1. GOG.com logo

    Thanks to YOUR votes, GOG.com now sells:
    - Sea Dogs - Sea Dogs: Caribbean Tales
    - Sea Dogs: City of Abandoned Ships

    Vote now to add Pirates of the Caribbean to the list!

    Dismiss Notice
  2. Under the Crossbones Podcast

    A Pirate Podcast with Interviews
    Music, Comedy and all things Pirate!

    - Episode Guide - About - Subscribe -
    - Twitter - Facebook - iTunes - Android -
    - Youtube - Fill the Coffers -

    Dismiss Notice
  3. New Horizons logo

    Quick links for PotC: New Horizons
    - Download latest version
    - Wiki - FAQ - Report bugs here
    - ModDB profile

  4. GOF logo

    Quick links for AoP2: Gentlemen of Fortune 2
    - Downloads and info
    - Historical Immersion Supermod
    - ModDB Profile

Dismiss Notice
New to the forum?
Please take a moment to read our Welcome Message and Forum Rules.

Information aboute The New Pirate Age - Update! [WIP]

Discussion in 'POTC Build Mod' started by pirateking, Feb 22, 2017.

  1. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    Donquixote "The Joker" Doflamingo is supposed to be some sort of pirate boss, so the one on Bonaire/Douwesen may be appropriate. There's a pirate settlement elsewhere on the same island.

    Another possibility, a bit more complicated, would be to remove Alistair Garcilaso, who is the leader of the Bonaire pirates, and replace him with Doflamingo. When Doflamingo is defeated, be sure to put Garcilaso back, as he is needed for one of the side quests.

    Either way...
    ... character #2 could be Mario Figuiera, owner of the tavern in Bonaire pirate settlement.
     
  2. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    Last edited: Feb 27, 2017
  3. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    Hello!

    @all Hm i need help!
    I have problem with me GM-View on Windows 7.
    I can´t check up the Models in the GM-Viewer the Models has no Texture,
    but with the ammo Modles works the GM-Viewer well, the Ammo has Texture!

    How can help me with that Problem:
    Here a List and the Workpapier with Details:

    Basis Model -> New Charakter
    James Flint
    Jack Throne
    Donquixote „The Jocker“ Doflamingo
    Bellamy
    Red-Hair Shanks
    Trafalgar D. WaterLaw
    Eustass Kid
     
    Last edited: Feb 28, 2017
  4. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    65,406
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    That is unfortunately a known problem with newer Windows versions.

    What you CAN do:
    1. Use console.c to give the character models to yourself so you can view them in-game
    2. Convert the textures from TGA.TX to TGA and then use the TOOL as viewer instead
     
  5. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    There is also Animation View:
    http://www.piratesahoy.cloud/repository/Tools/Modeling+Texturing/Animation View.7z
    This has the advantage that you do not need to convert the texture files to .tga as it uses the game's own .tga.tx files, but has the disadvantage that it can't read all character models. Most models are simple types which use a single texture file, and Animation View handles those easily. But some have separate texture files for head and main body, and Animation View can't display those, as you'll find if you try to use it on "lizswann", for example. For those types, you will need to use TOOL as @Pieter Boelen suggested.

    If you're going to view a character model in-game, whether by giving yourself the model by console.c or by starting a Free Play game using that model, be sure first to edit "InternalSettings.h". Near the bottom, set "FREE_CAMERA" to 1. You can then press Tab to be able to move the viewpoint around, so you can inspect the character from any angle.
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

    Joined:
    Nov 11, 2004
    Messages:
    65,406
    Gender:
    Male
    Occupation:
    Maritime Research: Project Engineer (Analysis)
    Location:
    Wageningen, The Netherlands
    Good catch! Forgot about that. :facepalm

    Either that or change the "Door Camera" setting in the game's Options menu, then walk up to a door.
    That restores the stock game behaviour where the camera would turn to face you instead.
     
  8. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    You get more control over the viewpoint with "FREE_CAMERA". For one thing, you don't need to be next to a door. This can be very useful for getting screenshots to be used for interface pictures - get the angle you want, in the setting you want.
     
    Pieter Boelen likes this.
  9. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    I only need to see the Texture and how it looks like!
     
  10. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    @Grey Roger

    I need some Idees for:
    New Charakter -> Basis Model
    James Flint
    Jack Throne
    Donquixote „Jocker“ Doflamingo
    Bellamy
    Red-Hair Shanks
    Trafalgar D. Law
    Eustass Kid
     

    Attached Files:

  11. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    James Flint: one of the "Corsair" models, possibly "Corsair3_J".
    Jack Throne: your document shows that you're already considering "Blaze". Perhaps one of the variants, e.g. "Blaze4", "Blaze5", Blaze6", to make him a little more distinct from the usual "Blaze" who is the player character in the "standard" storyline.
    Donquixote "Joker" Doflamingo: you're never going to get the pink thing draped round his shoulders with any existing model, but if you want a big bare-chested guy, perhaps start witn "33_Ronal2".
    Bellamy: possibly start with "Beltrop1", then change the face and hair.
    Red-Hair Shanks: possibly one of the "9S" models, e.g. "9S_Pir". Again, you probably want to change the face and hair - especially the hair for someone called "Red-Hair"!
    Trafalgar D. Law: "hub_spa2", "hub_spa4" or "FrancisDrake" at least have a hat and collar, so may provide a starting point.
    Eustass Kid: your document suggests using "Devlin", which is a good idea. The only snag is that "Devlin" is imported from "Age of Pirates", and as that game has none of the "talking heads" which you see whenever you talk to someone in "Pirates of the Caribbean", "Devlin" will not have one either. If you talk to Eustass Kid and he's using the "Devlin" model, you'll just get an empty square where there would normally be the talking head.
     
  12. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    Last edited: Mar 1, 2017
  13. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    That's Jack Aubrey, a naval captain of the Napoleonic period. Use Animation View to look at the model "Aubrey".

    Face pictures are not always a good guide to how a model looks, especially models such as Jack Aubrey who are based on characters from films or TV shows. Often the face picture is a photo of the character while the character model is at best an approximation, at worst simply a basic game model who looks very little like the "real" character.

    In general, look through "initModels.c". The 'model.FaceId' tells the game which face portrait a character will use, which means if you look for number 199, for example, and find it in such a line, then that's the game model which uses that face number. The 'model.ID' line is the model's name which you can look up in Animation View, TOOL or GM Viewer. As you've found, GM Viewer doesn't display the character but it will tell you which texture file the model uses.

    So, in this case, a search of "initModels.c" for "199" shows this:
    Code:
       model.description =  "I'm feeling like a lucky master and commander today. Do you have anything to suit that?";
       model.id    =  "Aubrey"; // From the Deringer skin pack
       model.FaceId   = 199;
    Animation View shows that "aubrey" looks like this:
    aubrey.jpg
    And GM Viewer, although only showing his shape without any colouring, also shows that he uses texture file "Crowe_Ru77.tga".
     
  14. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    Yes then i have seen it donst look like the Pic.

    so i first check up the Model with Animation View to look which Model i can use?
    So will check your Idee!

    Do you have a ather idee for Eustass Kid?
     
  15. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    Not off-hand. Go through all the models with Animation View yourself and see if there's one which you think looks suitable.
     
  16. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    :D Ok!

    Hm maybe i chose One off the Assgin Model or the Devlinwithout Talking Heads!
     
  17. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    @all and to @Grey Roger
    Here the newst status of the Projekt Work!

    New Charakter -> Work Model -> Texture Work
    James Flint -> Corsair3_J.gm
    Jack Throne -> Blaze7.gm
    Donquixote „Jocker“ Doflamingo -> 33_Ronal2.gm -> Top Colore Change to White and Hair Colore Change to Blond!
    Bellamy -> "Beltrop1.gm" -> Hair Colore Change to Blond
    Red-Hair Shanks -> #_Pir.gm -> Hair Colore Change to Red
    Trafalgar D. Law -> 9S_Pir.gm -> Coat Colore Change and some Face Edits.
    Eustass Kid -> Devlin.gm -> Hair Colore Change from Blond to Red (but with no Talking Head)

    For other model suggestions I gladly accept

    CU
    The Pirate King
     
    Last edited: Mar 2, 2017
  18. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    Another reason why "Devlin" is particularly suitable for Eustass Kid is that in any picture I saw, Eustass is wearing some sort of goggles. "Devlin" has a headband. You should be able to add the goggles to that.

    When using TOOL, GM Viewer or Animation Viewer, you can look at files in "RESOURCE\MODELS\Heads". Those are the talking head models. They use the same texture files as the full models in "RESOURCE\MODELS\Characters" so you don't need to change the setting for where the program finds the texture files. Looking at the head model, you can zoom in on the face and get a better view of any changes you've made there; you may spot things which need to be changed and which aren't easy to see when you're looking at the whole character model. (Of course, this won't be possible for "Devlin"!)
     
  19. pirateking

    pirateking Freebooter

    Joined:
    Jun 9, 2011
    Messages:
    292
    Gender:
    Male
    Location:
    Austria
    @Grey Roger
    Ok but :( GmViewer dont work on Windows 7.
    Did GM Viewer on your System?
     
  20. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

    Joined:
    Feb 12, 2007
    Messages:
    5,506
    No - as @Pieter Boelen said, it fails to display the character. It is still useful, though, because it tells you which texture file is used for the character. For example, if you're planning on using "Blaze7" for Jack Throne, look at that model with GM Viewer. You won't be able to see the model properly but you will see that it uses texture file "Blaz7.tga". So that's the file you'll need to modify to make it look like Jack Throne.
     

Share This Page