Will do. I'll make a habit of copying logs every time I smack into a buggy event. Let the pro's decide what's a bug and what's me being nubby!
And yes, he does state it, but if you save and quit and 3 real life days pass in between, it's hard to remember what was said purely in passing in a dialogue only. The qt especially is very nondescript (for all quests) and often update very late. So remembering that you should take another route when an npc start telling you to follow after walking 3 steps to far to the side is... Well... Not intuitive. (Most people do not countermand npcs since scripts won't allow it ) Actually you're screwed as soon as you get that comment about them running before you, but no one says so... Kinda' iffy... Hard to know it was just before THEN you did wrong... The NPC's fool you.
(Without that comment I'd guessed myself *as I did anyway but much later* where I did wrong but since they confirmed my actions by telling me to let them run ahead... Well...)
I've had a variant of that world map bug all along. It's a thing where talk, moving or just about anything won't work until you press f1 and then escape out. Then the game listens to most commands again. Not always the case though. Sometimes it ONLY refuses talk commands. Sometimes the "spcaebar" command to go from World map to 3d, sometimes (quite often) it simply refuses to let me fire my damn cannons in battle. Fully loaded, perfect range, just refuse to fire the cannons, everything else works but the crew are sudden pacifists.
Save early save often. And quit and save the log when odd crud happen! *New mantra*
Oddest bug I have actually, is the "Your save files invade each other storylines" one. In my Hornblower portion, the last 2 saves are exchanged with 2 saves from my Sea Hawk storyline... Kinda weird. If I load the 3:d save, then f1 and look, they're back and I can load my latest save again... That one makes no sense. But then "profiles" don't work for me, I have only "Player" with one section per Storyline. If I try to make a new profile it ignores it and calls it "player" anyhow... *shrug*
And correction: It can also be the last 3 as I just noticed (had to restart since I forgotBandycam and that's gamekilling, So I noticed, first time it was 2 saves, after restart it was 3... But same otherwise, load first save available, then menu and load the returned one)