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Import Vuild chars into normal PotC

madjack84

Landlubber
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

i find the new model of danielle very interesting with red hair and so on.

i would like to know if it is possible to "import" this new model into the normal PotC. if yes, please tell me how

Thx <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Nevermind, I will look it up. May be one of the makers can tell me something where chars are saved or where I have to change something in the config
 
First you need to find how this model is called. (don't see which one your talking about?)
Then you have to copy the model file, the head model, and their texture to your stock PotC game files. Textures are in RESOURCE\Textures\Characters, model files in RESOURCE\MODELS\Characters, character head model in \RESOURCE\MODELS\Heads, animation files for the head in RESOURCE\animation\Heads.

Next you will have to open in PROGRAM\Characters\... init\Officers.c and change this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model = "Danielle";<!--c2--></div><!--ec2-->

To my knowledge this should be enough. In the builds there are severals other files to edit if you want to add a new model.
 
<!--quoteo(post=197863:date=May 29 2007, 11:10 AM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ May 29 2007, 11:10 AM) [snapback]197863[/snapback]</div><div class='quotemain'><!--quotec-->First you need to find how this model is called. (don't see which one your talking about?)
Then you have to copy the model file, the head model, and their texture to your stock PotC game files. Textures are in RESOURCE\Textures\Characters, model files in RESOURCE\MODELS\Characters, character head model in \RESOURCE\MODELS\Heads, animation files for the head in RESOURCE\animation\Heads.

Next you will have to open in PROGRAM\Characters\... init\Officers.c and change this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model = "Danielle";<!--c2--></div><!--ec2-->

To my knowledge this should be enough. In the builds there are severals other files to edit if you want to add a new model.<!--QuoteEnd--></div><!--QuoteEEnd-->


thx, I will look this one up today

PS: The model I meant is the original Beatrice Devlin, this red hair women in built 13
 
there are about 3 of those. the one taken from AOP, the one based upon a PotC character, and a danielle with red hiar and green eyes. maybe more.
 
Beatrice Devlin?!?... sorry I'm afraid this time it will be much more complicated : you see, it's an Ages of Pirates model. It doesn't have head model (so forget about the head part), but need a special animation file... And be aware that this model cannot jump properly, swim or other nice things.
You need in officers.c to add this too : ch.model.animation = "new_woman";
and to copy 'new_woman.an' and 'new_woman.ani' in RESOURCE\animation.
I'm not sure it will really work, I've never added an Aop model in stock PotC ; things were a bit changed in the Builds.

There are two models of Beatrice : a nice one with a black coat, and one I personaly don't like, a little to 'open' to be realistic in thoses times.
 
ok thank you for so much background information, seems somehing to test <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
What must i do exactly with the officer.c? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Well, that's just in case you want to change Danielle's model - I mean the person you met several time in the main quest, the Danielle character. I think this is what you wanted to do?
If it is the case, you have to find in Officers.c this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model = "Danielle";<!--c2--></div><!--ec2--> and change the "Danielle" by "BeatriceA" if this is how the Beatrice model is called...
Then you add this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model.animation = "new_woman";<!--c2--></div><!--ec2-->
Normaly I think the stock program add the animation himself, based on the character sex (man, woman, squelly), and that would be inapropriate here. This was a bit changed with the builds in order to add thoses kind of special character with different animations.

I think I'm going to check myself if what I told you works or not. But I don't have much time for now, so I cannot promise I will...
 
<!--quoteo(post=198426:date=May 31 2007, 02:07 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE(a simple virtual sailor @ May 31 2007, 02:07 PM) [snapback]198426[/snapback]</div><div class='quotemain'><!--quotec-->Well, that's just in case you want to change Danielle's model - I mean the person you met several time in the main quest, the Danielle character. I think this is what you wanted to do?
If it is the case, you have to find in Officers.c this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model = "Danielle";<!--c2--></div><!--ec2--> and change the "Danielle" by "BeatriceA" if this is how the Beatrice model is called...
Then you add this line : <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ch.model.animation = "new_woman";<!--c2--></div><!--ec2-->
Normaly I think the stock program add the animation himself, based on the character sex (man, woman, squelly), and that would be inapropriate here. This was a bit changed with the builds in order to add thoses kind of special character with different animations.

I think I'm going to check myself if what I told you works or not. But I don't have much time for now, so I cannot promise I will...<!--QuoteEnd--></div><!--QuoteEEnd-->

and if want to play beatrise?
 
Ah ok...
You have to make thoses change in Charaters_init.c, in the 'Blaze' section.
Don't forget to change an extra line : ch.sex = "man"; you have to put ch.sex = "woman"; .
 
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