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You can add those lines. I did in my version of the file.Pieter, are those weather settings in the console? I can't find them.
GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true);
You mean the line Pieter gave you that sets the weather?Eerrrr. Where and how are they placed and activated? Also is it possible to turn off damage? I have to choose the ship from shore and then sail out far enough to not have land in the background. I'm afraid I wouldn't have any sails left by then. Maybe I should just continue sailing around until I find a storm and the try to time it so I get into it at midday.
GiveShip2Character(pchar,pchar.ship.type,pchar.ship.name,-1,PIRATE,true,true);
I've already made a massive 4096x4096 pixel square grid of 256x256 pixel borders.I can do the ship pictures list. But it sounds like you guys are still working out how big it should be and how to name things. Are you looking at 4-2048X2048 files?
Well I did a quick test, after completing the first row in the grid, and TX converter did give an error message about size.I think the maximum size that the TX Converter can work with is 2048x2048, so we might need a couple of seperate files.
But there's no harm in that.
Believe me, that's not even a very complicated formula... I've seen and studied much worse.Umm, I knew how to read math sentences 40 years ago, but now....... :wacko: I use fingers and toes.
I don't much like those error messages and don't see any real harm in making it 2048x2048.Well I did a quick test, after completing the first row in the grid, and TX converter did give an error message about size.
However, it converted correctly nonetheless! I checked to make sure it hadn't chopped off part of the image, and everything's fine.
So we should still be able to use the 4096x4096 grid, I think. :?
Well if you copy the coordinates from the top left quarter, and use them for the other three, then that would work.Wouldn't you have to reset the coordinates for all of the pictures if you chopped it into 4 pieces?