The lootable corpses have been part of the Build 13 Beta's and now Build 13 for a long time. As far as I'm concerned, they are a great new feature, but there are a couple of things with that mod that would be nice to have solved. Examples would be:
- The corpses obstruct walking
- When a character dies, he disappears and a new character is generated in it's place instead of the original character falling to the ground and becoming lootable
- Corpses disappear after looting them
Ideally the lootable corpses would work like this: When a character dies, he falls to the ground, becoming a corpse. You can walk through this corpse, but loot it manually as well. This can be done by walking up to the corpse and pressing the F3 key when the "hand" icon appears. The corpse doesn't disappear afterwards.
The way described above might be the ideal way, I don't think it is possible to acchieve this. I have, however, thought of a way that might improve the way the lootable corpses work:
When a character dies, he falls to the ground, becoming a corpse. You can walk through this corpse, but you CAN'T manually loot the corpse. After all enemies in the location are killed and the "danger" icon stops flashing, the lootable corpse is generated after all. This corpse does obstruct walking. You can then walk up to the corpse and press the F3 key when the "hand" icon appears. The corpse doesn't disappear afterwards, but doesn't obstruct walking anymore either.
The pros as opposed to the way it currently works are these:
- The corpses do not obstruct the player's fights, because the lootable corpses are only generated after the fight is finished
- The player does not have to loot corpses during a fight to be able to get to the next enemies
- The corpses remain lying around after you looted them, because it simply looks cool <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
I think what I describe should be pretty possible.
- To make the corpses be generated after the danger icon stops flashing, we need a sort of loop function in the kill character function that loops the function until the danger icon stops flashing and only generated the corpse after that
- To make the corpses lie around after looting them, we just have to prevent them from disappearing. This should be relatively easy
There will be at least one problem with this idea though, which occurs in locations with infinite amounts of enemies, such as dungeons and caves. Since the danger icon never stops flashing here, the lootable corpses are never generated. Also: Because there are an infinite amount of enemies, every time a character dies, the kill character function is run and it keeps looping forever. The result could be that the player's computer becomes slower and slower. A solutions could be to have automatic looting in these locations or to simply disable looting completely in these locations. This would also balance the game better, because that way the player can't get a lot of gold and blades by fighting in the dungeons for an hour or so.
Also: When this idea is implemented, the player does not need to be able to loot corpses with his blade drawn anymore, which would improve realism.
Please give your comments and, if you are a modder, perhaps you can help out with coding this in. I don't have time to work on this anymore. But I thought it might be a pretty good idea anyway.
- The corpses obstruct walking
- When a character dies, he disappears and a new character is generated in it's place instead of the original character falling to the ground and becoming lootable
- Corpses disappear after looting them
Ideally the lootable corpses would work like this: When a character dies, he falls to the ground, becoming a corpse. You can walk through this corpse, but loot it manually as well. This can be done by walking up to the corpse and pressing the F3 key when the "hand" icon appears. The corpse doesn't disappear afterwards.
The way described above might be the ideal way, I don't think it is possible to acchieve this. I have, however, thought of a way that might improve the way the lootable corpses work:
When a character dies, he falls to the ground, becoming a corpse. You can walk through this corpse, but you CAN'T manually loot the corpse. After all enemies in the location are killed and the "danger" icon stops flashing, the lootable corpse is generated after all. This corpse does obstruct walking. You can then walk up to the corpse and press the F3 key when the "hand" icon appears. The corpse doesn't disappear afterwards, but doesn't obstruct walking anymore either.
The pros as opposed to the way it currently works are these:
- The corpses do not obstruct the player's fights, because the lootable corpses are only generated after the fight is finished
- The player does not have to loot corpses during a fight to be able to get to the next enemies
- The corpses remain lying around after you looted them, because it simply looks cool <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" />
I think what I describe should be pretty possible.
- To make the corpses be generated after the danger icon stops flashing, we need a sort of loop function in the kill character function that loops the function until the danger icon stops flashing and only generated the corpse after that
- To make the corpses lie around after looting them, we just have to prevent them from disappearing. This should be relatively easy
There will be at least one problem with this idea though, which occurs in locations with infinite amounts of enemies, such as dungeons and caves. Since the danger icon never stops flashing here, the lootable corpses are never generated. Also: Because there are an infinite amount of enemies, every time a character dies, the kill character function is run and it keeps looping forever. The result could be that the player's computer becomes slower and slower. A solutions could be to have automatic looting in these locations or to simply disable looting completely in these locations. This would also balance the game better, because that way the player can't get a lot of gold and blades by fighting in the dungeons for an hour or so.
Also: When this idea is implemented, the player does not need to be able to loot corpses with his blade drawn anymore, which would improve realism.
Please give your comments and, if you are a modder, perhaps you can help out with coding this in. I don't have time to work on this anymore. But I thought it might be a pretty good idea anyway.