I loved the sword duels in the original Pirates! They weren't the speediest, but you could judge your adversay's actions ahead, if you were good, and counter them in various ways.
Sadly, this fighting was severly crippled in Pirates! Gold for PC. Sure, it might have been made more realistic, but it didn't contain enough animations for you to accurately judge the situation, nor enough actions for you to actually counter them.
Imo, the Amiga CD32/Sega Megadrive version of Pirates! Gold married the best of both worlds, having about as many different moves as the original game, but still the updated speed.
But now, with totally cartoony graphics, and swinging around in ropes and stuff (possible console ports and simplified controls maybe? The trend today seems to be "dumbing down" games), well the whole thing makes me worried that sword duels won't be as deeply involving as they used to be. I mean, it is perhaps the most important part of the game, imo, since a sea battle can be avoided/ended in a multitude of ways, but during a duel, it is just you and your enemy.
Sadly, this fighting was severly crippled in Pirates! Gold for PC. Sure, it might have been made more realistic, but it didn't contain enough animations for you to accurately judge the situation, nor enough actions for you to actually counter them.
Imo, the Amiga CD32/Sega Megadrive version of Pirates! Gold married the best of both worlds, having about as many different moves as the original game, but still the updated speed.
But now, with totally cartoony graphics, and swinging around in ropes and stuff (possible console ports and simplified controls maybe? The trend today seems to be "dumbing down" games), well the whole thing makes me worried that sword duels won't be as deeply involving as they used to be. I mean, it is perhaps the most important part of the game, imo, since a sea battle can be avoided/ended in a multitude of ways, but during a duel, it is just you and your enemy.