The point is that we need to (almost) force this on beginning players so that they WILL get to know what they need to know and don't have to spam this forum (or me in person, which happens more often than I'd like) to figure things out.I'd prefer it to be the other way round with the quest dialog several lines down, so that you have to actively select it rather than actively not select it.
The tutorial in the Standard Storyline and some Free Play scenarios also has to be actively avoided; blindly pressing Space will continue it.
Which is a good thing as far as I'm concerned.
Experienced players who know about things should be allowed to avoid this, of course.
We could make it difficulty-related, for example; I have done that before with several sorts of ingame hints.
On Apprentice and Journeyman the hints will be there, but not on Adventurer and Swashbuckler.
The default setting on the Standard storyline is Apprentice. That is also the one with the Tutorial.
If I recall, the Free Play storyline is Journeyman and would then also have the hints plus @Levis' suggestion enabled.
The other storylines wouldn't have it at the top of the dialog, though the option should still be there for those who want it.
You can choose your difficulty at any point in the game, so you have control yourself over having the option at the top of the dialog or not.
Would something like that make sense?