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How can i make a new skills...

Vassal

Hopeless Pirate Modder
Storm Modder
How can i make a new skills in the abilities button???? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
how can it be removed???... think it would be cool if everything regarding own skills were removed... in that way hireing officers would get more important.
 
I'm interested in this too... I see files for skill descriptions but nothing for the code that implements them.
 
Skills or perks?
The things under the abilities button are perks; things like Sailing, Melee, Luck are skills.
To add to the skills list--hoo boy that'll take some time.
But adding perks is quite easy. GreatZen added a landowner perk. (and the musketry and land troops perks were `re-added`).

The hard part is adding the code for the perk to have a _use_. And if it's a triggerable perk, not an `always-on` perk, that's harder too.

I don't recall the specific steps needed at the moment, though.
 
That's right, it was perks I was thinking of, myself. Like being able to send prize ships home, if KAM can adapt his shipberthing function.

This reminds me of something I wanted to ask a while ago: Could something like the rush perk be activated temporarily in the game through other code? The scenario I picture is this: Once I work in my coffee shop, I think it'd be hilarious to be able to buy a cup of coffee and then you're in rush mode for a few seconds...
 
Oh, sure. In fact, it's activated itself normally through scipt--all the perks are (vs. movement, which is `engine-side`).

Boocha a while ago made a `slow-down`-time potion; why don't you do the same, but reverse? Speed up time?

Rather than rush, which is really "berserk" mode, not rush mode.

I've been meaning to* change the way time is handled--add a pchar.basetimescalar and do the time acceleration on top of that, vs. what we have now which `force-sets` it to 1, 3, 10, 30.
It'd be useful for this (so time accel is on top of base speedrate), and also for worldmap (with which we can simulate a slower ship by setting timescale to 0.5 and hourspersec to 2x normal).

*I say this a lot. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> {CCC, I oughta listen. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> }
 
Speaking of TIME <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" /> ...i just noticed this...in the start of the game...when you get back to your ship there is a cinematics right <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> ...it says "Oxbay 1630"...BUT <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> when i get to the world map the year is 1690!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> what a big difference
 
Kieron changed the game date to 1690, in view of what ships there were (and in light of the British and French guards' lack of cuirasses too I think).
 
Changing the worldmap date is no big deal, it´s one of the first things I did. It´s in `worldmap-init`.c or something like this.
 
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