequence so that Jack may wonder if it was even actually real.
I'm not sure it quite pulls that one off....


I thought it was tried for both -( accepting Davy's offer & rejecting it ) and it was decided that the fog was a bit excessive. Therefore I thought that the accepting Davy's offer (getting the Black Pearl ) had had the Fog removed, ( which it has) but this was missed with the rejecting Davy's offer option.

Of course that scene DOES make use of my special "Super Fog" where I may have gone a little bit overboard with the numbers.

:yes - also it is very strange to go from a beach at night to 'Total Whiteness'

The intention was to have it so foggy that it might be considered close to a "dream" sequence so that Jack may wonder if it was even actually real.
I'm not sure it quite pulls that one off....

Slight understatement there :p - the current "Super Fog" makes it impossible to sail in 3-D mode. :yes. You can't even see your own ship :D

Save attached is just after refusing Davy's offer - about to board my Tartane

:drunk
 

Attachments

  • -=Player=- Barbados. Far Beach. June 10th, 1740.7z
    447.8 KB · Views: 162
The "Super Fog" gets started for the storm scene; it is then set to "Heavy Fog" when you get the cursed Black Pearl.
This is probably because "Super Fog" at sea is a bit overkill.

However, that change apparently does NOT take effect if you decline Davy's offer.
In PROGRAM\Storyline\JackSparrow\dialogs\Davy Jones_dialog.c add the line marked PB to fix:
Code:
    case "ForDavyJones8":
       dialog.text = DLG_TEXT[52];
       link.l1 = DLG_TEXT[53];
       link.l1.go = "ForDavyJones10";
       SetShipRemovable(pchar, true);
       GiveShip2Character(pchar, "Tartane1", "What Luck",-1,ENGLAND,true,true);
       SetCharacterShipLocation(pchar, "Oxbay_shore_01");
       EnableEquip(pchar, BLADE_ITEM_TYPE, true);
       EnableEquip(pchar, GUN_ITEM_TYPE, true);
       EquipCharacterByItem(pchar, FindCharacterItemByGroup(pchar, BLADE_ITEM_TYPE));
       EquipCharacterByItem(pchar, FindCharacterItemByGroup(pchar, GUN_ITEM_TYPE));
       AddCharacterGoods(pchar, GOOD_WHEAT, 2);
       AddCharacterGoods(pchar, GOOD_RUM, 2);
       AddMoneyToCharacter(pchar, 100);
       SetNextWeather("Heavy Fog"); // PB
       break;
I think that should do it. Thanks for catching! :cheers
 
Calling this one Fixed. Further feedback needed before any more changes are to be made.
 
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