That's strange about Wolfe. Where during the game did he fail to follow you - in prison, in Bridgetown, or on Hispaniola?
This is what I remember:
- Got out of the prison after "freeing" Wolfe
- Auto-talked with Sharpe, then auto-talked with Wolfe
- Wolfe was NOT near me at the time; in fact, he was standing by the gates leading towards the port for some reason and didn't seem to move
- Used a QuestReloadToLocation to teleport to Boca de Yuman
- Sharpe auto-talked to me, but Wolfe did not answer afterwards; I don't remember seeing Wolfe in the location at all
- This is when I executed LAi_SetActorType and LAi_ActorFollowEverywhere through console
- Went to the next location, where I now DID see Wolfe again, but he still didn't seem willing to move
- Went back to Boca de Yuman. Wolfe was there again, but still seemed frozen until he suddenly DID start moving towards me
- Executed some quest code through console again to trigger the dialog with Sharpe again; this time Wolfe did respond as he should
After that, it all seemed to work as intended. Not sure why it happened like that, but that's what I got.
Sharpe should be a bit tougher after a proper playthrough, plus he gets a shiny new sword along with his promotion to lieutenant. If he's still too vulnerable thanks to the "balancing" of enemies then I may need to restore his and Harper's immortality...
He got resurrected when he was needed again, so you can just imagine that he got wounded and didn't truly die.
The quest continued fine, so this is quite a non-issue.
I also was NOT playing very well at all, just trying to get through in the least possible time.
Because the cannon battle with the
Loup-Garou took far too long for my liking, I immediately went for boarding on the
Meduse just to save time.
With godmode enabled, this was the fastest way for me to get to the next part. That was admittedly terrible, terrible strategy on my part...
Boarding balancing will probably be changing before the weekend is over anyway.
So at the moment I don't think anything is needed there. I just mentioned it since it did happen like that.
In fact, I was afraid it would break the quest, but it didn't, so was actually quite impressed. Consider it a compliment!