That worked fine before, didn't it? Do you have an old copy of quests_reaction.c around so you can check if this is because of any recent changes made?
It did work before. I've got one slightly earlier version, which I tried - same result. And I've got a version from Beta 3.4, which didn't work at all because of changes I didn't make - soldiers used to be equipped with "BLADE_SABER", now they're equipped with "blade4", so when I tried to use that old version, it crashed.
This I time a passed the tunnel and first got to the academy. Open this time. No one there.
I get a serious feeling that not all cases have been covered. Which is the mayor part of questwriting.
Maybe you can tell me what you want at the end of Hornblower Grey Roger and I try just to add a few dialogs.
As a minimum, maybe have a midshipman run up to Hornblower and tell him to report to Naval HQ, where Pellew then congratulates Hornblower on his new command. That at least makes sense of the transfer to
Atropos, which at the moment looks like a wedding present from Mrs. Mason.
Which reminds me. Another change I made to "quests_reaction.c" was to comment out the
Atropos line. Partly because it currently makes no sense, and partly because thanks to the new cargo mod,
Atropos is supplied with minus lots of food and rum.
Hotspur is at least usable. But by being commented out rather than removed entirely,
Atropos can easily be re-activated when appropriate.
And, being still unable to decide whether to remove Sharpe from the Passenger list or leave him assigned to Hornblower, I simply asked Sharpe himself!
richard_sharpe@bridgetown said:
I must take the troops back to the barracks and report.
So that's settled - he and his men are removed when you return to Bridgetown after the first Guadeloupe mission.